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Posts with tag arm-the-wards

Hybrid Theory: Gold and the road to Wrath


Welcome to Hybrid Theory, where we discuss all things hybrid in the World of Warcraft. Hybrid Theory is brought to you each week by columnist/blogger Alex Ziebart.

It's a little early to get nervous about not being prepared for the upcoming expansion, but it's never too early to start the preparations. If you start ahead of time, you'll never even need to worry about it coming down to crunchtime. Plus, if you finish getting ready ahead of time, you can take those last few weeks before Wrath nice and easy. Something I noticed a lot as we neared The Burning Crusade, everyone and their mother spent eight hours a day in battlegrounds that final month before the expansion, and by the time we could go through the Dark Portal most of them were burned out on playing WoW.

The absolute number one thing we can be sure you'll need in Wrath is gold. It doesn't matter what they do to your gear or your class, gold will be needed. Even if gold won't be worth as much as it is right now, you'll need it. You can be sure of that. Heck, even if you don't need gold for anything at all in Wrath by some miracle, it's cool, don't worry. 10,000g can buy you roughly 6,666,666 bottles of Moonglow when the Lunar Festival comes around. Think about that, man. Moonglow is awesome.

...Hm, I hope that math is right.

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Filed under: Druid, Paladin, Priest, Shaman, Warrior, Analysis / Opinion, Making money, Hybrid Theory

Phase 1 Dailies: The Sanctum Wards

Welcome to the first post of a new series on the daily quests available in Patch 2.4. I'll be going through all the quests that are available in phase 1, one by one. This is one of the two daily quests on the new Isle of Quel'Danas, and it's called "The Sanctum Wards." It goes well with Erratic Behavior, which I'll cover in the next post.

The quest itself is pretty simple, and goes in two parts.
  1. Hunt down Wretched Devourers and Wretched Fiends, and slaughter them for their Mana Remnants. You'll need four Remanants, and the drop rate felt like it was around 50%. The mobs are only level 68, and don't pose much of a problem; they do a puny drain life/mana and a very short silence. They can be found starting in the Shattered Sun Staging Area and spreading in an arc down near the western shoreline.
  2. Once you have your four Mana Remnants, come back up near the Staging Area to a Crystal Ward (pictured, at 49,35) and right-click the stack of Mana Remnants in your inventory. There's some nice pretty zapping effects, and you're done with your quest. 9g and 150 Shattered Sun rep await you.
You have now completed one of the two quests that will progress your server towards Phase Two, so thanks for doing your part! This quest is still available in Phase Two, but renamed to "Arm the Wards."

Filed under: Quests, Guides

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