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Posts with tag archimonde

Things that annoy me

Or, how to celebrate the birth of a nation via an ugly series of Horde losses in Arathi Basin:

1. Every single Alliance character in the game has a Black War Tiger.

2. Every single Horde character in the game has a Black War Raptor (yes, myself included).

3. I could be wrong, but I don't think "Lich King" is pronounced "Lick King," as I keep hearing it pronounced on my server.

4. However, it might be because the word looks somewhat Germanic, and I will be unable to keep a straight face for the duration of the next expansion.

5. To the point of losing it completely if I hear "World of Warcraft: WRAAAAAAATH OF THE LICK KING" intoned by the Deep-Voiced Serious Trailer Guy.

6. How male human characters run. There's a lot of great animation in the game. This is not one of them.

7. Practically every main-tank of every Hordeside raiding guild is a male Tauren.

8. An egotistical male Tauren. Look, Spanky, just because Bulwark of Azzinoth is bigger on you than anybody else does not mean that the same is true of appendages elsewhere.

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Filed under: Horde, Alliance, Druid, Analysis / Opinion, Odds and ends, Instances, Humor, Raiding, Bosses, Battlegrounds

Tank Talk: Do you feel lucky, punk?


Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. At least, that's what the others said they were doing. I intend to use it mostly as a soapbox to complain. Absolute power tends to......something something.

Welcome to Tank Talk. I am your bear Druid hostess for this week, with a topic that occurred to me while reading a recent article here on the site. Eliah Hecht wrote that his guild is facing a not-uncommon tank shortage and that he has considered the possibility of leveling a tanking class to 70 before Wrath, or tanking on a Death Knight afterwards. A number of people on my server and in my guild have talked about doing the same thing, or switching mains once Wrath hits. With so many people playing Death Knights, I think it's very possible that more people will discover they enjoy -- or at least, don't mind -- tanking, and may seek to do so in a raid environment without necessarily knowing what they've really signed up for.

From those of us who have tanked raid content in vanilla WoW or BC, here are the 10 questions you'll want to ask yourself if you're considering the possibility of tanking serious raid content:

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Expansions, Features, Raiding, The Burning Crusade, Bosses, Classes, Death Knight, Wrath of the Lich King, Tank Talk

Ask a Lore Nerd: You're how old?


Welcome to Ask a Lore Nerd, WoW Insider's newest weekly feature column. Have a question about the story and lore of the Warcraft universe? Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!

We have no reason to delay, so let's get right into the meat of things!

Jere asks: I might be wrong on location, but why is there a member of the Argent Dawn stationed in Dun Morogh just southeast of IF?

Answer: Unfortunately, we have no idea. Father Gavin might just be an emissary or representative from the Argent Dawn to Dun Morogh, but he has no quests or dialogue attached to him. It's possible he'll be used for something in the future, but it seems unlikely. He simply exists. Nothing more.

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Filed under: Gnomes, Analysis / Opinion, Lore, Wrath of the Lich King, Ask a Lore Nerd

Archimonde, Eredars hotfixed

I love hotfixes. They're like patches you don't have to wait for. Just posted by Daelo, WoW's lead encounter designer (who I've been seeing a lot of lately, but don't remember seeing much before) is a brief account of hotfixes to Archimonde and the Eredar Twins. For Archie:

We just implemented a hotfix for all realms that makes Archimonde's doomfires no longer be able to move right through him after they spawn. Their movement should now be much more consistent with the previous patch's behavior, and melee should have a bit easier time dodging the doomfires as a result of the change.

He goes on to note that any other problems people might have noticed have been un-reproduceable at Blizz HQ, but they're still keeping an eye on them. As for the Eredar Twins, they "
hotfixed a bug in the Eredar Twins encounter that prevent a Hunter's Feign Death ability from working if Lady Sacrolash was alive." Nuff said there. These fixes should, as far as I can tell, be live now on the US and the EU realms.

Filed under: Bugs, News items, Raiding, Bosses

Awful Archimonde alterations in 2.4.2

As usual with WoW patches, patch 2.4.2 includes a couple of wild bugs. My personal favorites(and by favorites I mean I absolutely hate them) are the bugs(changes?) to the Archimonde encounter.

Now, this may just be "Onyxia Deep Breaths moar" syndrome, but the official Dungeons and Raids forum has some pretty substantial(mostly anecdotal) evidence to the contrary. What are these bugs? Well, it seems Archimonde's Doom Fires are spawning on top of the melee and immediately chasing them, rather than travelling out towards the ranged first. Seeing as this fight is generally carried entirely by the melee DPS, that changes the fight quite a bit. The second change/bug is that... your main tank can now be Air Bursted! Hooray! That isn't annoying at all! Sarcasm is sweet!

Archimonde certainly isn't the most difficult encounter in WoW and it is still able to be beaten even now, but I personally hated this encounter with all of my heart and soul to begin with. This doesn't help much. Admittedly, I haven't seen these bugs/changes in action personally yet, but I do not ever want to see them, either. Have I mentioned I hate Archimonde?

