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Posts with tag arena-changes

Patch 4.0.6: Bloodlust's arena nerf

The first round of patch notes for patch 4.0.6 went up on the PTR today, and among them is a long-anticipated change to arena:

Official patch 4.0.6 patch notes
Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.

To some players (mainly my fellow shaman), this change has been viewed as a huge nerf. Bloodlust has long been one of the main assets a shaman brings to an arena team. Ever since Season 1, shaman have been able to cite Bloodlust / Heroism as one of the main reasons they were allowed to PvP at a competitive level.

However, Bloodlust has been both a blessing and a curse for shaman. In nearly every season of Wrath of the Lich King, one of the most frequently cited complaints by enhancement shaman in arena was that Bloodlust was the only reason they were on the team. Beast cleave and enh/arms/holy paladin were both comps that relied on the shaman to Bloodlust so that their arena partners could dish out the major damage. Elemental and restoration shaman fared better towards the tail end of the expansion, but there still was an overall feeling that the strongest contribution to the team a shaman could offer was its Heroism cooldown.

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Filed under: Shaman, News items, PvP

The end of queue dodging


Drysc updated his post on the official forums regarding Season Four Arena changes. It looks like Blizzard is working to put an end to queue dodging and thereby stifle the practice of win trading. Drysc quoted the revised arena rules, "If a team does not enter an arena match that is starting they will lose points equal to the amount that would have been deducted if they had played and lost." With this augmentation, players will no longer be able selectively battle only teams that have agreed to a loss.

Since the Arenas began, there have been many underhanded methods players have used to inflate their ratings and gain access to the latest and greatest gear. Blizzard continues to intervene in order to fix the flawed system. Season four will include a few more changes to make things fair:

  • "If a character's personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating."
  • "If the average personal rating of the players queuing for a game is more than 150 points below the team's rating, the team will be queued against an opponent matching or similar to the average personal rating."

These changes have been implemented to make point and team selling practices less lucrative. With these changes combined with personal rating requirements, it seems the developers really are interested in making people earn their keep as PvPers. This leads me to wonder what they will think up next. Whatever it is, we'll keep you posted.

Filed under: Items, Ranking, Blizzard, News items, PvP, Forums, Arena

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