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Posts with tag auchindoun

Warlords of Draenor: Official Draenor dungeon previews

If you've been wondering about the various new dungeons we'll be seeing in Warlords of Draenor, prepare to have your questions clarified. Earlier this week, Blizzard posted an official preview of all the dungeons introduced in the next expansion, including the revamp of Upper Blackrock Spire. The previews do a great job of giving an idea of what we'll be seeing in the dungeon without actually giving away any potential storyline spoilers -- just a brief overview of why the dungeons are there. There isn't even a boss list that tells you who you'll be seeing, which is nice for those wanting a little information without giving everything away.

More importantly, each dungeon includes a short piece of commentary by one of the many artists and designers involved in bringing it to life. Each bit of commentary goes over one particular feature or design element of the dungeon and how it was brought to life. We don't usually see the behind-the-scenes for the dungeons we run, and it's cool to see some of the crew involved in dungeon design being given the opportunity to talk about their work. And even if you've already been playing through the dungeons in the beta, there's still information here that you can't get just from running it in game.

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Filed under: News items, Warlords of Draenor

Breakfast Topic: Old school questing

Mankrik's Wife
In the WoD beta, if you choose to put a Barn on the first available medium plot in your Garrison, as I did circa level 92, you immediately receive a quest from the NPCs there to head to Nagrand and trap an animal. So off I went, west out of Shadowmoon Valley, through Taladar and toward Nagrand, seeking my quarry. This was a mistake. All roads in Taladar lead to Shattrath, and Shattrath is under siege by both level 100 Iron Horde soldiers and demons of the Shadow Council. If you try to run south around Shattrath, you'll end up in Auchindoun, also overrun by Shadow Council demons and a load of other nasties who are way above level 92. Once you've finally made it into Nagrand, you'll discover that it's a level 98-100 zone. Oops.

After many deaths in Nagrand, I finally managed to successfully trap a clefthoof and returned, bruised, battered, but at least triumphant, to my Garrison, where I vowed never to set foot in Nagrand again for at least another five levels, Barn resources be damned. Upon reciting my tale of woe to sympathetic colleague Liz Harper--who went through the same thing when she too chose to put a Barn in her Garrison--I realized that I felt almost like I was picking up my swim form quest in Moonglade as a level 16 night elf druid, only to find that half of the amulet I needed was off the coast of Westfall. I had the same sense of apprehension about the unknown zones I had to head through, frustration when I found I wasn't quite up to the task, and eventual elation as I managed to finish the quest anyway. I thought, "Would I want this kind of questing experience to be a regular WoW feature again?" Is the fist-pumping moment of triumph worth the reckless blundering through two zones full of red-leveled, hostile mobs? Honestly, I'm not sure. What about you? Would you be eager to rise to the challenge, or frustrated to be handed a task so far beyond your current means? How old-school do you want to go?

Filed under: Breakfast Topics

Warlords of Draenor: New maps of Auchindoun and Talador

As the Alpha continues apace, we're starting to see more details - like these maps of the upcoming Auchindoun dungeon and the Talador zone, up on Wowhead now. alongside this list of new items which reference the zone. Since Talador corresponds to the Terokkar Forest zone from The Burning Crusade, it's not surprising to see Shattrath and Auchindoun on it - but what is interesting is to see the city of Telmor (destroyed by the old Horde in our history) make its first in-game appearance. Since Telmor is the city where a young Durotan and Orgrim Doomhammer were taken after being rescued from an ogre patrol as well as the place hidden by Leafshadow, one of the Ata'mal Crystals, its appearance on the map is pretty important in terms of what it hints about the zone.

It's pretty interesting to see both Fort Wrynn and Vol'jin's Pride on the map as well. Both settlements are suspiciously close together considering the recent hostilities - a sign that relations between the two factions have improved? Or simply a case of real estate being limited? Old familiar names like Tuurem and the Tomb of Lights are present as well. We're definitely getting a sense of the zone and I'm looking forward to unraveling the story of the place.

Filed under: Analysis / Opinion, News items, Lore, Warlords of Draenor

Know Your Lore: Draenor, as the draenei saw


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The draenei were barely a part of Draenor - despite naming it, they lived there barely a few hundred years before (in our history) the rise of the Horde ended their respite from thousands of years of fear and endless retreat across the universe. Draenor (Exile's Refuge, in the language of the draenei) ended up as a cruel, mocking joke of a name, for there was no refuge to be found there. In our history, barely a tenth of their people survived the orcs to escape to Azeroth.

