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Posts with tag auction-house

WoW Archivist: A Glyphmas story

Scrolls of glyphs
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Professions in Warlords of Draenor feel completely different than at any other era in WoW. Creating powerful items is no longer a matter of farming, luck, or gold. Instead, we have to produce their key ingredients via garrison work orders. Leveling crafting professions is no longer about creating a bunch of useless items that we instantly vendor or disenchant, and reaching max level is now a slow burn instead of a quick grind. This is the first expansion where I haven't hit max level on all my professions within the first week or two.

The profession that has changed the most is the most recent: Wrath of the Lich King's inscription, added in 2008. Even the interface changed: the glyph window was originally part of the spellbook UI, not the talent pane. Because of those changes, for a few very special weeks, inscription transformed the financial futures of countless WoW players. I was one of them. We called it Glyphmas, and it was magical.

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Filed under: WoW Archivist

The Undermine Journal returns

Undermine Journal header
Back in July, we reported on the sad news that The Undermine Journal, long a staple resource for WoW's Auction House enthusiasts, was closing down. In their corresponding blog post, they did mention that if they were working on an Undermine Journal 2.0, and hoped to have it up and running eventually. That eventuality became reality earlier this week, when The Undermine Journal reopened it's doors. The new site is still a work in progress--there's no EU support yet, for example--but they plan on having that ready to go by the time patch 6.0 arrives, so never fear.

I'm sure that news of The Undermine Journal's rebirth will be happily received by many, and may all of your auctions always be profitable. Welcome back!

Filed under: News items

Warlords of Draenor: Warspear and Stormshield

In Warlords of Draenor, the island of Ashran isn't just home to a potential paradise for world PvP -- it's also the location of both Alliance and Horde faction hub cities. City may be too strong of a word, however -- the two areas are more like souped up bases of operation than proper capital cities like Shattrath or Dalaran. Less giant city, more stronghold -- and slightly more spread out than the garishly charming Shrines in Mists of Pandaria -- both Warspear and Stormshield are meant to be not necessarily a home away from home, but a centrally located area for commerce and trade.

Each stronghold contains portals to every capital city for your respective faction, as well as profession outposts, an auction house, an inn, and a hub of activity for the nearby PvP action in Ashran. In a way, it's kind of nice that the action is nearby. Shattrath was a fun hub city, but it was nowhere near Halaa. Dalaran was great, but having to hop a portal to get to Wintergrasp was never the most elegant solution for players that wanted to duke it out with other players. Still, one of the major concerns for players is simply the strongholds themselves, and their proximity to areas that some people might not want to partake in. So what are these strongholds really like?

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Filed under: Warlords of Draenor

You ask the impossible: Finding classic world-drop recipes

I've been running a Challenge Modes 101 series recently to help players who are scrambling to get their transmog sets, mounts, and titles before the axe falls, and our commenter Drewbob pointed something out that I hadn't considered. The use of Invisibility Potions is a key part of the strategy for gold timers, but the recipe is a world drop in classic Azeroth. If you weren't lucky enough to get a drop while leveling, or buy it when it was more commonly available on the auction house, you may find it very difficult to get these days. You can't really farm for it, and on smaller servers, you've got to wonder if it's ever available at all. I bought my Invisibility Potion recipe back during Burning Crusade, and now that Drewbob's mentioned the sheer difficulty of finding it these days, I'm so grateful that I was always too lazy to switch professions.

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Filed under: Analysis / Opinion

The Undermine Journal to close

Sad priest
There is sad news in the WoW community today. The longtime, invaluable auction house resource The Undermine Journal will be closing its doors at the end of July. The Journal cites ballooning server hosting costs as the culprit, and they just can't keep up. Since 2010, The Undermine Journal has been the place to go if you wanted to stay on top of auction house pricing--particularly for comparisons across different servers. The loss of this site is huge blow WoW players as a whole, but particularly for those who make a dedicated hobby out of playing the auction house.

There does remain some hope for The Journal's future, however. If they can find a new server host, it's possible that a revamped Undermine Journal will make an appearance in time for Warlords of Draenor. However, in their news announcement, they caution that if the expansion's launch comes and goes without The Undermine Journal's reappearance, it will likely be gone for good. They will do their best to keep a webpage in place in order to deliver updates on the situation.

From those of us at WoW Insider, we'd like to thank Erorus, the creator behind The Undermine Journal, for all his hard work and dedication to maintaining such a wonderful resource. We hope The Undermine Journal's absence is just a hiatus, but either way, we'll see you at Realm Pop.

Filed under: News items

WoW Archivist: Beta surprises

Death knights bomb the plaguelands
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Last week, we launched into the newest beta in WoW's history -- its sixth! -- for Warlords of Draenor. It's an exciting time for the game. Every beta has its surprises, good and bad. New things that were never announced. Prior announcements that changed unexpectedly. We've already had a number of surprises in the Warlords beta: the faction hub shift to Ashran, cross-faction auctions, and the removal of guild leveling.

