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Posts with tag arena

Mists of Pandaria Arena Pass Realm: PvP Sandbox?

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If you're signed up to the 2012 Arena Pass realm, chances are you're fairly into your PvP. I can imagine that you, like me, are daydreaming about the changes to your favourite class in Mists of Pandaria, and wondering what you'll be playing when the Pandas come to town. Maybe you're thinking of switching your main PvP character to something different, or, like me, wondering whether a pandaren will actually be the best race for your preferred class.

Wouldn't it be great if there was some way you could have a go with a max-level, fully geared character shortly after the start of Mists before you had to make such a big decision? Guess what? If you signed up for the 2012 Arena Pass realm, it's likely that you can!

Blizz Blue Nakatoir posted the following a few weeks back, in a dark corner of the EU forums:

Nakatoir
Sorry to come back to this so late. But I just wanted to let you know that we plan to have the level 90 realm up as soon as possible after the release of Mists of Pandaria, it may even be accessible within weeks after the release but this is not guaranteed.

"What does this mean for me?" you might ask, well this means that you may be able to access the Mists Arena Pass realm and get the epic PvP gear long before it is possible to have close to the same level of gear on the live realms. So you may be able to have access to the best PvP gear on the Arena Pass realm before most people will even have any on the live realms. :O

I don't know about you, but I'm pretty excited about this!


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: PvP, Mists of Pandaria

Arena Pass 2012: The final phase has begun!

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The final phase of the 2012 Arena Pass is upon us! This is Ranked Ladder Phase 2, which follows predictably after Ranked Ladder Phase 1. From this point forward, entry is closed, so if you'd been hoping to get your foot in the Arena Pass door, I'm very sorry, but you're too late.

At this point, ladies and gentlemen, it's on like Donkey Kong for the final two weeks. Team rosters are closed, so no team-shuffling is permitted. However, you can create a new team. If you're having roster difficulties or anything of the sort, you'll have to leave or disband your current team and create a new team, which of course will start again in the rating wars.

What are you fighting for? Well, the top 1,000 teams. That's up to 6,000 players, since a 3v3 roster can have up to six people on it, who will all receive a Vanquisher title on the live realms for all characters over level 71. You must have competed in at least 100 3v3 matches on the same character in the same team. Leaving the team is not advisable, since that could reset your score within the rankings and even reset the game's memory of how many matches you've played.

To earn Murkimus, the armored murloc pet, you'll need to play 50 3v3 matches on the same character in the same team. Again, leaving that team may well reset the number of games played, so err on the side of caution.

By having bought into this Arena Pass, once you upgrade your WoW account to Mists of Pandaria, you've secured access to the L90 Arena Pass realm. Blizzard is currently saying that only people who've bought into this Arena Pass will have access to the L90 one, but I suspect that might be subject to change, unless it runs in addition to the usual 2013 Arena Pass.

As Vaneras puts it:

Vaneras
During these final two weeks, true champions of the Arena will swim to the top of a river filled with their opponent's tears.


Good luck!

Filed under: PvP

Keys to PvP: Keybinding, movement and clicking

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WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who never clicks anything but her fingers.

My last column
dealt with the basics of macros and focus targets and their use in PvP. This time, we're tackling an even more heady topic, one that is arguably even more key to PvP success than macros and the use of focus targets. This article is a rare occasion when I will assert that one course of action is better than another!

Clicking is a tricky subject. People may be surprised to see it in the title up there hanging out right next other key PvP skills. I would like to say that, with one caveat that will come up later, I wouldn't encourage clicking in PvP.

First and foremost, what is clicking? When PvPers (and for that matter, probably PvEers) talk about clicking, they are referring to the practice of putting your abilities on your bars and clicking them with your mouse. In order to do this and move at the same time, you pretty much have to move with your keyboard.

OK, so now that it's completely clear what clicking is, why is it bad? First and foremost, let's look at movement. Moving with your keyboard is slow. It's really slow. If you don't believe me, stand your character still and spin through 180 degrees with your keyboard. Now do the same with your mouse. Much faster! Rather like the difference between a d-pad and a thumb joystick on a console controller, mouse movement is far more intuitive, far easier to fine tune and far faster.

