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Posts with tag assassination-rogue-encrypted-text

Encrypted Text: 3 Diablo monk moves that WoW rogues should steal

monk
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Like many of you, I've been playing a monk all week. Every minute of my free time has been spent using my fists to dole out some serious justice. I've been alternating between twirling a staff and a pair of bladed fist weapons. Monks are a lot of fun to play.

I'm not talking about our furry panda friends from Pandaria, but rather the master martial artists from Sanctuary. While there are plenty of pandaren monk abilities that I wouldn't mind borrowing, the Diablo III monk's arsenal is quite appealing. Due to our mutual focus on martial arts, several of their techniques would fit right into our toolbox. There might not be any poisonous strikes or sneaky stabbing going on, but we're adept at kicking and punching as well.

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Encrypted Text: Rogues can actually tank

tank rogue
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

In the original WoW beta, rogues were designed to be off tanks. Complete with a high dodge coefficient from agility and a buckler, rogues could survive quite a beating. Evasion was a tanking cooldown, and Vanish was a useful tank-swapping ability. Hunters worked similarly, also sporting bucklers and using Feign Death to lose aggro. Obviously, the developers scrapped both of these ideas before launch.

During The Burning Crusade, Gaeowyn broke the combat table by achieving unhittable status with 102.63% avoidance and using it to successfully slay Illidan. After that, the crew slew Gruul with just five people while it was still relevant content. In Wrath, Jider abused Shadowstep and our amazing damage output to solo several Naxxramas bosses. The upcoming Mists expansion looks to again revitalize rogue tanking, with the advent of the druid ability Symbiosis and our bonus ability, Growl.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: 2 Stealth secrets in Mists

worgen rogue stealth
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Our Stealth system, which has survived dozens of patches unscathed, is seeing some new action in Mists of Pandaria. In spite of the developers' previous attempts to normalize Stealth levels via the removal of Master of Deception, they're bringing some of that flavor back. Shadow Walk and Shroud of Concealment bring brand new elements to our Stealth repertoire.

Shadow Walk looks to improve our own personal Stealth capabilities, while Shroud of Concealment allows us to share our Stealth with others. The duo is the most exciting thing to happen to Stealth since Distract, and I look forward to finding new and unique ways to abuse both of them.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Crimson Tempest revitalizes the rogue AoE game

crimson tempest
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

For rogues, enemies come in one of three group sizes: a single enemy, two enemies at once, or several enemies at once. Subtlety rogues love to focus on a single opponent, combat rogues absolutely soar when destroying two targets, and assassination rogues are the kings of sustained damage on multiple targets. Combat's AoE damage to a group is pitiful, while subtlety rogues start falling behind the instant there's more than one target on the field.

The balance of rogue AoE today is determined by two abilities: Blade Flurry and Fan of Knives. These are currently our only two multi-target abilities, and so each spec's AoE potential revolves around these two moves. Mists of Pandaria is changing everything we know about rogue AoE by introducing a brand new AoE finisher, Crimson Tempest. In addition, the AoE hierarchy is also being shaken up via the revamping of Fan of Knives. The days of mindless FoK spam are over.

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Encrypted Text: Bringing fun back to the rogue class

durn
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

The amount of fun that you can have on a rogue has been steadily declining since WoW's release. The original stunlock is gone, Swirly Ball was removed without any warning, and the Dungeon Finder effectively killed stealth boss runs. There are no more random chests for us to unlock, and our lockpicking levels up automatically. In Cataclysm, for the first time since launch, there was no epic weapon to look forward to through pickpocketing.

Mists of Pandaria is bringing fun back. With just three little glyphs, I've had more fun in the past 48 hours than I've had in years. Glyph of Detection reintroduces Swirly Ball to our arsenal, after years of fervent lobbying for its return. Glyph of Decoy leaves a copy of you behind when you Vanish to distract your enemies, just like our old friend, Archmage Vargoth. Finally, Glyph of Disguise allows you to copy the appearance of any humanoid that you use Pick Pocket on. There is nothing more fun than flying around, looking for new appearances to steal. I will never forget the first person I ganked while disguised as Durn the Hungerer.