Beta is just ramping up. We are sure to encounter more than one surprise over the next few months as we test the Draenor experience and gear up for the expansion's launch. Let's take a look back at the previous five betas and examine some of the twists that greeted testers -- and often shocked the WoW community. Caveat: I'm excluding storyline surprises.

The original beta

In 2003 and early 2004, players didn't really know what to expect from a World of Warcraft MMO. Blizzard, after all, had never made one before. Most of the original beta served up surprise after surprise. Yet, a few stand out.

Tired heroes. Patch 0.6 introduced the first incarnation of the rest system. Today it is simply a bonus for players who don't have time to log in every day. The original version was more like the Chinese government's "anti-obsession measures": it punished you for playing too long. The system looked like this:
  • Well rested gave 200% of the XP from a mob kill
  • Rested gave between 100% and 200% XP
  • Normal gave 100% XP
  • Fatigued gave 50% XP
  • Exhausted gave 25% XP
Your hero needed a good night's rest -- a full eight hours at an inn -- to go from exhausted to normal.

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Filed under: The Burning Crusade, Wrath of the Lich King, WoW Archivist

Dark Shaman pull from anywhere

My Horde guild recently discovered something interesting about the Dark Shaman encounter, as you can see detailed in the video above. This interesting something is the fact that the Dark Shaman will, in fact, teleport to wherever you pull them from--including the roof of the Orgrimmar auction house. This could be a little challenging in a fight where positioning is actually quite important. Oops!

Filed under: Humor, Raiding

The players and the auction house

auction house
Like many, if not most, players, I regularly use the auction house to buy and sell items that I need or want in WoW. And, like many players, I regularly experience frustration in doing so -- either I can't find what I want and/or it's exorbitantly expensive, or I can't sell what I'm trying to get rid of! I'm not sure which scenario I'd rank as more annoying -- not being able to buy what I want versus not being able to sell what I want -- but I find the latter to be exasperating in a particular way, especially if I know that what I'm selling is something useful.

I admit it: I get really frustrated when things I want to sell don't sell. Relisting is annoying, and if I'm trying to sell an item, it's because I neither need nor want it, so carrying it around isn't something I feel inclined to do. Part of it is wanting to make gold -- who doesn't, after all -- but in addition, those bag slots are space I need for other things that I don't want to sell, like transmog gear. Hence, I am forced to admit that I can sometimes be one of the people that player Kidja complains about in this forum post. If I can't get a buyer on the AH for something at the price I think it deserves, I will sell it for as under-market as I dare simply to get the goods moving.

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Filed under: Analysis / Opinion

Gold Capped: Sha Crystals are about to get a lot cheaper

WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail!

I hope you don't have too many Sha Crystals saved up for this upcoming patch. The 5.4 PTR has new epic craftable PvP gear on it which will likely disenchant into them, and some of these pieces will take very few materials. Six Bolts of Windwool Cloth, for example, will make you a nice disenchantable purple cape. The Sha Crystal from this can be turned into two Ethereal Shards, each of which can make three Mysterious Essences.

Right now, the vast majority of enchanting materials are made through disenchanting gear crafted by tailoring or jewelcrafting. Jewelcrafters turn green quality gems into rings and amulets which DE into a lot of dust and a few essences. Tailors make blue PvP gear that disenchants into shards. Sha Crystals are only made on the daily cooldown that enchanters get, or through disenchanting epic gear obtained in other ways than crafting. Patch 5.4 will change everything. These methods will still work, but it'll get you more materials per bolt of cloth if you use the new recipes. Each purple Crystal will be able to be broken down into two blue Shards, which can be broken down into 6 green Essences. This new way will make more enchanting materials per cloth than the existing ways.

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Filed under: Economy, Gold Capped

Gold Capped: How to handle undercutters

gold capped
WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail!

I hear this all the time: "Every time I post anything, someone undercuts me within minutes." Luckily, there's a relatively simple solution to dealing with undercutters: ignore them. You don't ignore them hoping they go away, you ignore them because they aren't actually going to prevent you from selling your auctions.

Think back to the last time you bought something from the Auction House; let's say an enchant. You search for the best enchant you can put onto the gear. If the lowest price is affordable, you buy it. If it feels too expensive (compared to what you've paid before or what you know the materials cost), you might buy the mats and ask friends or trade chat for someone to make it for you. You might instead look at the second best enchant for the gear if it's something you won't be wearing for long or you're not expected to always use best-in-slot enchants.

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Filed under: Economy, Gold Capped, Mists of Pandaria

Gold Capped: Never scan the Auction House again

Gold Capped Never scan the Auction House again DNP
WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail!

Have you ever scanned the Auction House with TradeSkillMaster (the best auction management addon, well worth the trouble of learning) and not gotten a complete scan? Maybe you see an error message and your crafting window starts displaying unknown materials prices, even though you can see the prices right front of you when you search? This is a bug that affects anyone on a realm with a lot of auctions (more than 42554, according to the TSM error message). In essence, the GetAll scan that's used to grab a dump of the AH in a few seconds can be incomplete if there are a lot of auctions.

