As we near the end of development, it's become apparent that the new Blood Elf models won't be finished to meet our standards before launch.- Chris G. Robinson (@artofcgrobinson) July 30, 2014
Posts with tag artcraft
So it's still a work in progress, but take heart in the knowledge that Blizzard abandoned their original plan, which was to release the new faces before customization was completed. "Our initial idea was to release the new models with their base face, and then add additional options in updates over the course of the expansion." That would have been a huge mistake, in my opinion. People would likely have been very unhappy with the uncertainty of knowing whether or not they'd get the face they identified with.
Our next big focus is doing justice to the facial options. With the original models and their simplistic geometry and low-resolution textures, a lot of facial expressions were simply painted on. Now that we've moved to higher-polygon models with lips, teeth, and fully articulated faces-not to mention higher-resolution textures-recreating those same facial options isn't as simple as painting them onto a flat surface. Previously, to get a sneer out of a model, you'd just paint a sneer on its face, and that was that. To do it correctly now-and make it look great-we have to fully pose a sneer, create a custom texture, and mesh that base pose with all of the existing emotes and animations.
Head on over to the latest artcraft and check it out now.
Head on over to the official site for the full preview, it's well worth your time.
As for the female gnome, we saw her briefly at BlizzCon, but she was never actually featured in an Artcraft of her own. I have to say the female gnome update is one of my favorites so far -- the current gnome model, while adorable, doesn't quite capture the sheer range of expressiveness like the new model does. Although the additions are a definite bonus to the Warlords of Draenor website, I hope we see more of them soon -- we've had a lot of Artcraft content featuring models in progress, I'd like to see more of them in action. For both female gnome and male tauren, be sure to take a look at the official Warlords of Draenor web site -- and for more of the new character models, check out our compilation gallery below.
The World of Warcraft will be getting cosmetic accessories to spice up their characters. These items will allow people to customize the looks of their characters to greater reflect the classes and play-styles that they choose.
In the example that Blizzard gives, rogues could equip cosmetic daggers or vials of poisons -- they'd have no in-game effect other than to change the look of the character. And as we see from the picture above, librams and quivers (they're back from the dead) are also another example of cosmetic options. As with all new features, there's a lot of fine tuning, so don't read too much into everything yet.
This new feature was announced in an Artcraft blog post that briefly appeared on Blizzard's French site, but has since vanished. We suspect that we'll see another version of it appear soon.
Final version of the NE Female will have canine teeth like this. Artcraft was just an iteration w/o canine geometry. pic.twitter.com/2tW9o83WBJ- Chris G. Robinson (@artofcgrobinson) May 13, 2014
Lest anyone get too panicky about the models being shown in each edition of Artcraft, Community Manager Bashiok hopped on the forums to further clarify what's going on with the new models being shown.
I especially want to point out those hands, which are a lot better than the original model. This gives me hope that when night elf males show up, they'll actually have reasonable looking hands. Head on over to the Artcraft blog to read about the process they went through to design this model.
Head over to Blizzard's latest Artcraft post and see how they did for yourself.A lot of us contributed to the Spires of Arak, but ultimately Matt Sanders (exterior level designer) and Kelli Hoover (environment artist) were tasked with creating the zone. Kelli gathered resource material and started to do some paint-overs of our concepts in order to unify a distinctive new color palette. Meanwhile, Matt created the proof of concept in our editing tools in order to test ideas for creating large spiky rocks with the exterior terrain editor.
At first glance, the new draenei model doesn't seem as different from the old one as the tauren or orc models, for example, but this is to be expected. The original draenei (and blood elf) models, implemented in Burning Crusade, were a significant step up from the models of classic WoW. That being said, there's marked improvement in these previews. The hair, the detail of the leg musculature, and in particular the hands all give our beloved draenei much more depth and finesse in the body. The curvature of her head-tentacles is also much smoother and more realistic-looking. This is a nice upgrade from the current draenei, and I look forward to seeing more.
Filed under: Warlords of Draenor
As for this model, I think it's already an established improvement just by virtue of not having the mane look like straw heaped onto the back. Clearly, great effort has been made to keep the model true to itself while still looking updated, and although I'm a little iffy on the eyes, I'm hopeful that we'll see some variation in that regard. The video is particularly helpful for getting to see it in action. It's a far, far more effective model for conveying emotions via expression - it's hard to imagine seeing a tauren look this expressive, frankly. Seeing the open mouthed belly laugh alone convinces me that this is a far, far improved model in all regards.
In general, I find it much improved - now I just want to see how they do with the female model.
Head on over to the official site and see the process detailed.
Blizzard is again doing sterling work in staying true to the original model, and I am glad to see that her body shape has not changed dramatically. The strong, powerful-looking orc lady is by far my favorite model in the game, so I'm glad to see that her musculature remains largely unchanged. There are some minor alterations to her posture, though, and her posterior looks somewhat altered, without wishing to be unkind. I can't help thinking her head looks smaller in some of the images too.
But the face and hair look fantastic. There is some slightly odd shading where I had always assumed she was bald before, around her ponytails and the like, but I'll assume that's optional. The face is wonderfully expressive, as we've come to expect with these models, and the hair looks great.
It's a fascinating post, giving way more than just art, an insight into the design process and the "gameplay first" approach the designers have taken. We also hear from Wendy Vetter, the Dungeon Team's lead artist, who walks players through the process of making the new old, and the old new, as they borrow and adapt older textures and assets while still bringing them up to date with the new systems and graphical quality.
There's also input from the props team, giving information on the elements they've added into the mix, the storytelling side of design, creating a whole with items and their use. They're the team working on decoration and filling the space in the buildings.
It's another great installment in the series and a fascinating read!