WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW
's history? What secrets does the game still hold?
In many ways,
The Burning Crusade was the birth of modern
WoW. Most of
TBC's innovations are still going strong in
WoW today and have been ever since their introduction. Looking back, it's striking how many key features of
WoW were absent in classic, only unveiled during the game's first expansion.
Even more striking, however, is how many of these innovations
Warlords of Draenor seems poised to undo. Just as Garrosh will undo the transformation of Draenor into Outland,
Warlords seeks to unravel most of what Blizzard innovated during
TBC. The next expansion will take us through a portal into a very different
WoW.
Archivist has now covered all the major patches of
The Burning Crusade:
patch 2.0.1,
patch 2.0.3,
patch 2.1,
patch 2.2,
patch 2.3, and
patch 2.4. Now it's time to review the expansion as a whole -- and explore how
Warlords will make most of
TBC's innovations disappear into the nether.
Dawn of the quest hub
The idea seems so obvious it's hard to imagine that classic
WoW actually didn't have quest hubs, at least not in the strict sense.
WoW was the first MMO to promote the idea of leveling mainly through quests rather than grinding mobs. So Blizzard had no model to look at when they were designing the original quests.
In classic
WoW, quests were put into the game wherever the developers thought they made sense, mostly from a lore perspective. Quests didn't necessarily guide you through a zone area by area. Quests were scattered, and their objectives were, too. They weren't breadcrumbs -- they were meant to be discovered. They didn't hold your hand -- they sent you on an adventure, like it or not.
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Filed under: WoW Archivist