As far as I know, the traditional scans are immune to this, but they take a lot more time; like 20 minutes instead of 20 seconds. Even if the scans work perfectly on your realm, scanning is still an extra step that you have to do every time you want to update the prices before you queue up your crafting list. Luckily, there's a way you can get up to date price information without ever having to scan the AH again.

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Filed under: Economy, Add-Ons, Gold Capped, Mists of Pandaria

Proceeds from Diablo III auction house exploit to be donated to charity

Diablo logo
At this point we all should be pretty familiar with what happened in Diablo III with the release of patch 1.0.8. The patch contained a bug in the way the auction house functioned that allowed for people to make lots and lots of gold - far more than they were intended to. The bug was fixed very quickly, but for the last few weeks Blizzard's been busy auditing both their code and the accounts of the players who exploited the bug. Late Friday evening, John Hight, the production manager for Diablo III, put up a post on the Diablo forums explaining in detail both what happened and what Blizzard has been doing about it.

The actions taken seem fairly straightforward and sensible - Blizzard has evaluated the necessary code to check for any other potential weaknesses, and they have either banned or rolled back the accounts of players who abused the bug's existence. That seems pretty typical. But, what's nicest to read is the fact that Blizzard is taking any real money generated by these auction house transactions - including their own transaction fees - and donating them to Children's Miracle Network Hospitals. We have no idea as of yet what that amount might be, but it's certainly a nice gesture.

The full blue post is after the break.

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Filed under: Blizzard, News items, Diablo 3

Diablo 3 bug sees trillions in gold duping, auction houses shutdown

Sure, we all like gold. But even the most gold hungry among us can see the problem with a bug that allowed players to accumulate trillions of in-game currency, which is exactly what happened with Diablo III's patch 1.0.8. As a result, the game's Auction House was taken down, and Blizzard is still debating what actions to take to correct the issue, but Lylirra posts on the official forums that roll backs won't be necessary.

Lylirra - Auction Houses Temporarily Offline -- Update
12:00 a.m. PDT: At this time (and after careful consideration), we've decided to not move forward with rolling back the servers. We feel that this is the best course of action given the nature of the dupe, how relatively few players used it, and the fact that its effects were fairly limited within the region. We've been able to successfully identify players who duplicated gold by using this specific bug, and are focusing on these accounts to make corrections. While this is a time-consuming and very detailed process, we believe it's the most appropriate choice given the circumstances. We know that some of you may disagree, but we feel that performing a full roll back would impact the community in an even greater way, as it would require significant downtime as well as revert the progress legitimate players have made since patch 1.0.8 was released this morning.

I know it would be a pretty big blow to lose character levels or gear acquired legitimately, so if they can go after the actual accounts that used the exploit and remove just their duplicated gold, that seems like the best option to me.

Filed under: Analysis / Opinion, Blizzard, Economy, Account Security, Diablo 3

Breakfast Topic: What is your Auction House money maker?

What is your AH money maker
Lisa Poisso recently asked if player-made gear had become irrelevant. Many of the near 200 responses said yes. But The Godmother over at ALT:ernative disagrees. The 496 epic crafted gear market is alive and well on her server. She is making a healthy profit listing her creations on the Auction House.

A jewelcrafter, an alchemist and a scribe are my high level characters, so I can't make high end gear. But my pockets are overflowing from the profits I make selling green drops from questing. While I've been able to sell uncommon gear throughout leveling my pandaren monk, the armor that has dropped while in the 80s has been particularly lucrative. In general, the weapons aren't worth spending the inordinately expensive deposit to list, but most of my other green drops are selling after one or two listings. I can make some profits from my gems, potions and glyphs, but nothing compares to the uncommon gear market on my low pop server.

Now, I know people are reticent to give away their top money-making secrets. But there are enough servers with varying economies to make it relatively safe to reveal the items that make money for you. What works on your server may not work on another realm type or level of population. But I can still see where you may not want to risk it.

Yet I'm asking just the same. What is your big money maker on the Auction House? Does it vary according to what days of the week you list it? If you don't want to reveal your secret, at least tell us if you have a big money maker or if you're finding it hard to sell things you used to be able to sell.

Filed under: Breakfast Topics

Gold Capped: How to make cheaper Enchanting materials

WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make gold on the Auction House. Check out Basil's gold making podcast, Call To Auction, and email Basil with your questions, comments, or hate mail!

One awesome side effect of the latest patch's new PvP gear is a way to make Enchanting materials much more cheaply. Since all the new gear is iLvl 458 blues, they disenchant into an Ethereal Shard. Sometimes two of them, although that is probably from the guild perk. By far, the most popular profession to use to craft this type of gear for disenchanting is Tailoring. Windwool Cloth is cheap and plentiful, and 20 of them make a single Crafted Dreadful Gladiator's piece that can be DEed.

The best pieces to make are the ones that take 4 Bolts of Windwool Cloth: After these, the materials start going up. That doesn't mean you can't use them, just that you'll have to live with a higher cost than all your competitors.

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Filed under: Economy, Gold Capped, Mists of Pandaria

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