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Encrypted Text: Shuriken Toss breaks all the rules

shuriken toss
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Raise your hand if you remember fighting against Shazzrah. I'm not talking about our recent bout with Shannox or even our old fights against Mother Shahraz. Shazzrah goes way back, to WoW's very first raid instance, Molten Core. Due to the frequent AoE explosions that Shazzrah unleashed, rogues couldn't engage him without being slaughtered immediately. While the rest of the raid fought the boss, I joined the other rogues in my group crushing Blindweed and making some food next to the Cooking Fire.

As a melee class, our biggest weakness for years has been that we can only deal damage to nearby targets. It's limited our ability to swap targets effectively, our ability to avoid point-blank AoE attacks, and our ability to attack any target that's not on the ground. Rogues, along with other melee classes, have actually been benched because of these limitations. These shackles and restrictions have bound our class since its inception.

Shuriken Toss has the chance to change all that. The new level 90 rogue talent slated for Mists of Pandaria might redefine what it means to play a rogue.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: More rogue poison news from Ghostcrawler

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Two weeks ago, I asked you to throw out everything you knew about rogue poisons. I was being silly, because I know that would be a lot to ask. Many of us have spent years learning the intricacies of the poison system, studying PPM charts and evaluating our options. Unfortunately, it looks like there was actually no hyperbole in my original request. With the latest round of info we've received, every single poison mechanic in the game will be overhauled in Mists of Pandaria.

We already know about the new lethal/non-lethal designations and how we'll be able to have two poisons on both of our weapons at all times. We already know that poisons will be critting for double damage in Mists and that their crit chance will be calculated based on our melee crit rate. These improvements are just what we needed to increase our utility options and to boost crit's viability as a secondary stat. In addition to these sweeping changes to poison crit mechanics, we've learned that poison's hit mechanics are also being revamped.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: Meet your new poisons

rogue stealth
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

The new poison system that's being implemented in Mists of Pandaria might seem like a fairly major revamp for a class that's typically seen very little change between expansions. The conversion of poisons from items to skills and the new lethal/non-lethal categorization is a massive update compared to what we saw between Wrath and Cataclysm. A rogue's ability to provide utility in a raid environment is being expanded dramatically and has always been a weakness of ours.

The truth is that those changes pale in comparison to the other poison updates due in Mists. While not carrying poisons around in our bags is simply a quality of life change, obtaining new poisons for the first time in years will have a much larger impact. The poison crit system, which has been fundamentally flawed since its inception, is being redone properly. Shiv is actually going to be back on every rogue's hotbar. Poisoning both weapons at once is merely chump change, while the rebirth of random stuns deserves the loudest possible heralding.

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Encrypted Text: Rogue poisons dramatically redesigned in Mists of Pandaria

poison quest
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Throw out everything you know about rogue poisons. No, we need to go deeper than that. Throw out everything you know about rogues altogether. In the past few days, we've seen more blue posts on the official rogue forums than we'd seen since Cataclysm's launch. Poisons have been at the heart and soul of the rogue kit from day one. Even though parts of the poison system have changed over the years, the general concept has always remained the same.

Let me blow your mind: In Mists, you can have two poisons on each of your weapons at once. Let me do it again: All poison proc rates will be percentage-based. And a third time: Poisons are no longer applied to your individual weapons but to both weapons at once.

What does it even mean to put your poisons on both hands at once? What in the world am I supposed to write this column about if nobody's asking which hand to put Deadly Poison on any more? I'm going to slip and tell some new rogue that IP/DP is the best, and he's going to laugh and call me an old man.

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Encrypted Text: Examining the rogue's assassin ancestry

assassin
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

If you start looking into the history of the rogue class, you end up reaching several dead ends. The reason is that a rogue who's easy to track or trace isn't much of a rogue at all. We specialize in disappearing, which makes rogue family trees notoriously difficult to map. Garona Halforcen is often considered to be the mother of the rogue class, executing one of the earliest and most daring acts of assassination and regicide in Azeroth's history.

The truth is that if we want to find our spiritual beginnings, we have to look back even further than Garona and even further away than Azeroth. The true ancestor of today's rogue class first found life eons ago, in another realm, known only as Sanctuary. There, the assassin class stood against the three Prime Evils, defeating the Burning Hell's greatest powers with elegance and subterfuge. The rogues of WoW were inspired by the assassins of Diablo II, and that influence can still be felt today.