Now a new history unfolds, a new day dawns, and we can follow where it leads. A new Draenor, one where the battle between orc and draenei has yet to be decided. But what do we know of the draenei on Draenor? Where did they live, how did they live? What were their settlements, what was their culture like? What, in other words, are we being given the chance to save? We can look at what we know from our trip to Outland and what we've been told.

We don't know the name for every old draenei settlement that existed on Draenor. There were quite a few of them, many of which only endured in the time of Outland's appearance in The Burning Crusade as ruins, and sometimes these ruins were renamed by their occupiers. Sites such as Eclipse Point in Shadowmoon Valley were once thriving draenei settlements - now even their names are lost. Until we make the trip through to the Draenor of Warlords, however, all we can do is examine what's left, and surmise based on it.

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Filed under: The Burning Crusade, Lore, Know your Lore, Warlords of Draenor

Next wave of Connected Realms announced

Next set of Connected Realms announced
Following Monday's successful connections, the next wave of realms to be added to the Connected Realms feature have just been announced. While Community Manager Nethaera had the names of the realms available for players, as of yet there still isn't a fixed date for the realm connections to take place. However, given the faster turnaround that we've been experiencing, players may see these connections happen sooner than one would think.

Nethaera
As a part of our ongoing Connected Realms implementation, we will be connecting additional realms as listed below. We don't have a specific date yet on when these connections will occur, but we'll provide another update once we do. Please be aware that as a part of the connection process realm times may change to match each other.

Next Realm Connections:

Dethecus and Detheroc
Auchindoun and Laughing Skull
Hakkar and Aegwynn
Rivendare and Firetree
Dunemaul and Bloodscalp/ Maiev/Boulderfist

We're currently evaluating further realm connections and will provide updates as they're available. For more information on Connected Realms, please read the preview blog post here.


It looks like the Maiev/Bloodscalp/Boulderfist triad can expect another addition to their happy little family with Dunemaul. In addition, Hakkar will join Aegwynn, which was connected to Gurubashi last week. If you're a player on one of the realms slated for connection, you might want to keep an eye on the official thread for future updates.

Filed under: Realm Status, Blizzard, News items

Know Your Lore, TFH edition: The true battle between Light and Darkness

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Even now, the true battle between the forces of Light and Darkness approaches. We will all be called to join, and in the face of this conflict, all mortal suffering will be meaningless.
Cataclysm is an expansion about the struggle to stop the end of the world and the struggle between Horde and Alliance. But in the 1-to-60 zone revamps, there are fascinating little bits of lore to be discovered. Most of these involve the Alliance/Horde conflict, but every now and again, you'll find a quest chain that leaves more questions than answers, more mystery than resolution.

One of these chains begins for Alliance players in the Swamp of Sorrows, and it seems to be harmless enough. A Broken draenei named Magtoor is on his deathbed, and Anchorite Avuun is desperately looking for a cure. In Magtoor's final moments, Prophet Velen appears and returns Magtoor to the embrace of the Light with a little speech, including the quote above. The quest chain is fairly straightforward ... until we start picking at the potential meanings of that phrase.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: Intermezzo Part Two - The Alliance Strikes Back


Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore.

Last week, we covered the events after the end of the Second War, when Ner'zhul and Teron Gorefiend led an attack on the Azerothian nations which held artifacts the former elder shaman believed he could use to open new portals on Draenor. These portals would be the salvation of the orcs who were doomed to a slow death as fel corruption slowly consumed the land.

In response to the Horde of Draenor's attacks (led by Gorefiend, Kilrogg Deadeye and Kargath Bladefist) and their theft of artifacts like the Book of Medivh and Eye of Dalaran, King Terenas Menethil ordered Turalyon and Khadgar to lead an expedition beyond the Dark Portal itself to determine what the Horde had planned.

This week, the Alliance Expedition takes the fight to the Horde, and we once again remind you that if you played through these events in WCII, things may have changed in the lore since. Please bear with us as we reconstruct the events surrounding the Alliance Expedition to Draenor. The Sons of Lothar against the Horde of Draenor.

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Filed under: Know your Lore

Free character migrations for select realms

As of yesterday afternoon and lasting through January 28th at 2:00 PM PST, a number of free realm transfers have opened up in the US in an attempt to repair some harsh population imbalance. Bornakk does warn, however, that if they fulfill the transfer quota before January 28th, they will end transfers early so they don't end up in the exact same situation on opposite ends. If any of the below transfer offers suit your fancy, get it done before it's too late.

