The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Before we begin, I feel I should point out that the screenshot above is one that I created for the purposes of an article I wrote detailing the possible wind-chime origins of everyone's favorite kaldorei deity. It was not real then, and it is no more real now, over two years later. That article pointed out the possible correlations between the goddess Elune, the holy Light, An'she, and what might have been naaru intervention instead of divine, as the night elves would have everyone believe.
And while it connected a lot of dots, it was not true. It was simple theory and speculation. However, recent Ask a Cdev answers have once again brought the question of Elune's origins into play, and player reaction has been less than enthusiastic about the supposed confirmation. Most complain that making Elune a mere naaru is basically homogenizing night elf culture and history, something that plenty of players are apparently really passionate about.
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Creative Development is one of those tough jobs that doesn't seem that difficult until you really start to think about it. Creative Development is responsible for the world of Azeroth as we know it -- every story, every lore point, every moment of an NPC's life is documented and written by the folks over in Blizzard's Creative Development. Without the world, we wouldn't really have a game to play, would we?
But it goes beyond merely writing the story as it stands today. The Creative Development team also has to figure out where the story is going in the future. Then they have to keep track of the miles of story that have already been written and figure out whether or not, in the context of what has happened already, the thing that they would very much like to happen can actually happen. If it doesn't fit, they have to write it to make it fit. That's where it gets tricky and devs have to start being clever regarding what they say, because anything that is said to players is set in stone as "this is something that in the story of the game actually happened."
Some players (like the guy in the video above, or -- let's face it -- like me) are notoriously anal about keeping these facts straight, and when the story doesn't line up with what they were told, these people are very, very quick to point it out. When you're simply writing a book from beginning to end, you can catch these inconsistencies before the novel hits the printing press; when you're working on an ongoing story like Warcraft, it gets much harder. Enter the Ask a CDev 2 thread, a thread created in February that didn't get its answers revealed until yesterday, four months after the fact.
Ask Creative Development is the developer series that gives WoW lore buffs answers to their most pressing questions. The answers for this particular Ask CDev session took a pretty long time, but they're finally ready for primetime.
We've got some pretty good answers this time around, and the questions range from serious and heavy lore discussion to some of the more fun or interesting, like, "where do the Forsaken get their ships?" Some key things to take away are that the "there must always be a Lich King" mantra is specifically talking about how the scourge would run rampant otherwise; that death knight characters have an addiction to causing others pain, and that Elune is definitely not a naaru (to the night elves, at least). Super lore nerds might take particular interest in the fact that Blizzard does not consider all of the expanded universe and the RPG books canon. Hit the jump for the full set of questions and answers.
Ask CDev Round 2 questions answered
The moon recently sent some irate emails to our Creative Development team, threatening to vacate Earth's orbit if we didn't divulge the answers to the "Ask CDev #2" thread soon. Rather than calling the moon's bluff, the CDev team stepped up its timetable and is now ready to present the answers to your questions!
In an effort to efficiently disseminate as much information as possible, many of these questions are amalgamations of several slight variations asked by the US, EU, Korean, and Chinese player bases. In addition, a few unanswered questions from "Ask CDev #1" are included as well. Enjoy!