Read more →

Filed under: PvP, Blood Sport (Arena PvP)

Breakfast Topic: What's the coolest glitch you've seen?

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The average beta tester in the Mists beta sees fun glitches all the time, some cooler than others. The recently rectified flying glitch in the beta was one of the best; I loved swimming through the air and getting a rare bird's-eye view of the new continent. Of course, it's all fixed up now, and there's no more air swimming to be had. Frankly, the current glitch where Earth Shield isn't consumed by damage is way less fun!

Being a PvPer, I've occasionally experienced the glitch in Ring of Valor where you fall through the floor of the arena and are immediately portaled back up to near your starting room. I even have one occurence on video, which is fun, with the Skype track paying homage to my immense confusion.

The header image is also a PvP glitch screenshot, believe it or not, from my PvPing priesty friend, the lovely @ameurling. She was doing some 2v2 in Dalaran Sewers and got feared through the wall into what she dubbed the Twilight Zone. This is what Azeroth looks like beyond the conventional world -- a gray space with an expansive, star-speckled sky. And I reckon this is a pretty darn cool glitch. Unfortunately, Alex couldn't get back into Dalaran Sewers -- you win some, you lose some!

So tell me, what glitch have you seen, experienced, heard of, or heard tell of? Is it cool? Is it cooler than Alex's accidental portal from Dalaran Sewers into the Twilight Zone? Tell me all about it.

Filed under: Breakfast Topics

Mists of Pandaria Beta: Certain PvP maps may be blacklistable

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In the latest Mists of Pandaria beta patch, Wowhead has uncovered some quite interesting new client strings that might herald a change in the way you choose which Arena or Battleground to fight in.
  • ERR_PVP_BLACKLIST_CAP = "You have already blacklisted the maximum number of maps."
  • ERR_PVP_MAP_NOT_FOUND = "Blacklisted map not set."
To me, this seems like an excellent idea for Arena players. There's always lots of controversy about the random damage and LoS components found on some maps (hello, Ring of Valor); this would let you avoid that entirely. Of course, that means you can no longer use it as an excuse, either -- so you may not want to reach for the blacklist too quickly. While I don't do much in Arenas, I certainly wouldn't mind a way to ensure not getting WSG three times in a row.

One concern, though, is if Blizzard allows too much blacklisting, that could make matchmaking much more difficult. A smooth matchmaking process has been one of the highlights of WoW compared to other online games, so any algorithm tweaks have to be made carefully.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, PvP

WoW Insider's Weekly Recap, now featuring TradeChat's Panser

Welcome to the all-new, all-exciting weekly news recap featuring Panser of TradeChat! In our weekly recap, we'll be tackling the hottest news and whatever other kickin' rad items have come our way throughout the last week. This week's topics include:
If you enjoyed the new show, make sure to subscribe to TradeChat, leave a comment, and come back next week for the next episode!

Filed under: Analysis / Opinion, News items

2012 Arena Pass Ranked Ladder Phase 1 has begun!

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The 2012 Arena Pass Ranked Ladder Phase 1 has begun! This incredibly well-titled section of the Arena Pass realm has kicked off in the United States and Europe, signaling the start of the ranked phases. EU players need to remember that all the dates in this article should be adjusted to one day later for EU realms.

What does it all mean? Well, if you've been in the practice phase, your rating will be reset to 0, and if you add new people to your team after this point, you'll be penalized by 150 points of rating. So if you had a rating of 300 and added a player to your roster, your rating would be adjusted to 150. Sense made? Good! It's not wholly clear whether a team with a rating of 0 would be moved to a rating of -150, but I sincerely doubt it -- and to be honest, it shouldn't be too hard to gain 150 rating points.

If a player leaves your team, you won't be penalized, to the misery of PvPing trolls everywhere.

