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Posts with tag auriaya

Shifting Perspectives: Leveling 51-60



Every week, Shifting Perspectives examines issues affecting Druids and those who group with them. This week, we haul ourselves to Outland and are shocked to discover that +spellpower sometimes comes on leather.


The above video is the result of an idle question I was asked recently by a friend: "So how much damage would you guys do in caster form meleeing?" I started to answer and then realized I had no idea. The notion of actually hitting something with a weapon is utterly foreign to the class. We have claws and a can of celestial pain for that nonsense if provoked, but still, the question was pretty interesting, particularly because after seeing Prinnygod's comment from last week I started to wonder about all the different ways you could level as a Druid if you deliberately avoided Cat and Moonkin. Sure, you'd be a gibbering wreck at the level cap, but that's beside the point. Blizzard once had a talent called Weapon Balance in the Balance tree that improved our melee damage with weapons by 10% -- they were expecting us to hit things. I wondered how that would have worked out if Druid talent trees had never been overhauled.

So I took my main to the mobs outside the Argent Tournament and smacked stuff while running a stopwatch. What you'll see here is a level 79 Frostbrood Whelp with 12,600 health which took me 34.4 seconds to kill, with two global cooldowns devoted to casting a Rejuvenation and then a Lifebloom. I'm currently on a Feral (Bear) spec and thus wearing gear that does help one's melee damage, mind you, but that still works out to a godawful 366.28 DPS. The moral of our little story can be found at the end of the video. Master of Arms is going to be a real trip.

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Filed under: Druid, Analysis / Opinion, Features, Leveling, Guides, (Druid) Shifting Perspectives

The Queue: The roof, the roof


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I've received a load of e-mails, tweets, whispers, and whatever else since Eliah posted this past weekend's WRUP. Yes, my garage burned down. No, nobody was hurt. No, the house didn't burn down, the siding just melted a little. No, that wasn't my car, it was my neighbor's car. Yes, my office has smelled like someone barbequeing since it happened and I can't get the smell to go away. I appreciate the concern, guys. You are all awesome. I guess I should pick a relevant Song of the Day, huh? How about Billy Joel's We Didn't Start the Fire?

Jack Spicer asked...


"With each expansion Blizzard seems to be bringing underused talent specs around and making them highly desirable. In TBC, it seemed to be Feral Druids, Prot Pallies, Shadow Priests and BM Hunters. In Wrath, they really brought up Survival Hunters and Retribution Pallies.

But I'm curious. From a PvE perspective, which talent trees are still universally lacking and laughable?"

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Filed under: Analysis / Opinion, The Queue

The Light and How to Swing It: Retribution tips and tricks in Ulduar


I know, it's another Retribution post, but since we got hit with the nerf bat again (ever so slightly) I decided to devote one last column to the spec before I rotate back to Protection. Besides, my past month or so has been spent raiding Ulduar as Retribution (with the first few forays as Holy) so I think that's what I'll talk about for now. Rather than talk about specific boss strategies, we'll talk about the little things we can do to perform at our best in Ulduar.

Flame Leviathan
First up is Flame Leviathan. Obviously, none of the usual strategies will apply here but one key point players should remember is that the vehicles scale with gear. This means having to prepare an outfit set optimized for the encounter. One thing to note about vehicle scaling is that it doesn't look at stats, just iLevel. Optimizing a gear set for this means putting the highest iLevel item you have in every slot. For "pure" classes, this is usually their normal set-up, but for Paladins who keep several sets of gear, an iLevel-optimized outfit can be composed of healing items, a few tank items, some DPS items, and even PvP gear. Players can use AddOns such as RatingBuster to determine an item's iLevel and outfit managers such as Outfitter or Blizzard's new in-game equipment manager to quickly swap gear.

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Filed under: Paladin, Analysis / Opinion, Raiding, (Paladin) The Light and How to Swing It

Phat Loot Phriday: Nurturing Touch


This is a crazy-looking wand from Ulduar that spits out Holy damage like nobody's business.

Name: Nurturing Touch (Wowhead, Thottbot, Armory)
Type: Epic Wand
Damage/Speed: 378-702 / 1.80 (300 DPS)
Attributes:
  • +29 Stamina, +26 Intellect, and +24 Spirit
  • Improves crit strike rating by 20, and spell power by 39
  • Pretty straightforward wand -- nothing too special about it. But it is a nice one, and it's likely an upgrade from anything you've gotten in Naxx or the earlier raid instances.

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Filed under: Items, Analysis / Opinion, Fan stuff, Blizzard, Instances, Raiding, Phat Loot Phriday

Encrypted Text: Rogue tips for raiding Ulduar, part 1

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we discuss some of the tips and tricks to remember when raiding Ulduar.

