Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag armor

Stats on updated T10 tank plate revealed

If you like tanking (sure, we all do) you may be interest in this update to yesterday's post about tier 10 tanking gear: the dodge on gloves and defense on chests is being removed and the armor is being increased to bring them in line with the off-set tanking pieces due to the popularity of higher armor in Icecrown Citadel, and we now finally have hard numbers. So far, it looks as if the armor increases are pretty significant (882 armor on iLevel 251 gloves, 1064 armor on iLevel 251 set chestplates) and should make up for the dodge or defense lost, especially as armor has increased in popularity due to the Chill of the Throne debuff in ICC. We're told that the armor increase scales with iLevel so the iLevel 264 and 277 versions will also have proportionate armor increases. This is a patch 3.3.2 change so don't panic if your gear doesn't have the armor yet.

This makes me even more happy that I chose to focus on my tier set over offset pieces to get the four piece bonus as soon as possible. It makes these pieces far more attractive when compared to the high armor offset Cataclysm Chestguard and Gauntlers of the Kraken. (the Sanctified 264 versions should have exactly the same armor). I'd like to have seen a little more armor on the pieces, myself, but it's still pretty solid.

Filed under: Paladin, Warrior, Analysis / Opinion, News items, Death Knight, Wrath of the Lich King

Spiritual Guidance: Everything I know about magic I learned from Rydia


When I was growing up, I was a total Final Fantasy geek. I can still remember the thrill I got when I first started playing Final Fantasy II (Final Fantasy IV to you purists).

I never paid much attention to stats aside from the basics back then -- there was no reason to. When I did take a look under the hood, though, what I found was easy to understand. Cecil beat stuff down with a sword, so he had a high amount of strength. Rosa was better at healing things than Cecil, because she had more will than he did. Rydia blew things away with black magic and summons, so she was loaded up with wisdom.

When I eventually got around to playing World of Warcraft, I went into it with a lot of preconceptions from my Final Fantasy days. This healing priest? Spirit. Makes total sense, that's a healer stat. When it was time to use the darker side of the priestly art, it was time to look for gear with intellect. It made logical sense from a Final Fantasy standpoint. And just like in Final Fantasy, the most important thing to pay attention to was how well a piece of armor protects you from attack. Right? RIGHT?!

Read more →

Filed under: Priest, (Priest) Spiritual Guidance

Gender differences in armor

A few readers sent us this post over at Border House that has laid bare (heh) the oft-mentioned differences in armor between the genders in World of Warcraft. While there are some exceptions, in most cases, the exact same set of armor (like this chestplate above) shows up as much more skimpy on female characters than it does on male characters. To the point of absurdity in some places -- even plate leggings, designed to serve as solid protection to the legs, appear to be more like plate thong underwear on the ladies.

As Border House points out, this isn't just WoW's problem. Fantasy and sci-fi in general have been the domain of boys in the past (even if that is changing quickly), and the sexual depictions in the genre have reflected that, for both traditional and financial reasons. As I pointed out the other day, all of Blizzard's luminaries thus far have been men -- is it any surprise that the game is designed from a mostly male perspective? And as BH also says, fortunately, WoW has lots of different gear. If you don't like what your character is wearing, then you can find something else.

Read more →

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard

Patch 3.3: 1400 new PvE items on their way

It seems like every Wrath patch brings with it more items than the last by an order of magnitude. It was eight hundred of 'em for 3.1, between the Argent Tournament and Ulduar, and now Ghostcrawler says that 1400 more PvE items will be packed in every box of Patch 3.3, including our big orange buddy up there.

Given the recent interview with Cory Stockton and our man GC, it seems like there's a lot of attention going into itemization for all of the Icecrown gear, and thus it's actually a little surprising that there's so darn much of it. And there's a ton of new kinds of procs, set bonuses, et cetera, building on the "Epic. Cool things. Proc'y stuff." mentality that GC says Icecrown items are all based on.

Then again, with what's going down with items in Cataclysm, fourteen hundred new items seem downright mundane in comparison. It must seem that way to Ghostcrawler, too, given that this whole comment off-handedly came out in a post where someone was loudly complaining about an itemization bug on a piece of Icecrown gear. That's casual conversation for ol' Greg. "Yeah, put the finishing touches on 1400 new items today. Figure later I'll get the number of that waitress at Applebee's. Tomorrow I personally reitemize all of the old-world quests for Cataclysm. I'll get up around noon, probably leave work at 3:30 or so."