Filed under: Patches, Analysis / Opinion, Raiding

Spiritual Guidance: Priestly tips for Mount Hyjal


Our Priest column is back! Every Sunday, Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is now Matt Low, the grand poobah of World of Matticus, and this week he's written different "If" statements to follow.

Summer is almost upon us and I hear Mount Hyjal is lovely this time of year! Honestly, I believe everyone playing right now needs to go in at least once and just experience the place. It is essentially the successor instance to Black Morass with multiple incoming waves consisting of various Undead trash. Not since Karazhan have we Priests needed to utilize our Shackle Undead extensively in another raid environment.

The latest patch has opened the raiding doors wider and allowed more players to experience some of the most complex encounters in the game. This week, I'll help walk you through Mount Hyjal and offer some advice and tips in what I consider the most punishing raid instance devised.

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Filed under: Priest, Tips, Walkthroughs, Raiding, (Priest) Spiritual Guidance

Know Your Lore: The Scythe of Elune

In today's Know Your Lore, we're going to take a look at something that has been requested by a few readers(and a blogger). It's not a very well known topic, it comes from a quest line tucked away in the far corners of Ashenvale that sends you running all over the world as if you had absolutely nothing better to do with your time, much like any other quest line in Kalimdor. Regardless of the annoyance of the quest line, it is probably one of the more intriguing side stories in the Warcraft universe.

It begins shortly after the destruction of the World Tree. Archimonde was gone, but a great number of demons remained. Like the Scourge, the Legion doesn't simply stop when you tear the head from the beast. Priestess and Sentinel Velinde Starsong was the Night Elf in charge of leading the forces of the Kaldorei in these regions, assaulting the Legion and pushing them back as far as they could. This held up well for quite some time, pushing the demonic hordes as far back as the borders of Felwood. Unfortunately, the Night Elves were only level 20-something at that point, and the mobs in Felwood are like level 50, so things stopped going so well.

In all seriousness, the Kaldoreian advance was slowing more and more as they pressed into Felwood, their numbers being utterly decimated. Velinde grew desperate as so many of the Night Elves fell to the Legion, and called out to her final hope: The goddess Elune. She begged the goddess for strength and power, the ability to avenge her fallen comrades.

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Filed under: Analysis / Opinion, Humor, Lore, Know your Lore

Exploit or not?



I was scanning the internets for my nefarious purposes (I was bored. Yes, nefarious boredom.) when I came upon this thread in the Dungeons and Raids forum. While the discussion is not particularly polite, it seems poster Selenae of Mannoroth would like to know if a particular method of killing Archimonde is considered an exploit or not. From watching the video and reading the various posts, it seems that the method in question is to cluster on a hilltop in order to avoid having to deal with Doomfires. Now, I'm not sure if it means that they get Air Bursted more this way or not... to be honest, I could barely watch the video, the cluttered UI made my eyes hurt.

Some posters seem to be of the opinion that this is 'cheesing' the encounter, while others compare it to ducking behind the pillars on Talon King Ikiss or ducking below the water to avoid spouts on The Lurker Below. So i put it to you, dear readers: when is terrain use 'creative use of game mechanics' and when is it an exploit? In the case of the Archimonde encounter, is not having to worry about the fear/doomfire combination really that big a deal? Or is the exploit inherent in the removal of the doomfire from the encounter entirely? Go ahead, discuss, mix it up, the comments await you.

Filed under: Analysis / Opinion, Cheats, Bosses, Forums

How a quirk in the game can steal your loot

There is a mechanic in game that we are all aware of, and one that exists for a good reason: when we attack a mob, we get the mob's loot. That's the mechanic. If you're solo grinding mobs out in Shadowmoon Valley for some Primal Fire, you want to be sure you're the only one that can get the loot. The same goes for groups – if you're grouping and killing Murmur in Shadow Labs, you want to be sure that everyone is going to get his pretty blues.

But what if the mechanics of the boss fight dictate that you won't hit the boss? In fact, what if successfully killing the boss means that you have to stand on the opposite end of the playing field the whole time? You don't hit the boss, you don't get the loot – but you've done everything right. In this, the game mechanic does not represent fair play, nor does it encourage success. In fact, the mechanics are a complete contradiction of each other.

I've recently encountered this problem, and it's a real pain. Read on after the break for what happened, and what can be done to solve it. It's rather long, but this is a serious problem that Blizzard needs to fix, and all the facts need to be laid out completely and in a way that is full of thruthiness.

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Filed under: Analysis / Opinion, Bugs, Raiding

Ties that blind


When you show up to Archimonde attempts on a Monday night, you don't really expect much apart from a fun night with lots of wanton death and slaughter, albeit not for Archimonde himself. Killing Archimonde is pretty much out of the question at the moment. He's the kind of type-A boss who likes to demand absolute perfection out of his visitors, and that's not really what we're prepared to offer right now. We are more of an experimentation guild, the type that slaps things together with duct tape and then cheerfully proffers them for inspection, the type of guild that wanders off while important historical events are occurring, absorbed with what's going on with that duck by the pond or an interesting tree. Despite this, or possibly because of it, we've progressed pretty quickly. Too quickly to avoid leaving people behind, according to some, in the wake of an ugly blow-up that happened early in the evening and continued for the rest of the night in a flurry of tells, vent binds, and and anxious messages.

