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Posts with tag argent-tournament

Mists of Pandaria: 48 daily quests available on any given day

Vaneras on daily quests in Mists '48 quests available on any given day'
We all know that Mists of Pandaria is removing the daily quest limit, meaning that you can do as many dailies as you want. And now we have numbers, courtesy of Vaneras, explaining why that is -- specifically, because if you limit yourself purely to the new dailies coming in Mists of Pandaria, you still could barely do half of the ones available per day with the old limit.

Vaneras - Quests
As things are right now, it looks like there will be approximately 1300 quests in Mists of Pandaria. This is a very rough number though, and this is of course still subject to change.

There is some overlap between Alliance and Horde, but the majority of these quests are neutral and because of this we do not expect there to be more than 200 or so faction-specific quests.

Of these 1300 quests, roughly 300 of them are dailies.

Right this moment we don't have the numbers off-hand to show how that that compares exactly to the previous expansions, but the quest count seems to more closely mirror Wrath of the Lich King, however with a much greater emphasis on dailies. Mists of Pandaria is actually the expansion where we have emphasized dailies the most... ever!

The dailies are of course randomized, which means that you will never log in and find that you have 300 daily quests to do. We expect that if a player has progressed sufficiently with the neutral factions, and thus advanced to their maximum possible quest availability, you would have around 48 quests available on any given day.



While risking sounding like Matthew Broderick in Godzilla, that is a lot of quests. When you combine those 48 available dailies a day with older rep grinds some players are going to want to complete such as those at the Argent Tournament, the Molten Front and even Ogri'la or the Isle of Quel'danas, it seems that it was a very good call to remove that cap. It also sounds like I'm going to have a lot of questing to do.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Analysis / Opinion, News items, Mists of Pandaria

WoW Archivist: 5 years of daily quests

the Isle of Quel'Danas daily quest hub
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Just like Officers' Quarters, another WoW staple has recently celebrated its fifth anniversary. Daily quests were added to the game a little over five years ago, on May 22, 2007, in patch 2.1.

One of Blizzard's big selling points for Mists seems to be its huge amount of daily quest content. Dailies are undoubtedly going to be a big deal at level 90. Blizzard has even lifted the daily quest cap that has stood at 25 for several years, so players will be free to do whatever dailies they like across the entire history of the game.

Dailies seem like such an obvious and critical element of WoW, but they weren't part of the vanilla game. In this week's Archivist, we'll explore how daily quests began, how they have changed over the years, and how Blizzard is trying to recreate the glory days of daily quests in Mists.

WTH is this blue exclamation point?

Has a single piece of designed punctuation ever been as famous as WoW's chubby yellow exclamation point? It even has its own merchandise.

Believe it or not, the exclamation point was one of Blizzard's biggest innovations when they created the game. No longer did you have to chat with every single NPC in town to figure out which one of them needed a favor -- a staple of RPG games for decades. Now you could tell at a glance which NPCs were willing to pay for a bit of random mercenary work.

I remember how odd that first blue exclamation point looked. They had been yellow, after all, for two and a half years. Changing its color seemed like sacrilege. After accepting the quest, it had the word "(Daily)" next to it in my log -- it felt like both a promise and a warning. Daily quests were an exciting new element, but they were not without their critics.

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Filed under: WoW Archivist

The OverAchiever: Mountain O' Mounts and the Argent Tournament

Every Thursday, The OverAchiever shows you how to work toward those sweet achievement points. This week, we either love jousting or we don't.

Due to a slight family emergency I had on Tuesday night, this week we're going to make a quick detour back to our Mountain O' Mounts series in order to cover the Argent Tournament. For a serious achievement hunter, this small, frozen corner of hell is a veritable mecca of pet- and mount-collecting goodness, but you're going to have to work for it.

Here is the full series on Mountain O' Mounts if you're just catching up with us:

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Filed under: Achievements, The Overachiever

The OverAchiever: Mountain o' Mounts in Northrend

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we continue the Mountain o' Mounts grind in Northrend.

Bad news, folks: Once you've made your way through your own faction's basic ground mounts and the array of options available in Outland, you've largely exhausted the supply of factions that will offer you tons of mounts just because they like you. The closest you'll get is the Argent Tournament, which offers lots of mounts but a relatively long grind for most of them, even if you're already exalted with your home factions. Past this point, count on doing reputation grinds for only a few mounts at most.

However, the bite doesn't feel as bad in Northrend, in no small part because Dalaran and Argent Tournament quartermasters will sell you Commendation badges for the Argent Crusade, Ebon Blade, Kirin Tor, Sons of Hodir, and Wyrmrest Accord in return for 16 justice points. Each badge gives you 520 reputation, and it's a great way to bleed off extra JPs you're sitting on, if spending lots of time in Northrend isn't on your to-do list.

