I'm not looking for a buff to warrior DPS. Every time I talk about warriors as DPS (and half the time I talk about warriors as tanks) it comes back around to people assuming I want a DPS buff, but I don't. At least, I'm not asking for our damaging abilities to do more damage. What I am asking for is parity in terms of methods to be able to apply that DPS.
Quite frankly, raiding today has lots of methods to prevent a warrior from doing damage. There are mazes to run, debuffs that force you to switch targets, interrupts to hit, and conditions that will instantly kill you if you don't take them into account. To use one example, let's look at Heroic Jin'rokh. Both his Ionization and Lightning Strike force players to move out of optimal position (you don't want to be decursed of Ionization inside the Conductive Water, or you'll blow up the raid) and in the case of Lightning Strike, you'll spend half the phase dancing around. For a warrior, this is DPS death. We have no abilities outside of a couple of throws (one with a cast time) that can do damage at range, and we have no method to remove Ionization or prevent its application.