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: Patches, News items, Wrath of the Lich King

FigurePrints price reduction, armor sets available


Our friends over at FigurePrints have a few pieces of news to share this weekend: first of all, they've dropped the price in the EU from €129.95 (which was about $166) to €99.95, which lines up with the US price of $129.95. The reason given for the original higher price was exchange rates, but they now say things have settled down enough where they can line up the prices. No word on if EU people who ordered them at the higher price will be getting a refund, so I'd assume they won't.

Also, they have now implemented the Tier armor sets we were told about in our interview at BlizzCon -- instead of ordering a FigurePrint with your usual gear on it, you can instead choose to dress your character in Tier 1, 2, or 3, dungeon set 1 or 2, or the original PvP Rare or Epic armor sets. That's designed so that characters don't have to go back and collect all of those pieces -- if you'd rather remember your character in that original armor from the vanilla game, there you go.

Read more →

Filed under: Shaman, Items, Fan stuff, Virtual selves, Odds and ends

WoW latex Elf ears on Amazon


It's that time of year again -- I just saw a seasonal costume store opening up near my apartment here in Chicago, and that means that we're almost to October, when all kinds of official and unofficial Halloween costumes from all of the year's biggest brands appear. Last year we had some Orc masks and old-school armor and gear (and we may see some of that stuff again this year), but so far the only new thing we've seen is these latex ears, in Night Elf and Blood Elf style, over on Amazon. For just $12, you too can have inordinately large pointy ears, signifying that you're a magical creature from Azeroth.

Cheesy? Maybe so, but then again, that's pretty much what dressing up on Halloween is all about these days. If you happen to see any other Warcraft-related costumes during the season (either officially licensed by Blizzard or knocked-off by some shady costume designer), make sure to take a picture and send us a tip. And of course if you enjoy seeing real people dress up as fictional Warcraft characters, you'll love our pictures from BlizzCon. Enjoy.

Filed under: Night Elves, Fan stuff, Virtual selves, Odds and ends, Blood Elves, Humor, NPCs

Breakfast Topic: Shirt of choice


Out of all of the things we've broken down and discussed on this site, I don't think we've ever really dug into this one: what's your character's shirt of choice? The shirt slot on your character screen is really the last customization-only slot we've got left, ever since the tabards were allotted to earning reputation. So today's discussion topic is: what shirt do you have in there?

Unfortunately, the Shirt of Uber is only a PTR item, so no one is wearing it on the live realms, or else obviously that's what we'd all be wearing. The Epic Purple Shirt is probably a favorite since earlier this year, if you've been lucky enough to get the TCG code. I'd bet the Swashbuckler's Shirts are popular, and the Red Linen Shirt has always been one of my favorites. I'm sure the Tuxedo Shirt has its share of fans as well.

So what are you wearing underneath that armor? It'd be cool if Blizzard actually beefed up our choices there a bit -- maybe they could put stripes on the sleeve to show rank, or have some special color or model for people who have met certain achievements (and come on, a Three Worgen Moon shirt? I'd wear that). Then again, maybe it's better that the shirts stay pretty low key -- every other item on our character screen has gotten a purpose lately, so maybe we're better off wearing whatever shirt we want.

Filed under: Tailoring, Items, Analysis / Opinion, Odds and ends, Blizzard, Breakfast Topics

Breakfast Topic: What's your item set design preference?


It looks like we've got a sneak peek at what may be the new tier sets when MMO Champion uncovered some gear intended for Paladins, Death Knights, and Warriors. Just in case you didn't notice, that's all plate gear and, well, they all look alike. With Patch 3.2 seeing the return of faction-specific armor, a lot of people were thrilled except that most players (including myself) sort of forgot that faction-specific gear such as the old Level 60 PvP sets had shared models across armor types.

The reason most of us didn't notice was because this wasn't so apparent back then... the Alliance only had one mail-wearing class and the Horde only had one plate-wearing class. With Shamans and Paladins no longer restricted to one faction and with the introduction of Death Knights in Wrath of the Lich King, more classes appear to share the same item models -- there are three plate and two mail classes on both factions now. This has the downside of homogenizing appearance across classes but the upside of having the near-certainty of putting together a visually cohesive set as well as looking different from the enemy faction's counterparts.

So today's question is simple: what design philosophy do you think works best for World of Warcraft? Every path has its obvious benefits, of course. What appears to be the most appealing is something we still haven't seen... faction- and class-specific gear where each class has a completely unique model according to faction. It sounds great on paper but it's more work for the art team and an itemization nightmare -- imagine having to organize those drops in a dungeon! It might be easier to go the Sunwell Plateau route and be done with it! Or heck, do everything Emperor's New Clothes-style, where everyone goes commando! Good idea? No? So, uh, that was just me? Drat.

