Posts with tag axe
Rogues have a long history of exploiting weapon speeds for their own gain. The Barman Shanker was farmed by thousands of rogues, becoming a rite of passage in the early rogue community. While its model was unique, nobody farmed it for looks. The Shanker's unusual 2.0 attack speed dramatically improved the damage of our Ambushes and Backstabs, providing us with an amazing amount of burst damage potential.
The slow-is-best phenomenon was cropping up with the other classes as well, and it started to create balance issues. Blizzard countered by introducing a new mechanic, normalization. By adjusting the attack power formula, instant attacks no longer favored slower weapons as heavily as before. Thus began the first of many changes that have led us here to the obsolescence of weapon speeds entirely.
If you've been plugged into the rogue community for any length of time, you're familiar with some of the common thoughts that we share as a class. We're all very thankful that Cloak of Shadows is now a 100% immunity to spells, that aggressive min-maxing is part of our culture, and I think I speak for everyone when I say that our most pressing concern is getting Swirly Ball back. I would mention our years of torment waiting for a functional Vanish, but it's working now, and I don't want to jinx it.
We don't always see eye to eye on every detail, though. While I imagine the rogue as a brutal killer, some prefer to think of our class as a group of honorable assassins. One of the most common ideas that I've seen but not understood is the obsession with daggers. I've heard the old standby of "a rogue not wielding a dagger isn't a rogue" a million times, but I just don't get it. Maybe it's combat talking. I even lobbied at BlizzCon for the devs to implement quick off-hand axes and swords, but the request fell on deaf ears. Like it or not, rogue weaponry has evolved.
As a member of our shadowy brotherhood, my duty to investigate and report on the rogue class is never over. Even though I was enjoying the festivities at BlizzCon 2010 and testing out the new demon hunter class in Diablo 3, I still made time to take care of business. The class Q&A panel is one of the best places to communicate directly with the WoW development team, and so I staked my place in line before the prior panel had even ended.
When my turn finally came, I had to first pay my respects to the developers. I had asked them at the prior year's BlizzCon if we would ever see a Vanish fix implemented, and Ghostcrawler avoided promising anything. Fast-forward a year and we finally have a Vanish that I'm proud to call my own. I opened my time by giving them their much-deserved thanks. I then took the opportunity to ask about something near and dear to my heart: off-hand weapon speeds. Axes and daggers were simply never meant to be used at the same time. Their art styles don't even match!
Let's talk numbers, shall we?
Name: Bryntroll, the Bone Arbiter
Type: Two-Handed Axe
Damage: 801 - 1203 Damage, 294.7 DPS
- 169 Strength
- 161 Stamina
- One red socket and one blue socket
- Chance on hit: Steals 2138 to 2362 life from target enemy.
As per the quest The Splintered Throne, you're required to collect 60 of the little buggers, and from the site, it appears that they're around a 25-50% drop rate off of all bosses except Arthas in the 25-man version of Icecrown Citadel on normal mode and a 50-100% chance off of the Heroic versions of the same bosses.
All in all, not bad. It'll still be a, well, legendary process to get your axe crafted, but at least you won't need to suffer through awful drop rates to make it happen.
Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.
Name: Last Laugh (Wowhead, Thottbot, Armory)
Type: Epic One-hand Axe
Damage/Speed: 192-357 / 1.60 (171.6 DPS)
- +37 Strength, +73 Stamina. Interesting -- I don't know if I've ever seen a weapon where the attribute numbers are reversed like that. Probably not done intentionally, but it's an interesting little quirk.
Gallery: Phat Loot Phriday
Name: Stormedge (Wowhead, Thottbot, Armory)
Type: Epic Two-hand Axe
Damage/Speed: 594 - 892 / 3.50 (212.3 DPS)
- Um, it's badass?
- +106 Strength, +125 Stamina. Which means this is a straight-up 2h DPS weapon -- the Strength adds a huge damage bonus to Warriors, Death Knights,
Feral Druids(edit: well nevermind then), and Paladins by giving them a +212 attack power just from the weapon alone, not to mention other places Strength is used. Shamans also get a buff -- not quite as big, but still nice.
Gallery: Phat Loot Phriday
So by now, you've probably heard of Tenris Mirkblood, the Blood Elven vampire boss in Karazhan who is surprisingly generous with his loot, dropping a Vampire Batling for everyone in the raid as well as a very sweet axe by both the musical and weaponry related terms -- Although only one of those, unfortunately.
Tigole answered a few questions about this boss in a recent post on the forums. Tenris will only be around for about 10 days, which is why he's so generous with the bat pets, and the axe is the only other item on his loot table, if you don't count the Badges of Justice.