This phase will run until May 22, at which point Ranked Ladder Phase 2 will begin and team roster changes will not be permitted, so get your teams sorted out as soon as you can. Registration is open until the end of May 22, so if you want to get involved in the Arena Pass, it's not too late to sign up.

If you want your Murkimus, then now's the time to get in the 50 3v3 games required to get him on your live realm characters. Any games you played prior to the Ranked Phase won't count toward earning him, so get involved!

Also, don't forget that if you are in the top 1,000 teams at the end of the Ranked Ladder Phase 2, you'll be getting a Vanquisher title on the live realm. By signing up for this Arena Pass, you're also getting access to an exclusive Level 90 Arena Pass Realm once you've upgraded your account to Mists of Pandaria.

To the victors, the spoils -- and also to the participants in more than 50 ranked games!

Filed under: PvP

Focus and Macros: The key skills you need for PvP

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WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who focuses on making with the stabby and turning people into frogs.

Focus in PvP can have a few meanings. If you're tired, or a bit stressed out, it's something you can lose. Trust me on that! Your focus can also be the target you pick to burst down or of course your main objective -- and lastly and principally for this column, focus is a secondary target.

A secondary target? Didn't you just say it was the target you pick to burst down? Well, I may be teaching my grandmother to suck eggs here, so bear with me. We all know how to select a target, I assume, but you can also have another target set in addition to your main target. Depending on your UI setup, this will appear in various places on your screen. Some UIs and addons are more customizable than others with regard to a focus target, and for all the screenshots in this post, I use a tailor-made edit of TukUI.

So a focus target is another target? Yup. Why would you need another target? Well, we'll get to that! Patience, young padawan. One basic use for focus includes doing Battlegrounds with friends. As long as you have the map set up to allow it, your map displays your focus target with a thick ring highlighting their position. If you head into a Battleground with a buddy, you might want to set them as a focus so you can see where they are and help them out!

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Filed under: Blood Sport (Arena PvP)

More addons and extras for your PvP UI

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WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who has spent the past two weeks adding additional addons.

A while back in January, I wrote a guide to PvP addons and UI settings. This week's column will talk about a bunch of addons that aren't necessarily ones I'd recommend, so please, please head on over to the old column rather than just downloading everything on this page!

Don't want to read a whole other column? Well, all right, then. I'll sum it up really fast for you here, and then we'll get into the fun bit! What's the fun bit? Well, a bunch of people last week suggested new addons for me to try or for others to use, and a few have suggested others to me more recently -- so here's where I try them! How is that fun? Oh, shush. Trying new things is great! As long as they're legal.

At the time of writing the first piece, before starting my research for this one, my default addon set for Battlegrounds was:
  • REFlex gets top billing, since it's always on, all the time, for every character. It's a data gathering addon that tells you all your Battleground and Arena wins and losses ever. It's exportable as a CSV file for you data geeks out there, simply the best way to keep up with your stats.
  • LoseControl is another great one that's always on for every character. Whenever you lose control of your character or their abilities via a silence, stun, or otherwise, it puts the icon for that ability in the centre of your screen with a pie-chart timer for the duration.
  • SaySapped does exactly what it says on the tin. Always on, though not really needed in Arena when you're Skyping. If you get sapped, you say "sapped." Alerts people in the area of your sappy state.
  • Healers Have to Die is mean, right? But if the healers aren't from your faction and you're in a BG, they do. Puts a mark on a healer's head that's extremely obvious. Default settings need to be told to chill, or they'll spam you to insanity and beyond!
  • SmartTargeting makes your tab target your nearest enemy rather than your nearest enemy unit in PvP scenarios. What does that mean? Well, in a BG, you don't have to tab through a gang of venemous snakes to get to the hunter. Just click? Sure, but I like tab targeting, OK?

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Filed under: PvP, Blood Sport (Arena PvP)

The 2012 Arena Pass has begun!