With Ulduar laid wide open, many Rogues and their guilds are flocking to its gates. Brand new bosses and shiny gear upgrades are just two of the reasons that I've seen so many 'LFM Ulduar' advertisements in trade chat. However, as the dungeon is still relatively new, many of us haven't had the opportunity to confront every giant-sized boss in the instance.

I've compiled a list of basic roles for each boss fight in the instance, as well as a list of cool tricks and tips you can use to make your first (or eighth!) run through Ulduar as smooth as possible. Blizzard has included several fights in the instance where it is advantageous to bring a Rogue, and being able to proactively seize these opportunities will put you at the head of the pack.

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Filed under: Rogue, Tips, Raiding, (Rogue) Encrypted Text

How to activate Ulduar's hard modes

You may have heard that a number of guilds have cleared Ulduar to Yogg-Saron already, which to me is perfectly fine. I like to think that a lot of good, properly-coordinated guilds will kill Yoggy this week, and the Blues agree with me. Of course, this week's Yoggy kills were on the easiest possible difficulty, so world first or not, it doesn't mean a whole lot in terms of fame and fortune.

This is the beauty of Ulduar -- if you want prestige (and the best gear), you have to earn it by flexing your raiding muscle and beating encounters on their respective hard modes. If you don't have the chops or the time for the highest difficulty content, then you can still beat the instance and see every encounter.

But, of course, you want those 239-level items.

So you should probably read after the jump and find out how to activate each boss' hard mode, yeah?

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Filed under: How-tos, Raiding, Guides

Ulduar testing schedule updated: March 13th-18th

The last couple days of Ulduar testing have been a wash, delays and cancellations cutting things short. As mentioned by the developers when they announced the cancellation of the EU's Auriaya testing, recent tweaks and retuning hadn't yet made it to the PTR, they were contained in a future build that hadn't hit those servers yet. Really, it would be rather pointless to test those bosses. Due to this, they've pushed back all testing and changed up the testing schedule. Testing is now on hold until tomorrow, which means that either this evening or tomorrow morning, we'll be seeing a new build on the PTR.

North American realms:
  • Friday, 3/13, 4PM PDT: Mimiron
  • Saturday, 3/14, 4PM PDT: Hodir
  • Sunday, 3/15, 11AM PDT: Flame Leviathan
  • Monday, 3/16, 4PM PDT: Ignis the Furnace Master
  • Tuesday, 3/17, 4PM PDT: XT-002 Deconstructor
  • Wednesday, 3/18, 4PM PDT: Kologarn
European realms:
  • Friday, 3/13, 19:00 CET: Mimiron
  • Saturday, 3/14, 19:00 CET: Auriaya
  • Sunday, 3/15, 19:00 CET: Flame Leviathan
  • Monday, 3/16, 19:00 CET: General Vezax
  • Tuesday, 3/17, 19:00 CET: Thorim
  • Wednesday, 3/18, 19:00 CET: Freya
Again, this is the new testing schedule for the upcoming week, and the one that was passed around yesterday should be disregarded.

Filed under: Analysis / Opinion, Raiding

Ulduar testing schedule for March 11th-15th

We dropped the ball a little bit by failing to post about this week's Ulduar testing schedule yesterday when Daelo posted it to the official forums, but that's alright. We didn't miss much. Last night was just more Hodir testing. The rest of the week should prove more interesting, because they're re-testing a couple of bosses that were pretty widely considered much too easy, like Ignis the Furnace Master, which I hear received a little extra testing last night for some reason. Again, both the US and EU realms are getting their own testing schedule.

North American realms:
  • Wednesday, 3/11 (today), 4 PM PDT: Mimiron
  • Thursday, 3/12, 4 PM PDT: Ignis the Furnace Master
  • Friday, 3/13, 4 PM PDT: XT-002 Deconstructor
  • Saturday, 3/14, 4PM PDT: Kologarn
  • Sunday, 3/15, 11 AM PDT: Flame Leviathan
European realms:
  • Wednesday, 3/11, 19:00 CET: Auriaya
  • Thursday, 3/12, 19:00 CET: Mimiron
  • Friday, 3/13, 19:00 CET: Thorim
  • Saturday, 3/14, 19:00 CET: General Vezax
  • Sunday, 3/15, 19:00 CET: Flame Leviathan
I don't believe we've seen anything about Auriaya yet, so that's what I'm looking forward to the most. We haven't seen much of Mimiron either, but we already know he's just another mechagnome. Gotta say, not a fan of the mechagnomes.

Filed under: Patches, Analysis / Opinion, Raiding

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