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Posts with tag artcraft

Warlords of Draenor: Artcraft provides first look at new female draenei

Draenei artcraft
Just the other day Artcraft revealed the new male tauren models--complete with animations and videos--and today they're at it again with a sneak peek at the (real) new draenei female model. This is a quick look, as emphasized in the post itself, because the model has yet to be sent to the animation team. As a result you'll notice her posture in this preview is quite different from the draenei model we know and love. That will change once the animation team gets a chance to properly rig and pose the model, but for now we're getting a glimpse of a work very much in-progress.

At first glance, the new draenei model doesn't seem as different from the old one as the tauren or orc models, for example, but this is to be expected. The original draenei (and blood elf) models, implemented in Burning Crusade, were a significant step up from the models of classic WoW. That being said, there's marked improvement in these previews. The hair, the detail of the leg musculature, and in particular the hands all give our beloved draenei much more depth and finesse in the body. The curvature of her head-tentacles is also much smoother and more realistic-looking. This is a nice upgrade from the current draenei, and I look forward to seeing more.


Filed under: Warlords of Draenor

Warlords of Draenor: Artcraft reveals new male tauren model

We had a bit of a sneak peek of the tauren model this weekend thanks to Adriacraft, and now we get the official preview with an Artcraft at the official site. Now, I play tauren quite a bit - they're my favorite Horde race, in fact - so I'm happy to see them get an update. The current model looks good enough in plate, but the years haven't been kind to it as new races with upgraded polygon counts and more points of articulation were introduced. Going from a pandaren warrior to a tauren was an exercise in time travel - the older model looked every bit its age.

As for this model, I think it's already an established improvement just by virtue of not having the mane look like straw heaped onto the back. Clearly, great effort has been made to keep the model true to itself while still looking updated, and although I'm a little iffy on the eyes, I'm hopeful that we'll see some variation in that regard. The video is particularly helpful for getting to see it in action. It's a far, far more effective model for conveying emotions via expression - it's hard to imagine seeing a tauren look this expressive, frankly. Seeing the open mouthed belly laugh alone convinces me that this is a far, far improved model in all regards.

In general, I find it much improved - now I just want to see how they do with the female model.

Head on over to the official site and see the process detailed.


Filed under: Analysis / Opinion, Blizzard, Warlords of Draenor

Orc female model revealed

The next installment of the Artcraft series has revealed the new Orc female model. We've previously seen pieces on Garrisons, as well as the human female model, adding to the undead male and female, as well as the gnomes, dwarves and male orcs we saw at BlizzCon.

Blizzard is again doing sterling work in staying true to the original model, and I am glad to see that her body shape has not changed dramatically. The strong, powerful-looking orc lady is by far my favorite model in the game, so I'm glad to see that her musculature remains largely unchanged. There are some minor alterations to her posture, though, and her posterior looks somewhat altered, without wishing to be unkind. I can't help thinking her head looks smaller in some of the images too.

But the face and hair look fantastic. There is some slightly odd shading where I had always assumed she was bald before, around her ponytails and the like, but I'll assume that's optional. The face is wonderfully expressive, as we've come to expect with these models, and the hair looks great.

Filed under: Blizzard, Warlords of Draenor

Warlords of Draenor: Details on the art of garrisons

Senior Art Director Chris Robinson has been keeping us on tenterhooks awaiting the next Artcraft installment, dealing with Garrisons, and it's here!

It's a fascinating post, giving way more than just art, an insight into the design process and the "gameplay first" approach the designers have taken. We also hear from Wendy Vetter, the Dungeon Team's lead artist, who walks players through the process of making the new old, and the old new, as they borrow and adapt older textures and assets while still bringing them up to date with the new systems and graphical quality.

There's also input from the props team, giving information on the elements they've added into the mix, the storytelling side of design, creating a whole with items and their use. They're the team working on decoration and filling the space in the buildings.

It's another great installment in the series and a fascinating read!

Filed under: News items, Warlords of Draenor

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