Also read: Combining The Ambassador and Mountain O' Mounts and Mountain O' Mounts in Outland

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Filed under: Achievements, The Overachiever

The Queue: Hard (Stone)core

Welcome back to The Queue, WoW Insider's daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Have we mentioned lately that we're positively getting our asses kicked by Cataclysm heroics?

Emile asked:

With flying in Azeroth coming up, we should be able to fly to those dancing trolls you can see when you fly from Darnassus to Moonglade (if I remember the right FP, I'm sure it's somewhere over Darkshore). Will those trolls still be there in Cataclysm?

Yes, you'll be able to fly to Shatterspear Vale, where you can see the Shatterspear trolls joining the Horde and attacking the night elves, who've just had every single settlement in Darkshore obliterated by the cataclysm.

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Breakfast Topic: Brewing up better faires and festivals

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

I've just spent a day being Scottish. My father's family hails from Scotland, and the summer months will find me out and about at a variety of highland games in the Midwest. Sometimes I'm a spectator, and sometimes I run a tent for my clan. There's a general understanding that the highland games were created to prepare men for doing battle with the English. Each part of what has become the athletic portion of the games can be traced back a need for hurling hurl rocks, logs or flaming bales of vegetation at advancing troops or fortified positions. At the games I just attended, a group gave demonstrations on medieval swordplay.

In World of Warcraft, the Argent Tournament springs immediately to mind. We were informed this was a training ground to prepare us for an assault on the LIch King and his forces. The Darkmoon Faire and Brewfest are examples of festivals with games of chance, food and vendors, and tickets you have to procure by participating in events or getting lots of items requested by vendors.

We've heard rumors (or perhaps it was a column of wishful thinking on WoW.com's part) about an upgrade to the Darkmoon Faire. I'd go more often if I could make an attempt to toss a caber, the stone or the sheaf. These are strength and agility events; having purchasable trinkets for both attributes would give everyone a chance to succeed. Rewards could be class-specific buff items of a certain duration. If you can get the caber to twelve o'clock (the prime position for this event; check out the North American Scottish Games Association for the rules), you get a scroll that will give a hunter an additional 50 agility for 10 minutes. It might be something of minor interest to a level 80 -- but you can be sure I'd be at the faire, just to try to toss a caber.

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Filed under: Breakfast Topics, Guest Posts

The Light and How to Swing It: Gearing a new level 80 ret paladin

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and soon, an entire flight of black dragons.

As I said last week, I'm looking for action screenshots of retribution and protection paladins. I've gotten a lot of good shots thus far and am always looking for more (especially you retribution paladins out there, as I got a ton of protection ones). They can be any level between 1 and 80. I'll be using these for header graphics like the one above. Please send those as well as any other comments to my email at gregg@wow.com.

If you've been following the column recently, you've seen the three-part series we did on gearing up a brand new level 80 protection paladin. We're going to take the same approach now to the retribution tree and work our way through the different types of items. First up, we've got craftables and reputation items. We'll be taking a look at stuff you'll be able to grab in dungeons next week and finish up the week after with a run-through of what all you can buy with the badges you got from all of that time in the random dungeon finder.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

The Lore of Patch 3.3

In many ways Wrath of the Lich King can be considered the logical conclusion of one of WarCraft's major story lines. Arthas, the evil sovereign of the scourge, will meet his doom in Icecrown Citadel. Each Wrath patch up until now has lead to this defining moment -- the face off between Arthas and the players representing the next generation of heroes of Azeroth. Who will win? What happens after Arthas is defeated? Is Arthas defeated?

These questions lend themselves to a spectacular conclusion to a great tale. In The Lore of Patch 3.3, Michael Sacco, Alex Ziebart, and I will take a look at all the various plots, characters, and environments that lead up to this grand confrontation with the Lich King.

You'll want to know this story. You'll want to know this lore.

For when you finally face off against the wielder of the Frostmourne, you'll know why you're going toe-to-toe against him, and why your fate can make or break the very face of Azeroth.

This article, while containing essential lore, also contains heavy spoilers. Do not proceed if that bothers you.

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Filed under: Patches, Lore, Wrath of the Lich King

Phat Loot Phriday: Mystifying Charm

Here's a spooky looking offhand for current endgame casters. If you have an item you'd like to see here next week, shout it out in the comments below, please.

Name: Mystifying Charm (Wowhead, Thottbot, Armory)
Type: Epic Offhand
Damage/Speed: N/A
Attributes:
  • +65 Stamina, +65 Intellect, +57 Spirit
  • Improves crit strike rating by 57 and spell power by 100.

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Filed under: Items, Tips, Fan stuff, Raiding

Ask a Faction Leader: Tirion Fordring


WoW.com's prestige in the community has afforded us the opportunity to speak to major Azerothian leadership figures on any subject, and we're letting you, the reader,
Ask A Faction Leader!