What's interesting is that in a few of these instances, they're only extended the offer to Horde players. These servers include Illidan, Mal'Ganis, and Warsong. Considering Mal'Ganis is home to the infamous Goon Squad, this isn't the most surprising thing in the world. Interesting, yes. Surprising? Not in the slightest.

For further information on the available transfers, hit the forum thread. You can also check out the source and destination realms behind the cut below.

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Filed under: Realm News, Realm Status

Retaliation battlegroup down again

For the second Tuesday in a row around the same time (9:00-9:30 pm EST-ish), the US Retaliation battlegroup has crashed. Blizzard has confirmed that it's performing urgent maintenance on the hardware of the affected realms, and they'll provide an update at 11:00 PM EST/8:00 PM PST. Hmmm. Makes you wonder if whatever caused last week's crash was accidentally rolled back during server maintenance earlier today.

The following are the affected realms:


Area 52, Auchindoun, Azuremyst, Blade's Edge, Blood Furnace, Coilfang, Dawnbringer, Exodar, Fizzcrank, Galakrond, Ghostlands, Grizzly Hills, Shattered Halls, Terokkar, The Scryers, The Underbog, Velen, and Zangarmarsh.
My guild's on Retaliation and has consequently found itself without something to raid for the second Tuesday running. Last week their solution was to take off to Mug'thol and do a level 1 Hogger raid, complete with designated tanks and healers, damage meters, and -- to top things off -- a bonafide ninja looter of the Malachite drop. Our server might be down, but our hallowed traditions remain.

Filed under: Realm News, Realm Status, News items

Lichborne: Things to do in Azeroth when you're dead and level 80


Welcome to Lichborne, the Death Knight column. Yes, that is yours truly in the above picture, and yes, fellow Alliance Death Knights, you can be jealous.

So here you are, a new level 80 Death Knight. You've made your triumphant return to Ebon Hold to train your level 80 skills and hearthed back to Dalaran, and now you're hanging out in front of the bank on your favorite mount. And you have no idea what to do next. No worries, here's a list of goals that should answer that eternal question (eternal in this case being the time to the next expansion), "I'm level 80. Now What?"

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Filed under: Items, Analysis / Opinion, Instances, Factions, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Ask a Lore Nerd: And two stealthed rogues

Real rogues use daggers
Welcome to Ask a Lore Nerd, where each week Alex Ziebart answers your quests about the lore in the World of Warcraft. If you have any questions, no matter how big or small they might be, ask them in the comments section below and we'll try to answer it in a future edition.

We'll start off with Cole's write-in question...

Why can Rogues use Maces but not Axes? What's so sneaky about hammers but not about edged blades of death?

Well, this is likely more game mechanics than anything. They need to split up which weapons can be used by what classes evenly, or you get a severe loot imbalance. If you want to justify it in-character, maces are really, really good at stopping your opponent, rendering them unable to fight back, or fight ever again. A cut leaves a scar, a shattered bone leaves a cripple.

The Mace Spec that everyone hated so much in PvP? That's pretty much how it goes with maces in real life. You thonk someone on the head, and they're out of it. I could see a Rogue playing dirty like that. Coming up from behind, cracking someone over the head, then swinging low and shattering the next guy's kneecap.

Why can't they use axes? Probably no compelling reason besides game balance, though I'm sure they would be harder to use in a Rogue-y fashion than swords, daggers or hammers. Axes are probably the most unforgiving of all of the bladed weapons. You want a hard swing, not so much an elegant stroke, a well-placed shiv, or a busted joint. Axes tend to be more about being heavy and using momentum to cut, rather than sharp edges. Not always, but that's their tendency. Maybe they weren't graceful enough to make the cut*? Who knows.

Eternauta asked...

Why did they retcon the Draenei lore from WCIII to WoW BC? What was wrong with the original lore (ugly, thin, primitive Draenei).

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Filed under: Rogue, Analysis / Opinion, Draenei, Lore, Ask a Lore Nerd

Free EU character transfer destinations revealed

Toward the end of August, European CM Vaneras had announced the closure of a few English-speaking EU servers due to the great success of their Russian localization, with a note that destination realms for free character transfers would be announced later on. Later on is, apparently, last night. Thundgot has posted the destination realms, and each set includes one that is part of the same battlegroup as the realm of origin.
  • From Molten Core you can transfer to Burning Steppes*, Deathwing, Dentarg
  • From Shadowmoon you can transfer to Boulderfist, Spinebreaker*, Xavius
  • From Stonemaul you can transfer to Ahn'Qiraj, Burning Blade, Jaedenar*
  • From Warsong you can transfer to Auchindoun, Bladefist*, Haomarush
If you call one of the four closing realms home, I strongly recommend you go research your options and choose your destination while you still can. If you haven't moved yourself somewhere by the time their nebulous deadline (post-patch 3.0.2) hits, you'll have your destination chosen for you when the realms are ultimately brought down. Make sure you end up somewhere you'll like.

Filed under: Realm News, Blizzard, Forums

Breakfast Topic: Where have you taken your orphan?

Ok, admit it. Dornaa and Salandria are pretty cute. They say the darndest things and they are so tiny and they are like little bundles of irrepressible energy and now I want kids of my own, damn it. But seriously, If you're like me, you've probably kept your orphan whistle a little longer than you had to and took your orphan around a few extra places.

Auchindoun? The Dark Portal? Pff, c'mon kid. I'll show you some real fun. How about Karazhan? That was actually a lot of fun, although fighting Prince Malchezaar was sort of creepy, since Dornaa was staring at me through the whole fight as I stood with my back against the wall, tanking him. She looked sort of accusing. You don't suppose Mal was her dear uncle before the whole Eredar corruption thing, maybe? Unfortunately, I don't think you're allowed to take your orphan into the arenas, but I may have to take her for a tour of scenic Alterac Valley before the whistle disappears.

Seriously, I don't care how awesome Willy is, I just want to adopt Dornaa and keep her forever. She can keep Archmage Vargoth company on all my boss kills.

I know I'm not the only one who's done this. Orphan tours are probably some of the most random fun you can have in World of Warcraft with an annual event, I think. Where have you taken your orphan?

Filed under: Events, Breakfast Topics, Quests

Dornaa's Day: A journey for the Shattrath City Children's Day Alliance quests in pictures

Robin Torres has already described her day with Salandria, the Horde ophan from Shattrath Cty for the Children's Week festivities, but don't think that the Alliance gets left out. We get to escort an orphan of our own, Dornaa the Draenei. Check out the gallery below for my experiences travelling the worlds with this delightful little girl.

I'm already missing poor Dornaa, and I can't wait to travel with her again next Children's Week (even if the nearly free Lower City reputation from these quests won't mean much then with WoTLK out), and hear what she gets up to in the future. Keep writing to your big brother, Dornaa!

Filed under: Alliance, Events, Quests, Draenei, Lore, Guides, RP, NPCs, Galleries

Know Your Lore: Auchindoun

Auchindoun is very much hit-or-miss on its lore, in my opinion. Some aspects of it are very cool, and others are quite... lacking. This is one area in which the retcons and alterations that accompanied The Burning Crusade are very apparent. The end result gave a proper 'feel' to the environment, but makes its history a little befuddling.

The city of Auchindoun was founded as a City of the Dead by the Draenei. It was a burial place for their fallen brethren, beginning the remains of D'ore, a Naaru who had been killed in the crash of Oshu'gun. It remained this way for some time, a beautiful(though macabre) mausoleum in the heart of Terokkar Forest, second only to the Shadowmoon Valley of old and its blessed Temple of Karabor in the hearts of the Draenei of Outland.

Unfortunately, all good things must come to an end. During the rise of the First Horde, the Bleeding Hollow Clan of Orcs laid siege to the City of the Dead, much like what happened to the Temple of Karabor(now known as the Black Temple). The Bleeding Hollow turned Auchindoun from holy ground to a fortress. The Bleeding Hollow defiled the grounds of Auchindoun quite thoroughly themselves, and this was only made worse by their ceaseless attacks on the Alliance Expedition which had worked so diligently to force the Orcish Hordes from Azeroth. The expedition, with Turalyon, Alleria Windrunner, Khadgar, Kurdran Wildhammer and Danath Trollbane at the helm, took the fight to the Bleeding Hollow rather than allow themselves to be hassled. The Alliance Expedition took their turn to lay siege to Auchindoun. The Bleeding Hollow did not last long within their fortress.

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Filed under: The Burning Crusade, Lore, Know your Lore

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