Which design direction do you prefer?
Faction-specific but sharing models across armor type431 (4.7%)
Class-specific but completely different models for each class3044 (33.0%)
Faction-neutral and sharing models across armor type (ala Sunwell)116 (1.3%)
Faction-specific and class-specific, where each class from either faction has a totally unique model5148 (55.9%)
I want to be able to make my twill set look like Tier 9 and vice versa...478 (5.2%)

Filed under: Items, Blizzard, Breakfast Topics

Solving the mathmatical tangles of ArPen

Armor penetration is probably one of the most misunderstood stats in the game, for a number of reasons. First of all, it's only become popular lately -- while it's been in the game since 1.10, it's only started showing up regularly on items in Wrath. And even then it's really only a meta-meta stat: the core abilities like Strength and Agility are easy to understand, the next level of abilities are things like hit rating and crit rating, and then armor penetration, you could argue, goes another level after that: it's a stat that affects a stat affected by a stat. It's for that reason, then, that Xanthan argues we need a more elegant solution.

Armor penetration basically allows you to hit an opponent as if they're wearing less armor than they really are. That's not to hard to understand -- if you have a certain amount of armor penetration, then the opponent armor number in the equation that determines damage done is lower (edit: by a percentage, not a number) than it would usually be. But the confusion comes in when you see how armor penetration scales. It actually scales exponentially, not linearly -- if you have no ArP and you increase it by a little bit, you only get a little extra damage increase. But if you have a lot, and you add a little more onto that, then you'll get a bigger damage increase, due to the way the math works (I'm bad at math, but Xanthan has an excellent, clear description of the calculations in the forum thread, and we've posted some explanations before as well). Blizzard recently capped ArP at 100% (so you could never get into a place where you're reducing armor below the amount of armor that's there), but it's still possible to have the amount of armor reduced equal the amount of armor on a target, causing the equation of armor vs. armor penetration to divide by 0, and at that point, things get wacky, and terms like "infinite damage" come into play.

Read more →

Filed under: Items, Analysis / Opinion, Odds and ends, Blizzard, Buffs

Armor Penetration to be capped at 100%

I'll admit it: Armor Penetration has always confused me. I understand it moderately well - it makes your attacks act as if your opponent had less armor. The conversions from numbers to percentages, and the corresponding DPS increase, can be found at various places on the internet. But due to the fact that armor doesn't scale linearly, neither does ArP: going from 50% to 51% ArP helps you much more than going from 10% to 11%. This makes it pretty hard for me to get a good feel for.

As a consequence of the non-linear nature of ArP, getting very high amounts of it can lead to insanely boosted damage - as an unattainable example, I'm told that 300% ArP would mean thousands of times more damage. To keep ArP from getting out of control, then, Ghostcrawler has announced that they plan on capping ArP at 100%, meaning armor could no longer go negative (which it can now).

This was made with an eye towards future tiers; at the moment, it's impossible to get to 100% unless you have very specific gear and two trinkets proc at the same time. So this should have very little impact, if any, on current DPS. However, we may see a day in Icecrown when ArP, like Hit, is a completely worthless stat after you have enough of it. This strikes me as an awkward situation, but short of removing the stat entirely (which, sadly, I don't think they're going to do), I can't see a much better solution.

Filed under: News items

Breakfast Topic: What do you want to see in the Argent Tournament?


So here's the deal. We've been told we have more Argent Tournament content coming, that's a given. As late as a couple days ago, Blues were telling us, for example, that we'll definitely see more ways to earn Champion's Seals.

In short, come 3.2, it seems more than likely that we can expect the Goblins to be done building that coliseum, and the next phase of the tourney to be underway. So the question is, what exactly will we see?

Read more →

Filed under: Horde, Alliance, Items, Analysis / Opinion, Events, Breakfast Topics, Quests, Lore, Factions, RP

Ghostcrawler on the mechanics behind Armor Penetration

There is a great thread over on the Damage Dealing Forums started by a Rogue about the mechanics of the Armor Penetration cap/observed effectiveness. Armor Pen is a statistic that will allow an attack to ignore a given amount of armor.

The thread and the contents inside it are notable in that it is, by my recollection, the first time a Blizzard employee has given out the complete rundown of an in-game formula. While there have been hints and comments about how certain statistics impact the game from patch notes and game designer posts in the past, there has never been a "step a, step b, step c" like algorithmic definition to all those stats contained within the black box of theorycrafting.

