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Posts with tag auction-house-ui

Gold Capped: What we didn't learn at BlizzCon

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or by making him a festive fall cookie platter.

Honest, guys, I tried my best. I was there at BlizzCon 2011. I got up and in line at the Q&A panels, determined to ask the Blizzard development team questions about the game's economy.

Ultimately, I was foiled by a bunch of dudes who wasted our time offering shout-outs to their guild (and by my own poor planning of not getting in line two hours before the panel started). But I digress. The fact of the matter is that there's a lot of stuff wrong with the World of Warcraft economy and Auction House. Issues that need to be addressed in the next expansion to promote a fair and level playing field, something WoW has lacked ... well, something the game has lacked for years.

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Filed under: Economy, BlizzCon, Gold Capped, Mists of Pandaria

Gold Capped: Auction house addon list

Every enterprising entrepreneur needs tools to manage their business. These tools will help us overcome the inherent inefficiency of the default UI. The new interface changes coming in patch 3.3.3 will solve some problems (mostly for posting en masse) but will not help us with other parts of the equation.


The first thing you'll need is something that will let you manage auctions. I use different addons for different businesses:

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Filed under: Gold Capped

Big surprises in Patch 2.3 on the PTR

Many of the Patch 2.3 changes were pre-announced over the last two weeks by Blizzard. But today when the patch hit the Test server, many additional changes were discovered. And some of them are very interesting.

A new Expertise Skill has shown up in the notes. Based on the description given the meat of it seems to be that Weapon Skill Rating is out and Expertise Skill Rating is in. Weapon Skill Rating on an item used to decrease your chance to miss, increase your chance to crit and decrease your opponents chance to block, parry or dodge. Now that's been eliminated in favor of this new stat that simply reduces the chance for your attacks to be parried or dodged.

It looks like you're losing out, but the effects of Weapon Skill Rating were small (0.04% per point) where as the Expertise Skill rating has more impact (0.25% per point.) How this affects your overall dps I leave to the mathemagicians.

Weapon Skill Ratings on ranged items have not been replaced with Expertise Skill, but with additional +crit and/or +hit. Check individual items for exact changes. Also, some talents haven been altered to accommodate this new skill but what those talents are and how they were changed isn't clear yet.

Details have finally surfaced about the Guild Bank. We knew there were going to be 6 tabs and some permissions and a tracking function for transactions, but now we know the specifics. The 6 tabs will each contain 98 item slots for a total of 588 slots. Permissions to view, deposit and withdraw can be changed for every tab. Also every tab will show the last fifty transactions. So new recruits can't raid the good stuff.

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Filed under: Leatherworking, Patches, News items, Leveling

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