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Posts with tag attitude

Are our Cataclysm attitudes ruining Mists?

Are our Cataclysm attitudes ruining Mists
Back in Cataclysm, the world was a very different place. While the journey from 80 to 85 was certainly a little tiresome, with the obligatory travel through Deepholm bringing many a draenei to their oddly-shaped knees, once that achievement flashed across your screen you were home and dry.

Gearing a character for raiding was a predictable and straightforward task. Get a few bits and jump into the latest 5-mans, which were very easy and certainly achievable with PvP gear, as long as you were one of the classes that didn't do too badly from it. Preferably not a plate tank, then!

If you were adamant that cheaty PvP-based gearing wasn't for you, you could just run a few of the normals and earlier heroics, such as the Zul'roics or even the ones before, to get yourself geared to an acceptable level for the 4.3 heroics. What's more, your main could send your alts decent, current gear with their inevitable glut of valor points, and your justice points bought you the previous tier's gear.

Why the Cataclysm retrospective? As a reminder of how easy it was, in Cataclysm's twilight hours, to level and gear alts to a raid-ready level, or, for that matter, to a competitive PvP level. Quite apart from the ease, it was really the only thing left to do, after months upon months of Dragon Soul.

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Filed under: Analysis / Opinion, Cataclysm, Mists of Pandaria

Blood Sport: How to cultivate successful PvP attitudes

Every week, WoW Insider brings you Blood Sport for arena enthusiasts and The Art of War(craft) for fans of battlegrounds and world PvP. Want to crush your enemies, see them driven before you and hear the lamentation of their women? C. Christian Moore, multiple rank 1 Gladiator, examines the latest arena strategy, trends, compositions and more.

Today, we'll be discussing attitudes of successful PvPers. I find attitude a subject I find myself dwelling on frequently. I believe attitude is the quintessential ingredient in not only PvP success, but success in whatever we do. The important thing to remember is that we can change our attitudes, and we do it all the time.

Expect victory

Expecting to win puts you in the mindset to win. My football teammates always used to throw around a phrase that went something like: "Don't play to not lose; play to win." Other than the double negative, the phrase teaches us something very important about expectations and their effect on reality.

The placebo effect and Pygmalion effect have been demonstrated scientifically; expectations shape reality more than most of us give them credit for. In fact, speaking of scientific studies, the entire reason double-blind studies are performed is because of the observer-expectancy effect and its ability to influence the choice of others.

No doubt you've heard of self-fulfilling prophecies. Although these are usually spoken of in a negative light, we can use self-fulfilling prophecies for our benefit and success. If we make ourselves believe we can accomplish a goal, that goal becomes much more obtainable.

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Filed under: Analysis / Opinion, PvP, Blood Sport (Arena PvP)

Breakfast Topic: Oops, I've been acting like an elitist jerk

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

So there I was, fresh off a rant to a friend in Vent about what had just happened that night during what was appearing to be a common occurrence in our raids. I was frustrated (in my own defense, it was just one of those nights when nothing goes right, no matter how hard you try), and that's when it happened: The deep-down thoughts of ZOMG, how hard can this be, people?! spilled out into a diatribe on why I can't stand to run with the lot of them, since they "just don't get it and probably never will!" I named names. I pointed fingers. If there was a bridge to burn, I had brought along the dynamite for extra explosive-y goodness! I was good, they were bad, and I was there to prove it beyond a shadow of a doubt.

It was at that point I realized I had become the bane of every WoW player: the Elitist Jerk (OK, not the Elitist Jerks -- those guys and their forums are awesome). As soon as I had finished my speech, the notion of "it's lonely at the top" had a whole new meaning. Once I had out-classed my friends, they stopped being chatty with me in Vent. It was one lonely night after another. I missed them.

Elitism can strike at any time. The important thing is realizing how to harness, control and manipulate what you know into a vessel that can be used to help those around you become better at their own game.

My story ends well. Once I was able to use my powers for good, my old friends didn't hold a grudge. Besides, what's really important in the game for you? Is it the camaraderie of your friends or the satisfaction of being the best?

Filed under: Breakfast Topics, Guest Posts

Guest Post: Vetting puggers -- beyond GearScore and achievements

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

How can you tell a good raider from a bad raider?
  • GearScore? NO. Often times, people will rely on a numerical gear score, but this is not a good way to judge player quality. Very good players will have low gear scores when starting out, and very bad players who have been persistent or been carried can have very high scores. GearScore is not an indicator of goodness or badness; it's purely an indication of how much time and luck the person has had on that character.
  • Achievements? NO. Some group leaders request, "Link achievement, please," but this is not a good method, either. All this indicates is that the person was in the raid when the boss died. You don't know if they were No. 1 DPS or died three seconds into the fight, the same as they do during every fight they've ever been in.
So before you can determine how tell a good player from a bad player, you should understand what makes a "good player."

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Filed under: Raiding, Guest Posts

How not to apply to a guild

The Wordy Warrior covers a well-traveled subject in an interesting way in her latest post. We've already talked in-depth about how to get into a good raiding guild (and we've even covered some amazing guild applications), but straight from the trenches of guild leadership, Ariedan sends an open letter to anyone applying to her guild with, some might say, the wrong attitude.

Here's the thing: especially if you're applying to a progression guild, odds are that they don't need you. They're progressing just fine, and bringing you in just opens the door for more drama. It's a risk, and it's your job to convince them to take that risk, hopefully for the benefit of both. So if you show up to an application and don't take it seriously, and flip out when they question your background, and expect them to take you on without any proof you'd be valuable to them, don't be surprised when they laugh you right out of their forums.

We're probably preaching to the choir here -- if you're reading this site, you probably already have at least one clue, and are either in a guild you like that is not a raiding guild, or are in a progression guild that you got into because you were able to justify that risk. But if you're still having trouble figuring out how to get where you want to be, take WW's advice to heart: it's on you to justify your entry to the guild, it's not on them to put up with you.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Guilds, Odds and ends, Raiding, Bosses

All the World's a Stage: The inside layer


This installment of All the World's a Stage continues the discussion about the layers of roleplaying, still taking a break from the series of roleplaying guides about how to roleplay your race, class, and professions. Last week, we looked at how to interact with strangers in roleplaying environments, on "the surface layer."

So there you are -- you've got a character who is gregarious and gets into roleplaying groups relatively easily. Your character's way of interacting with others makes it easy for other people to recognize you as a roleplayer, and even encourages them to come out and roleplay with you, even if they're not that much into roleplaying themselves. You've followed some good advice about finding roleplayers -- maybe even joined an RP guild -- and you're meeting characters you think are interesting, and you really hope they think your character is interesting too.

But then something goes wrong and you feel that special RP feeling start slipping away. The people in your guild stop talking to you as much -- sometimes the whole guild atmosphere seems to go quiet and dull, and no matter what you say, nothing seems to get the actual spirit of roleplaying flowing again. You start to think maybe your interesting character quirks aren't all that good after all. You keep trying to think of new ones, but no matter how funny your accent or entertaining your antics, people just aren't getting into it like they used to.

The problem here isn't actually you -- it's an assumption that many roleplayers, even experienced ones, sometimes have when they are in new roleplaying situations. We take the burden of creating a roleplaying atmosphere too heavily upon ourselves, when actually what we need to do is not create the atmosphere, but nurture it. Questions are the key here -- if your character has a genuine interest in other people then he or she will be able to draw out the spirit of roleplaying in them, get them talking about themselves, and start having interesting interactions together.

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Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Guides, RP, All the World's a Stage (Roleplaying)

WoW Rookie (End of the Semester Edition): Dealing with difficult people

WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know.

I apologize for the late article. Being finals week and all, things get pretty hectic for a lot of us. You will appreciate that I'm writing as my students are busily completing their final exam.

As in life sometimes in World of Warcraft we come across unpleasant or stubborn people that challenge us. Whether it's in Guilds, PUGs, or just the environment, at some point someone will get on your nerves. Thanks to the perceived anonymity of the internet, people feel they can be much more brazen and offensive then they ordinarily would. I'm not asking you to let violations slide, but try to be mature about the situation. Let's talk about how to deal with difficult situations.

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Filed under: Analysis / Opinion, Tips, Virtual selves, Blizzard, WoW Rookie

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