In giving out the computations behind Armor Penetration, Ghostcrawler makes note to point out that Blizzard is not, and will not, get in a habit of delivering theorycrafting to players. They like the idea that players have to test out game mechanics, and that while the starting and end results are known, what happens in the middle of combat isn't written in stone. In the case of the Armor Penetration rating, they released it due to quite a bit of (somewhat) inaccurate information out there.

The armor penetration formula, and an example, after the break.

Read more →

Filed under: Odds and ends

Season 6 PVP sets are a true upgrade

Here's a really interesting followthrough by Blizzard I never thought I'd see. You may remember a thread a few months back where the OP complained that the PVP sets were boring-looking or visually uninspired; Zarhym responded matter-of-factly replied that the looks of the armor sets would improve over time. While PvE players receive loot that was (ostensibly) culled from the sinewy piles of continually larger and more powerful foes, PvP players receive gear crafted by their faction's tailors, smiths, and leatherworkers -- gear made to get the job done. As one became more and more renowned, their gear would reflect said prestige. I imagined that statement meant that the new models for Season 6 gear would be (subjectively) cool-looking and (objectively) different.

Well, MMO Champion has put up a mostly-complete preview of Season 6 gear models pulled from the seedy underbelly of patch 3.1's data files, and I'm a little surprised and a lot impressed.

Yes, you're probably having the initial reaction that I did upon clicking the link above. "These sets look like what's available now," you're saying, brows furrowed, lips pursed. They do look quite similar, but take a closer look. Things have changed!

We talk a lot about upgrades here, but these new sets go beyond stat increases -- the armor has been visibly beefed up, more parts of your body covered, more adornments added, more magic seeping from its seams.

The shaman head and shoulders appear to be morphing from the pebble-smooth surface into something far more menacing. The paladin's armor has become adorned with glowing gems and the neck protected. There's a gradual metamorphosis going on here that really shows what Blizzard was talking about when they said that the PvP set models would improve over time, and I can't wait to see what Season 7 looks like.

Filed under: Analysis / Opinion, PvP, Wrath of the Lich King

Time is Money: Selling your quest rewards

Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply).

Today, I'm going to help you make the most out of your questing experience. The most gold, that is! Quests often reward hard-working Azerothians with items that are useless to them.

The items are usually peddled off to a vendor at a price of their choosing.

When given a choice of rewards, how do you decide which item to select? Some players pick at random, or because the item has an interesting name or looks cool. Some think that they have figured out the rules, and always pick plate over mail and weaponry over armor.

What the average citizen doesn't know is that there's a complex, hidden system. It's practically a Goblin-Vendor cover-up, but I'm here to end all that.

Goblin Rules of Acquisition, subsection K4, under the heading, Quest Rewards.

Read more →

Filed under: Items, Tips, Tricks, Economy, Quests, Features, Making money, Time Is Money

Shifting Perspectives: Tanks, "Wrath," and crushing blows


Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week, we examine the roots of the uproar over the proposed Heart of the Wild nerf, and also ask ourselves if it wouldn't just be easier to reroll a Death Knight and have done with it.

"Why would you title the column this way?" you ask, as you reach for your "Please fire _______ from WoW Insider" form letter. "Crushing blows are out of the game, dipwad."

Well, yes. The crushing blow is technically out of the game, but another and worse mechanic has taken its place.

In this article I'm going to try to explain the source of "shield tank" frustration over health pools -- and why they are correct to see it as a problem -- and the Druid tank's unhappiness over the nerfing of Heart of the Wild -- and why Druids are also correct to see it as a problem.

Why the crushing blow was important

One of the biggest differences between pre-Wrath and Wrath tanking is the absence of the crushing blow. If you're unfamiliar with the term, then as a very simple explanation: any given raid boss had a 15% chance per melee hit to perform a 150% damage attack, which was also known as the crushing blow. It was typically a big damage spike and could lead to a wipe on progression content, with healers struggling to compensate in the small window of time before the boss' next attack landed. Burst damage is very unwelcome as it's often the greatest contributing factor to tank death. This is why reaching crit immunity is still so important to all tanks, and why the ability to avoid or absorb crushing blows was a fundamental part of pre-Wrath tanking mechanics.

Read more →

Filed under: Druid, Analysis / Opinion, Expansions, Features, Raiding, Bosses, Classes, (Druid) Shifting Perspectives, Wrath of the Lich King, Achievements

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
Hallow's End 10/18 - 11/1
Day of the Dead 11/1 - 11/3
Darkmoon Faire 11/2 - 11/9
BlizzCon 2014 11/7 - 11/8

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories