Every Monday and Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.
Arguably the greatest strength of the hunter class is our ability to DPS on the move. This has always been a strength of our class, but never so great as it is now in Cataclysm. When the support classes are scrambling for all they're worth to avoid void zones and toss their damage to the side in the eternal dance of clumping up and spreading out, we hunters steadily continue our rotations, with the ability to output nearly our full DPS while moving.
From time to time after a particularly movement-heavy boss fight, you may hear other classes complaining about your ability to produce double their damage output. Just remind them that as long as they're applying their applicable raid buffs or debuffs, then they're fulfilling their role as a support class. The support and praise of the hunter should be enough for them and their little support class existence.
Patch 4.0.6 changes to auto shot has removed stutter-stepping from our movement skills. Our Auto Shots now fire on the move without any help from us. But Cataclysm did introduce a new hunter movement skill: the aspect dance. Join me after the cut for a discussion of this new movement skill, when you should use it, and why you should care so much.