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Posts with tag artifacts

Patch 5.2 PTR: Finding mantid dig sites will be a breeze in 5.2

Patch 52 PTR Finding mantid dig sites will be a breeze in 52
Archaeology has always been one of those professions that you either love or hate, with little room in between. While the profession as a whole was fairly klonky in Cataclysm, improvements introduced in Mists of Pandaria helped to streamline the process a little for players. The biggest improvement by far was the ability to turn in crated relics from Pandaria in exchange for fragments from any dig site type on Azeroth -- which meant that players no longer had to dig endlessly on Kalimdor, hoping for a Tol'vir dig site to pop up.

However, the new treatment of the Archaeology profession apparently doesn't stop there. Patch 5.2 noted that a new section of Archaeology would be added for the mantid, giving players with a penchant for procuring priceless pieces something new to dig for. But as far as we knew, this meant a return to the days of endlessly digging a continent, hoping for one particular variety of dig site to pop up -- which really wasn't an ideal situation at all.

It looks like the Lorewalkers have thought ahead with a solution for this already. Wowhead dug up a new item in the 5.2 files called the Mantid Artifact Sonic Locator. This item will let you convert any Pandaria dig site into a mantid site, allowing those that have completed the other sections of Pandaria archaeology to simply get straight to the mantid stuff.

The item requires exalted reputation with the Lorewalkers, and stacks to 20, which leads one to believe it disappears upon use. While we don't know the cost of the item, it's likely you're either going to have to pay gold, or more crated artifacts from Pandaria to purchase. Regardless, it's nice to see that the devs are still thinking about both Archaeology and the Lorewalkers as the expansion moves on.


Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

Filed under: Archaeology, Mists of Pandaria

Darkmoon artifacts will drop even when there is no Faire

Bashiok has provided further clarification on the Darkmoon Island artifacts that drop from dungeons, Battlegrounds, and raids that are turned in for Darkmoon tickets -- these will continue to drop for players who have a Darkmoon Adventurer's Guide regardless of whether the Faire is in town. These artifacts can be saved up and turned in when the Darkmoon Island event is taking place, so don't worry about grinding out these artifacts this week only. This makes me a very happy Faire-goer.

Darkmoon Artifacts will drop regardless of whether the faire is in town
Just to clarify one point, the quest drops that happen in the dungeons/raids/BG's happen all the time, even if the faire isn't in town. Think of it sort of like the Darkmoon Card redemptions. You're out playing all month, while you're doing stuff you're getting chances at the items, then when the faire is in town you turn it all in. (It's also worth pointing out that the turn-in items aren't soulbound, so just like the cards I'd expect some people to farm them just to put them up on the AH.)

It's really just this first week and appearance of the faire that's off because the Darkmoon Adventurer's Guide wasn't available for the 3 weeks prior. When it rolls around next month there should be better feel for how the whole system and ticket acquisition rate feels.


Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Cataclysm

Breakfast Topic: Is it time to implement artifacts?

Artifact definition
This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

More and more people are gearing up in epic equipment these days, either through Zandalari heroics or normal and heroic-level raiding. This leads to a lot of purple items of wide range of different ilevels, particularly toward the end of an expansion set. While this is great for those of us who are catching up to current content (or gearing up an alt), couldn't there be more of an incentive for hardcore raiders?

Back in vanilla, it was really something to see someone decked out in the highest level of gear. The color category of a player's items alone was enough to determine their in-game accomplishment. I absolutely think it's a good thing that a larger group of people get to see content and gear up quickly, but shouldn't there be a new level of reward for those who work the hardest on progression?

Well, as longtime WoW players may remember, there already is. There has always been a level of gear above epics that has never been implemented in game: artifacts. Originally planned as a step above legendary items, red-quality artifact items could perhaps instead replace heroic raiding-quality epic items as a status symbol for those at the cutting edge of content.

At a point in time when blue gear is considered temporary and purple is again becoming the norm, could it be time to implement a rarer category of reward? Do you think it would be beneficial to World of Warcraft for the best possible items to be of a different grade? Would this be enough to bring hardcore players back to the game? Or would it greatly devalue traditional epics?

Filed under: Breakfast Topics, Guest Posts

BlizzCon 2009 Insider Trader: Cataclysmic professions part two


A week has passed since BlizzCon 2009 and we're still digging up more news, getting clarification from the blues, and analyzing all of the panels. Last week, Insider Trader discussed some of the major professions-related features coming up in World of Warcraft: Cataclysm, the next expansion pack.

Pass through the break to learn all about:
  • Profession racial abilities and how they will be changing.
  • The new direction for Alchemy.
  • A totally revamped Fishing system!
  • Archaeology details and speculation about the leveling process.
  • The evolution of Inscription.
Then, continue on to part three of this discussion to learn more about:
  • Reforging and (not) repairing our own gear.
  • Woodworking.
  • Profession specializations and the new direction for differentiation.

Read more →

Filed under: Fishing, Alchemy, Analysis / Opinion, Blizzard, News items, Features, Insider Trader (Professions), Inscription, Cataclysm, Worgen, Goblin, Archaeology

BlizzCon 2009 Insider Trader: Cataclysmic professions


Insider Trader is your inside line on making, selling, buying and using player-made products.

Over the course of several BlizzCon panels, we've been treated to a preview of how professions will be changing in Cataclysm, the next expansion pack.

Pass through the break to learn all about:
  • The new title and level cap.
  • Revamped skill gains.
  • Archaeology, the new profession!
  • Reforging, a new dimension to crafting professions.
  • Hints about the future of Engineering, Fishing, and Gathering.
  • Information about things we wanted to see, but won't.

Read more →

Filed under: Fishing, Engineering, Analysis / Opinion, Blizzard, Expansions, Features, Insider Trader (Professions), BlizzCon, Cataclysm, Archaeology

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