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People of Azeroth: Sharpen your axes, tighten your bowstrings, and polish up your hammers so they're shiny and ready for justice. The Arena Pass 2012 has begun! Unless you're in the EU, in which case you get an extra night of polishing time. Use it well -- I know I will!

Today, the Practice Phase began and will last until May 8. As the name suggests, this is for practice. If you're after a Murkimus or a Vanquisher title for your live realm characters, you should absolutely use this period to form teams and get ready to go, but your games won't count toward your eventual ranking or toward your title or pet.

On May 8, your rating will be reset to 0, and Ranked Ladder Phase 1 (snappy title) begins. Matches played in this period will count toward pets and titles, as well as eventual ranking. Once you're into this phase, your team will lose 150 points of rating if you take on new players, so try to make sure your team roster is sorted out before May 8. If a player leaves your team, you won't be penalized.

From May 22 to June 5, the final phase, aka Ranked Ladder Phase 2, is in action. This phase is exactly the same as Ranked Phase 1, except that no team switching is allowed.

To get yourself a Murkimus, you'll need to play 50 3v3 games between May 8 and June 5. To get a Vanquisher title, you'll need to be among the top 1,000 teams on June 5.

If you haven't registered yet and want a piece of the Arena Pass action, it's not too late! You can sign up until May 22. And if you're in the EU, you need to add 1 to all the dates above. You can entertain yourselves by doing that until the event opens tomorrow!

Lastly, don't forget that by signing up for this Arena Pass realm, you will also qualify for exclusive access to a Level 90 Arena Pass realm after you've upgraded your account to Mists of Pandaria!

Filed under: News items, PvP

A response to the "Do you like PvP?" Breakfast Topic

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WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth making with the stabby and turning people into frogs.

A little while ago, I wrote a Breakfast Topic asking if you like PvP. I was really pleased to see lots of people commenting, and we got some really interesting responses telling us why some folks don't like PvP. A lot of it was predictable, things I had anticipated as someone who's gone from really disliking PvP to absolutely loving it, making it the main thing I do in WoW, and eventually writing about it for WoW Insider. I know you may not believe me, but my early PvP experiences were basically just going into Battlegrounds and having no comprehension of what was going on, and declining duels.

Now, I'm not trying to persuade you to become a PvP nut like me. I just want those who don't like PvP to take a moment to read this and maybe see if I can persuade you to try a little PvP, armed with some more knowledge. That is, after all, my main aim.

A good number of complaints relate to PvP gear, how you have to grind for it, and how you need it in order to be successful. There are a few simple steps to deal with this, though!
  • Buy the crafted set from the Auction House, or have it crafted, or craft it yourself. There is a set for everyone, and a jewelcrafter can make you jewelery to go with it. The mats aren't hard to find or expensive to buy, and anyone who's leveling the profession that makes the gear will be making it. Ask in trade; you may get it for the mats. This will net you a cool 3,250 resilience.
  • If you're a dedicated raider or PvE player, you're going to have spare valor or justice points lying around by now. Justice points convert to honor at a rate of 375:250 and valor to conquest at 250:250.

Read more →

Filed under: Blood Sport (Arena PvP)

2012 Arena Pass registration now open

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Last night, Blizzard annouced that registration has opened for the 2012 Arena Pass! Players registering will have access to arena geared level 85 characters, as well as a host of epic gear to choose from as they battle their way to the top. Gold is no object on the Arena Pass realm. You can have whatever you want, including training, respecs and gear.

The top 1,000 players will earn an exclusive Vanquisher title for their live realm character, and all players will receive access to an exclusive level 90 Arena Pass realm after they upgrade their account to Mists of Pandaria. What's more, players who participate in 50 or more rated Arena Pass games on one character and with the same team by the end of the six weeks will be eligible to receive the Armored Murloc pet for their live characters.

You can create up to three level 85 characters, all of which will be started at level 85 with a "hefty sum" of gold, parachuted in to a starting zone. Once you have your level 85, you'll need to get on board with a 3v3 team, which, as on live realms, can have up to six players on their roster.