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Encrypted Text: My ganking toolbox

rogue bags
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I love being prepared. I always like having the right tool for the job. My desk at the office is covered with spare parts and manuals, and my junk drawer at home is filled with cables and loose screws. And when I say junk drawer, I mean junk cabinet. I won't throw away something that could be useful later, which has me worried that my next TV appearance will be on Hoarders.

Luckily, I can't be judged for all of the goodies that I keep in my rogue's bags. One of my favorite threads on the official rogue forums is the Ganker's Kit of Ganking. It's a very robust list of items in WoW that can help you kill your targets and avoid being killed yourself. I find that we're usually so focused on our normal gear that we forget about all of the other items in our inventory that can make playing a rogue fun.

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Encrypted Text: When your DPS doesn't matter

lfr tentacle
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Rogues are all about DPS. You've heard my spiel about us being the only pure melee class, which makes DPS the only thing we bring to the table. SportsCenter can claim that Tim Tebow is a great quarterback, in spite of his shortcomings, because of his "intangible" benefits. Rogues don't have that luxury. If you parse poorly, then you get labeled as a bad rogue.

I was in the Raid Finder last week, and a warrior from another server tried calling me out for using Cloak of Shadows to stay in during Morchok's Black Blood phase. "Hey, that rogue didn't run out, that's not fair," he complained in raid chat. The last time I checked, all is fair in love, war, and the DPS meters.

However, there is one higher calling than DPS, and that is the success of your raid or party. Even though it's against our nature, we occasionally have to sacrifice some of our personal DPS in order to benefit the raid.

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Encrypted Text: How fast can you get Fangs of the Father?

fangs of the father
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

Last week, a rogue obtained the very first pair of legendary daggers, Fangs of the Father. The spelling of the rogue's name is Имбос, and I can only imagine it sounds like the words "borscht" and "gulag" combined, because those are the only two Russian words that I know. You might recognize Имбос's guild, Exorsus, as the guild that achieved the world-first Glory of the Dragon Soul Raider. Thankfully, I can actually pronounce Exorsus. How could one guild win both the Glory achievement and legendary dagger races?

In fact, how could any rogue have obtained the Fangs of the Father when they take eight weeks to acquire, at the very least? If you're keeping track, there have been seven raid lockout periods since patch 4.3 and Dragon Soul were released. If you examine Имбос's armory, you'll notice that there are a combined nine kills of Yor'sahj listed (three normal, six heroic). Lockout resetting is a known issue for progression raiders, but since it hasn't been declared an exploit by Blizzard, there's nothing stopping players from spending some cash to get ahead. I'll be waiting to congratulate the first rogue to acquire Fangs of the Father in a mathematically possible timetable.

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Filed under: Rogue, (Rogue) Encrypted Text

Encrypted Text: The economics of energy capping

theorycrafting
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

I'm not an economics expert, and in fact, I never even studied it in college. World of Warcraft is what drove me to stay up late at night reading articles on Wikipedia about game theory and the invisible hand of the market. A plethora of interesting mathematical models are at play in WoW, spanning everything from zero-sum DKP systems to diminishing returns on tanking secondary stats.

Energy capping is a big deal for combat rogues right now, as our shiny Dragon Soul epics have us swimming in more haste than ever before. Both of our current tier set bonuses further exacerbate the issue by reducing our energy expenditure and extending our energy regeneration cooldown. There's an economic solution for the problem that we're facing, and understanding what an opportunity cost is will help us make the right decisions.

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Encrypted Text: How to deftly swap targets

redirect and sprint
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

There are a lot of names for a simple raid encounter in WoW: tank and spank, churn and burn, rush down, the Raid Finder. In a rogue's perfect world, every raid boss we face would simply be Patchwerk (or two Patchwerks, if you play combat). It's our prerogative to deal the maximum possible damage, and we perform at our best when we can tunnel-vision and focus solely on managing our own energy, abilities, and cooldowns.

In spite of our preferences, bosses in WoW are rarely that simple. No two bosses are exactly alike, and even as we see the developers reusing ideas or abilities, each new fight is different from the last. One of the most common mechanics we deal with in a raid encounter is the addition of extra enemies, or adds. Any time a rogue switches targets, they lose some of their overall damage output. Redirect and Sprint are our two tools to minimize any lost damage, and yet they're woefully underutilized.

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Filed under: Rogue, (Rogue) Encrypted Text

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