So what this means, first of all, is that if you haven't managed to get a group to go beat him down, you'll want to do it soon or lose your chance at a pretty cool pet and a pretty cool -- if rather weak -- novelty trinket. In addition, if you weren't lucky enough to win the roll on the Arcanite Ripper on your first try, it looks like you'll only have one more chance at it. Sacrifices to the gods of dice and/or the Gods of Metal, whichever you subscribe to, are recommended.
Name: The Decapitator (Wowhead, Thottbot, WowDB)
Type: Epic One-Hand Axe
Damage/Speed: 167-312 / 2.60 (92.1 DPS)
- Improves crit strike rating by 27
- Use: Hurls the axe through the air, directly at a target's head (very "vorpal," if you get that reference). Causes 513-567 damage with a 3 minute cooldown.
- It's a 40-yard range, instant cast, so definitely very nice for pulling. Shows up as a black version of the Paladin's ranged attack.
- And it was rumored that this was counted not as a melee attack, but as a spell. However, players have apparently confirmed that spell damage does not add to it, although we're still not sure if spell crit helps the percentage. Maybe commenters can shed light on that one-- I don't have this one around for testing.
- Bosses, as you may expect, are immune to the throw. But it is pretty easy to put together a macro which will let you use the throw ability to pull, and then switch over to your usual tanking weapon.
Getting rid of It: Sells to a vendor for 12g 44s 56c, and disenchants into a Void Crystal. That's all I got-- I guess you could destroy it if you want, but this is the kind of item where the proc would probably come in handy at almost any level. Have a good weekend.
Name: Soul Cleaver
Type: Epic Two-Hand Axe
Damage / Speed: 386-579 / 3.70 (130.4 DPS)
- It cleaves your SOUL!
- +65 Strength, +63 Stamina, which makes this clearly a Hunter weapon. I'm KIDDING! No, Mortal Strike Warriors, this one's just for you, or maybe a Paladin or a Enhance Shammy if you've already got it.
- Also, your attacks ignore 315 of your opponent's armor, which is a nice bonus to damage.
- Plus, just look at it! That is a huge freakin' axe!
Getting Rid of It: Well, you could DE it, of course. Vendors will give you 18g 17s 17c for it.
We're having a lootful Friday around here, so I just want to take a quick second to address something that's been going around ye olde internets for the past few weeks.
Grom Hellscream does not have a legendary axe.
Contrary to popular belief, Grom Hellscream's axe does actually drop in the game, and no, it ain't orange. In fact, the name heard to this point -- Grom'ogh, Edge of Hellscream -- isn't even the moniker of the in-game weapon. Instead, our buddy Grom carried around Gorehowl, a regular old epic axe of pretty decent statistics.
Anyway, just a little bit more loot info for you on a Friday evening. The controversy has been settled, the true identity of the axe revealed, yada yada. Now be sure to let my pally and my shammy roll on it.
Blades of Light! In one of the best-loved (and most traveled) instances in the game, you'll find this axe with what might be the most fun proc in the game.
Name: "The" Ravager (it's actually just Ravager, but this weapon is so cool it deserves to be singular)
Type: Rare Two-hand Axe
Damage / Speed: 104-157 / 3.50 (37.3)
- For the down and dirty on today's Phat Loot, we're going straight to Isobelle over at Not Addicted, who says, "Why do I have such a stiffy for this Radiant Shard in Waiting? Take a look at that proc!
Chance on hit: You attack all nearby enemies for 9 sec causing weapon damage plus an additional 5 every 3 sec.
Are you kidding me? ALL NEARBY ENEMIES? Whirlwind hits only four additional enemies, has a ten second cooldown, only works in berserker stance, and has a cost of what some might call "much rage". This thing costs zero rage, works in any stance, and will hit as many enemies as you can get into melee range before it procs." Yeah. She loves it. And we do too.
- The only problem? Whenever it procs, you stand there spinning for the whole nine seconds, whether there are enemies around when you're done or not. We're talking endless entertainment here. Isobelle: "It procs All Day Long. It procs procs, which then proc a proc. We've seen it go 4 times in a row, which can be a good thing, or a bad thing. That's like 20 seconds of whirlwind vortex love (when it re-procs, the 9 second timer resets, so you don't get a full 4x9 out of it), but sometimes you want to turn it off. You can't."
- And Isobelle didn't mention it, but we will: the thing looks darn cool, too. As part of Herod's Scarlet set, it goes especially well with his helm and half-shoulder, too.
Oh, and if you haven't noticed yet, Herod yells "Blades of Light!" a lot. Isobelle recommends setting up a macro to /yell that phrase whenever this procs, and we concur.
Getting Rid of It: BOP, Disenchants into a Small Radiant Shard, sells to vendor for 1g 89s 23c.