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Posts with tag attendance

Officers' Quarters: Expansion team

Council of Elders
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Here at the OQ we've heard from a lot of guilds who are being massacred by normal mode Throne of Thunder. This week it's refreshing to hear from a guild that has found unexpected success in Tier 15. They're now weighing a second raid team, but the raid leader has doubts about this expansion.

Hello Scott,

I'm the raid leader of a casual, family centered guild. We have always been on the lower end of the raiding curve, clearing raids only after they have become old content. However most recently we have been progressing remarkably well during Mists.

For the first time our guild has attempted the raid while still current. While only going 3/12 in Throne of Thunder is nothing to the guilds who are now farming heroic Ra-Den, it has greatly lifted the spirits of our guild and it's members; so much so that there is now talk of forming a second raid team.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: 10 tips for successful guild events

Players attend a formal ball
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Guild events outside of the usual raiding and PvP activities can help break up the monotony and get people excited about their guild. This week's email comes from an "event officer" who wants to know, how do you get people to show up?

I am an officer in my guild, and we have been re-evaluating our roles. I am considering becoming the Social Event Coordinator, and I am looking for some advice to get things started. ... My ideas include scheduling nights to do scenarios/dungeons for achievements, old school raids, and probably a pet battle league once people aren't as focused on gearing up for raids.

My questions are:
Do you have any suggestions on how to communicate to guildies that aren't around much that these events are being planned?
Do you have suggestions on how to determine interest before scheduling?
Do you have suggestions on how to encourage participation?
Do you have other event ideas that have worked for you?

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Formal invitations

a wedding invitation
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.
To the esteemed druid Shapez:

The Guild of Heroes formally requests the honor of your presence to attend our martial gathering, to be commenced on the evening of October twenty-fourth, in the year of our lord two thousand eleven, for the purposes of assailing that fiendish realm the Firelands, forthwith to slaughter its inhabitants most precipitously and attire ourselves in the abundance of their worldly treasures. The horn heralding our advance shall be sounded precisely at seven o'clock.

Your humble servant and friend in all things,

Orcman
For casual raiding guilds, attendance can often be a huge struggle. The handful of players who seem to show up (or not) on a whim are the bane of their officers' existence. The example above is of course exaggeration, but you do begin to feel that you should send your players written invitations on fancy stationery. This week's email is from a guild leader who seems to be running an entire guild of such people, and he's looking for answers.
I have been the leader of a small, casual, friends-and-family guild for over three years. We have seen good times and bad together, including a LK kill before the end of Wrath. Cataclysm, however, just isn't working out. At any given time our roster is experiencing a great deal of churn, and despite the fact that several of our core members are rock solid, I just can't put a raid together any more. We customize the schedule, confirm it, re-confirm it and still have people not show up. Recruiting is a bit tough due to the atmosphere of the guild. If you're not casual enough to enjoy raiding with three generations of the same family, you probably won't stay, and that's okay. We usually wind up picking up entire clans, for at least a little while, but these affiliations just don't seem to be strong enough to keep the guild running.

I've read your book, and we've adapted a lot of our practices around your advice. Unfortunately, it hasn't been enough. A week ago we lacked enough players to field our regularly scheduled progression raid, even though I had confirmed we were raiding only the day prior. I was angry enough to hang it all up right then and there. I decided I'd give it a week, try harder on the organization and make sure to express how important it was that everyone be on time, etc. Same result this week.

I suspect that because my guild members know that I'll never actually remove them from participating -- because, after all they're all someone's family -- they just don't have any reason to uphold their agreements.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: The fall surge


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

Back in June, I wrote about surviving the summer, when raider interest wanes and many players go AFK for weeks on end. Now that fall is back in full swing, all those players are back. Many guilds find themselves with a renewed roster of raiders clamoring for suddenly limited slots. This week, one reader asks how to handle all the extra bodies.

Scott,

I lead a casual raiding guild. We have 1 25-man a week and about 3 10-mans a week including ToC 10 and Ulduar 10. I don't force anyone to raid. I tell them that they can sign up for whatever they want but if they sign up and don't show up, then they are penalized.


My problem is that since I allow anyone to sign up and I don't have set groups, what do I do when I have more people signed up than I need?

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Empty slots

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

One of the primary struggles I face in a guild with no attendance policy is getting warm bodies to fill 25 raid slots for every raid. It seems like it doesn't matter how many people we recruit these days, we just can't seem to get enough people to make it happen all the time. As new players join us, old ones get burned out or stop playing altogether to wait for the next expansion. Based on this, you might already conclude that I can't really help the person who wrote this week's e-mail -- and maybe I can't! But I've learned that sometimes other factors can come into play, and this person might already be onto one of them.

Dear Scott,

I am in a raiding guild that usually runs about 3-4 raids a week and currently we are progressing through Black Temple as we have already cleared Mount Hyjal. [. . .] Recently we have had some issues with people showing up to raids and it seems to coincide with when our guild leader (raid leader) is not able to make it to the raid. If our raid leader doesn't log on we can't seem to fill out a 25 man raid but when he does log on we have no problem. Not really sure why this phenomenom happens but it seems to happen every time.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: The raid farming blues

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

At one time, possibly for ten or even twenty minutes, Molten Core was an exciting challenge. But now, if I never see the featureless brown walls of that godforsaken cave for the rest of my life, it will be too soon. Most raiding guilds probably aren't at the point where running Karazhan or Gruul's Lair is the tedious chore that weekly MC runs became, but someday all of this shiny new Burning Crusade raid content is going to be old hat too. At that point, it's going to be harder and harder to convince people to go back to it to help alts and newer guild members gear up. One reader dealt with this issue prior to the expansion.

Hey,

Great column. Here's a situation I came upon many times while running with a raiding guild in summer 2006. I'm curious as to how you dealt with it. I spent 4 months in a progress guild . . . and we did a great job for the time that I was there (downed C'thun in June '06 . . . moderate progress in Naxx after). But I came into the guild later than most of the people, and I only got in because of skill. I was one of the rare exceptions that was allowed in the guild of AQ40 hardcore raiders, with cloth blues from DM . . . I was a resto shaman.

As time went on, we would get me the occasional piece of gear from a farm-status instance (I ended up with 5/8 Earthfury, but that's kinda necessary), but for the most part the guild was focused on progress, and we did not do MC or BWL very much anymore. The problem is, when Naxx hit, it got even worse. We were constantly wiping in Naxx, having issues with bosses that we shouldn't've, and I attributed it to the fact that everyone wasn't as geared out as possible. Some people needed pants off Rag, some people needed that one piece from Nef, . . . I was still using Finkle's Lava Dredger!

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Filed under: Officers' Quarters (Guild Leadership)

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