We recently spoke to Cairne Bloodhoof, High Chieftain of the tauren, and he shed light on several key issues, including cruelty to hawkstriders, data-mining farseers, two-handed totem trainers, and Earthmother itches. In this installment of Ask A Faction Leader, we'll be sitting with Highlord Tirion Fordring of the Argent Crusade.

Our first reader question:

Dear Highlord Fordring,
I assisted you in the quest to redeem your son Taelan in the Eastern Plaguelands, and I was proud and honored to join your service in Northrend. I assume that the task of forming the Argent Crusade was a mighty endeavour requiring many secretive months, during which I journeyed to Outland to participate in the battle against the Burning Legion. My only question is, how did you find the time to raid the Black Temple and the Sunwell Plateau to acquire your Lightbringer Armor set, and why did I never notice you there?

Faithfully yours, a curious paladin

Tirion replies:

Ah! A perceptive son of the Hand, I see. Your training has paid off! The answer is actually quite simple.

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Filed under: Ask a Faction Leader

Raid Rx: Healing heroic Lord Jaraxxus


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. This week, we challenge Lord Jaraxxus!.

This is the second boss in Trial of the Crusader. After you healed through the gate bosses that comprise the Northrend Beasts, Lord Jaraxxus is the next step.

My raid group managed to get this demon lord down this past week. We got the 10-man version down several weeks ago but the 25-man version eluded us for some time. Compared to Northrend Beasts, this boss should feel relatively easier. Your raid will spend less time learning Lord Jaraxxus than the previous boss.

Let's check out the healing side of things, shall we?

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Filed under: Druid, Paladin, Priest, Shaman, Raiding, Guides, Raid Rx (Raid Healing)

Patch 3.2.2: Trial of the Champion improvements

One of the best changes in patch 3.2.2 comes from Trial of the Champion, the Argent Tournament's 5-man. If you've run the place more than once, you're probably really sick of all of the fanfare that precedes the actiony bits of the instance. Do we really need to listen to an announcer rattle off everyone's names every single time we step into the ring? As of Tuesday's patch, no. We don't. When you talk to Arelas Brightstar or Jaeren Sunsworn, you now have the option to tell him to stop yammering on and just get the show started already. To be more specific, the dialogue option is, "I am ready. However, I'd like to skip the pageantry." I think we can all appreciate that.

Trial of the Champion polish also comes in the form of the first encounter working a little differently. How many of you said 'forget this' and started running out of the instance after you won the mounted phase, just to work around all of the odd little bugs? Most of you, probably. There's good news on that front, too: You don't need to run out anymore. The battle ends after you win the mounted portion. The NPCs reform over by the gate and you can start the next phase of the encounter at your leisure. I'm pretty happy about that, because I was getting a little tired of Mokra being a big pansy and not getting off of his mount after we won fair and square. Typical cowardly orc, you know?

Filed under: Analysis / Opinion, Instances, Wrath of the Lich King

Breakfast Topic: Great expectations


So as BlizzCon fades further and further from view in the rear window, I'm getting more and more excited and impatient for news of Cataclysm, so much so that I've sort of forgotten to get excited about Patch 3.3. I want Worgen, and new conflicts, and new lore, and a redesigned old world that offers a massive leap forward in the story as things change forever and the Horde and Alliance finally shrug off all pretense of peace and rush headlong into a war that has really never truly ended.

But then I start thinking. The combo I really wanted to play, Worgen Paladin, looks like it won't make it in. It seems like Worgen may not get their own capital city (instead, said city will become a battleground under siege by the Forsaken), which may put a damper on how much their awesome quasi-Victorian scenery and architecture actually features in game. While some zones are getting complete revamps, others are only getting minor tweaks, which makes me fear there may be some zones that still feel out of place and some old lore story lines that still remain unresolved or out of place.

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Filed under: Analysis / Opinion, Events, Blizzard, Breakfast Topics, Expansions, Lore, Worgen

TurpsterDoubleVision: Mounting Your Squire


We can't believe it either – Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on the WoW Insider Show, and now see him on TurpsterVision right here on WoW.com.

Drinking alcohol might make you feel big, but you wont be clever! Don't do drugs kids! Now I've got that out of the way, I can leave you all to enjoy the video and to get in game and complete the achievements. If you need any help then make sure you check out Allison Robert's fantastic guide on the Brewfest 2009 achievements!

Also, as some of the less filthy minded of you out there might have guessed from the title, this week's TurpsterVision features the Argent Tournament reward and the achievement of Pony Up! And I have it on fairly good word that this is indeed THE Pony that Ghostcrawler promised us -- well at least that is how I am treating it in-game (RP ftw!).

Check out more of Turpster's work, from his WoW parody songs to TV previously on Massively.com, not forgetting everyone's favorite podcast 'The WoW Insider Show' and of course, TurpsterVision right here on WoW.com!

Filed under: Features, Guides, Mounts, TurpsterVision

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