The first two weeks are for practice, to allow players to meet, form teams, and get some matches in that won't count toward their eventual ranking, although teams will gain rating as normal. After the first two weeks, all ratings will be reset to zero, and for the next two weeks, there will be a -150 rating penalty for team roster changes. Teams will build ranking from the third week until the end of the six-week period.

In the final two weeks, rosters will be locked down and no changes will be permitted. If you want to change team rosters around in the final two weeks, you'll need to start a new team.

Good luck!

Filed under: PvP

2012 World of Warcraft Arena Pass coming soon

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The 2012 Arena Pass season is soon upon us, with sign-ups starting on April 10 for all the PvP action you can shake a stick at. With the Arena Pass, you get access to the private PvP, level 85 premade realm that gives you everything you'd need to outfit PvP characters in the best stuff around, as well as a world that acts as a dedicated Arena match facilitator.

For those of you on the fence about whether to try out the Arena Pass, Blizzard is once again offering up Murkimus the Gladiator to any player who play and participate in some fights. The best of the best are awarded with the Vanquisher title, and players who sign up now will get access to a level 90 PvP realm for Mists of Pandaria PvP events coming when the expansion goes live.

Check out more information on the official World of Warcraft community site.

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Filed under: Blizzard, PvP

PvP twinking for dummies

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth making with the stabby and turning people into frogs.

So we're getting to that time in the expansion. People are winding down a bit, relaxing their playstyles, taking a break from raiding after getting their last targets down and killing a certain dragon on whatever mode takes their fancy.

So what do you do? Why, PvP! Of course, you can take your beloved max-level main, convert all that valor you don't need after completely gearing yourself in 397s or better into conquest, and get on the PvP train. Your justice points, of course, convert to honor (not at quite such a good rate), and that legendary staff you got when Firelands was still cool will do just fine. Better than fine, in fact. (Grumble, grumble.) But my residual bitterness about PvE gear in PvP is not what we're here to talk about today, nor is max-level PvP conversion. No, my lovely reader, we're here to talk about twinking.

What on earth is twinking? Well, it's when people level a character ... then stop. They might lock their XP or just not actively level at max speed for a level or two. In PvP, twinking centers around Battleground brackets and Arena levels, and it's really good fun!

First and foremost, you need to know how to lock XP, if you want to. Simply visit Behsten for Alliance or Slahtz for Horde. Bring 10 gold with you. It should be noted that locking XP is definitely not a requirement for twinked PvP! On certain battlegroups (my main battlegroup sadly included), XP-locked Battlegrounds leave you with a wait time that is "undetermined" -- you're not getting in any time soon. Exploits that get you around it are just that -- exploits. Blizzard may well borrow Adam Holisky's Ban Hammer!

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Filed under: PvP, Blood Sport (Arena PvP)

Early Mists of Pandaria talents and PvP

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

The Mists talent trees have been up for a little while now, and we've all had a chance to look through them for our specific classes. I can tell you right now, I'm excited. Gone are the days of the boring talent -- you know, the one like Bane that shortens the cast time of a spell by 0.5 seconds. To my mind, the majority of these talents are like the special, gold-bordered one that you get excited about working toward as you level.

Now, a caveat, as we must have said a hundred times here at WoW Insider over the past few weeks that these are in their early stages and definitely not set in stone. I mean, heck, some of them aren't even finished yet! But the ones that are there are pretty exciting from a PvP perspective.

In order to avoid boring you with a huge, long list laying out each talent and discussing its potential PvP implications, I'm going to bundle them into a few categories. Trust me, I've done that discussion in my head, and it wasn't pretty. But first, let's consider these in a more overarching way. Right now, if you're facing, for example, a restoration shaman in Arena, you're likely going to have a pretty good idea of their abilities. They cast shields -- one that generates health when you hit it, and one that generates mana. They have a totem that avoids fear effects, one that grounds spells, one that increases spirit, and one that shares out the health of everyone in the swirly disco.

Read more →

Filed under: PvP, Blood Sport (Arena PvP), Mists of Pandaria

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