All guilds have problems and all guilds have drama; if you read the site you have the opportunity to see a lot of what goes on elsewhere if your own guild isn't host to a ton of trouble. My own wasn't for the most part until last night, and I tend to read Officers' Quarters and Guildwatch with the sense of clinical detachment you might expect from a surgeon's dispassionate survey of a necrotic limb. Not so much so anymore, I think. Guild-ending matters are usually the result of a slow burn you recognize only in hindsight, and when I read of of break-ups it's hard not to think about the names you don't know and wonder who was the whistle-blower, who tried to save the ship, who abandoned it altogether, and who was simply lost along the way.

Guilds are fragile families. This will be an interesting week.

Filed under: Guilds, Odds and ends

Playing with your mouse

Lots of us purchase these nifty mice from the local computer store. Be they a fancy new Logitech mouse with a dozen keys placed strategically around the unit, or a slick new beauty from Apple, the mouse is a strategic part of your game play.

At least, it should be.

All too often people don't utilize what they have in front of them. Today we're going to look at how you can increase your game play by using your mouse more effectively. In particular, the buttons.

However before we look into buttoning strategies, lets just quickly cover moving with the mouse. It's pretty simple, right? Push both buttons down, move forward. Right click and hold to turn your character. Left click and hold to look around without moving. Mike Schramm covered this in a post about a month and a half back, and it's a pretty good read for those interested more in the topic of mouse moving.

So now that that's out of the way, let's look at basic mouse buttoning techniques. I own two Logitech MX5000 cordless optical mice. They work very well and have a battery life of a couple days; but even then I recharge them both every night just so I don't have disaster strike me in the middle of a raid when the battery goes out.

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Filed under: Tips, Tricks, How-tos, Odds and ends, Add-Ons, Raiding, Hardware

Breakfast Topic: Lucky loot and other personal practices

In a world of dice rolls and random number generators, its not too strange to get a little superstitious. Like we've touched on before, every raid has their own dark rituals they perform before or during a raid, whether that be rolling dice to predict success or sacrificing their enhancement shaman to the loot gods. But what about the players?

Personally, when my raid hits a roadblock against some boss, I equip my good luck charm. I've used it in all of our "big" firsts: Lady Vashj, Kael'thas, and Archimonde have all fallen to the might of the Shard of the Fallen Star. I'm sure my raidmates are tired of seeing that thing in the middle of an epic battle, but it works, so don't knock it! Besides, a giant meteor falling out of the sky and hitting Archimonde is totally awesome.

I've seen mages equipping their fishing hats for specific bosses and warlocks summoning their favorite demon, no matter how useless it is, when they're in need of a little good luck. What about you guys? Do you do anything special to shed the bad mojo?

Filed under: Mage, Warlock, Breakfast Topics, Instances, Humor, Raiding, Bosses

One boss leaves!

Technically, this week, it's "two bosses leave" because we're wrapping up two separate fights. First up, Kel'Thuzad vs. Archimonde. This was a close fight, with a 14 votes (out of a total of 2508) separating the winner from the loser. As you might guess, opinions on the article were quite varied, with little consensus as to who would win or why -- but in the end, 14 more voters felt that Kel'Thuzad would be victorious.

Our next fight pitted Vaelastrasz against Illidan -- and this one was pretty clear cut, with Illidan getting a comfortable 67% of the vote. (Though there was a good amount of debate over the fairness of the abilities included for consideration, both Vael's Burning Adrenaline and Illidan's Shear.) Tragic, really, as I was rooting for Vael. (As commenter George M. noted, "Vaelastrasz destroyed Guilds. True story.")

If you enjoyed these fights, the next is set to be just as dramatic! Check back later to voice your opinion on the Twin Emperors against Chromaggus. (And check our brackets for the upcoming fight schedule.)

Filed under: Raiding, Bosses, Two Bosses Enter

Two Bosses Enter: Kel'Thuzad vs. Archimonde


Two bosses will enter... but only one will leave in WoW Insider's fantasy deathmatch series. We're pitting two of Azeroth's raid bosses against one another in a battle that your votes get to decide -- until in the end we're left with a single boss as the ultimate champion. Be sure to check out our brackets for a full round-up of our ongoing fight schedule!) This week we present Kel'Thuzad, the ominous Archlich of the Plaguelands, and Archimonde the Defiler, the greatest and most ruthless of the Eradar. Who will win no one knows -- because ultimately, it's for you to decide. So read on and voice your opinion!

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Filed under: Bosses, Two Bosses Enter

Around Azeroth: It's a beautiful day!


Reader Buttink of Illidan sends us this shot taken while on his way up Mount Hyjal in the Caverns of Time to kill Archimonde. It's such a perfect sunny day in Azeroth -- clearly the ideal setting for spilling some Eredar blood.

Ah, the slaughtering of innocent NPCs -- the reason we all log on every day. Do you have any especially good screenshots of that peaceful moment before the kill? We want to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Filed under: Screenshots, Around Azeroth

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