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Posts with tag art-design

StarCraft II Art Tools Open Beta available

StarCraft II Art Tools Open Beta available
If you're a 3D artist looking for some new toys to get that creative streak going, Blizzard has just the thing for you. The StarCraft II Art Tools package is now in open beta, and includes plugins for 3DS Max, along with a ton of StarCraft II source art files, tutorials, and documentation to get you up and running. The art tools package isn't just a new toy from Blizzard -- it's the same tools that the StarCraft II development team used to create Heart of the Swarm.

The tools package allows artistic players to create new models, textures, particle effects, animations, or pretty much any other 3D art asset that you can dream up for the StarCraft II engine. This is, however, a beta -- so there may be bugs with the program. However, Blizzard of course has an official feedback thread for users to leave bug reports and suggestions for improvement. To participate in the open beta, simply visit the announcement page, download the program in either 32-bit or 64-bit version, grab the documentation, and get to creating!

Filed under: Blizzard, News items, StarCraft 2

How we see the World of Warcraft

How we see the World of Warcraft
One of the things I'm leeriest of is the idea of a complete overhaul of World of Warcraft's aesthetic. I've talked about it in terms of character aesthetics, and in terms of the visual set that defines the warrior class and what it all boils down to for me is that when I log into the game, I want it to feel like it's the same game, the same world. This is not to say that the game hasn't seen plenty of upgrades to its visuals over the years, far from it. As Takralus pointed out recently in a forum thread asking if WoW will ever see a major graphical upgrade, the game has seen upgrades, at least one every time an expansion has come out in fact.

World of Warcraft is a game built out of all of these separate elements combined. It's got excellent sound design, both in music and in sound effects (although I can't watch a TV special on dinosaurs without recognizing a sound from World of Warcraft nowadays), which the graphics build on top of to create the world we experience. As such, I'm simultaneously interested in yet afraid of the long awaited character model redesign Takralus mentions. Yes, it's somewhat ridiculous that human wizards and warlocks, if male, have arms like coiled pythons, but by now I'm so accustomed to it I don't know if I could accept a more slender build for a spellcaster.

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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

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