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Posts with tag azeroth

Know Your Lore, Tinfoil Hat Edition: Silence of the Titans


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Once upon a time, godlike creatures of order called Titans landed on a small, unassuming planet named Azeroth and proceeded to reorganize it. After they left, the planet was invaded by malevolent creatures called Old Gods -- creatures of chaos and destruction. The Titans returned to the little planet, horrified at what had happened, and rose up against the Old Gods and their elemental lieutenants in what was the most horrific war the planet had ever seen. But instead of destroying the Old Gods, the Titans were forced to imprison them deep within the planet.

They set safeguards over the fragile world -- draconic aspects to watch over the various domains of life, the earth, magic, time, and nature. They created new guardians to watch over the prisons of the Old Gods. They created a magical font of energy, tied to the Twisting Nether -- the Well of Eternity. And satisfied with their work, the Titans left. No one on the fragile planet has seen them since; they are spoken of in history and in legend, but they've never returned.

Why? Of all the questions in Azeroth, this is the biggest by far. Why did the Titans imprison the Old Gods, instead of starting over from scratch? Common theory suggests they liked the planet too much to re-originate it, yet they left behind safeguards that would do exactly that, if the Old Gods escaped again. So why not simply do so to begin with? Why leave the world as it stood? More importantly -- why are we here?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why it happened. The events presented are events that happened in Azeroth's history, but the conclusion is simply a theory and shouldn't be taken as fact.

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Filed under: Lore, Know your Lore

Know Your Lore: Uldaman, Ulduar, and Uldum, strongholds of the Titans

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In the beginning, Azeroth existed as a simple planet floating in the midst of space (or the great dark beyond, as it's sometimes called). There is very little out there in terms of the history of Azeroth's creation, but what little we do know is this: Azeroth attracted the attention of creatures called Titans, godlike beings that traveled from world to world, creating order from chaos and leaving planets teeming with life. The Titans did to Azeroth as they did to countless other worlds before: They created seed races to inhabit the little planet, encouraging life to grow. Along with the seed races, they created the earthen -- stone beings that were meant to maintain the order the Titans had cultivated. Satisfied with their work, the Titans left.

It was some time after the Titan's departure that disaster struck. The little planet caught the eye of malevolent creatures known as Old Gods. The Old Gods strive for chaos and destruction, the exact opposite of everything the Titans create. Azeroth, still new to the universe, crumpled under the assault. However, the Titan-created earthen presented a problem that required a creative solution. The Old Gods, seeing that these creatures were made of rock and stone, released a disease called the Curse of Flesh -- the originator of many of the species that roam Azeroth today.

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Filed under: Lore, Know your Lore

Is comparing your game to World of Warcraft really such a good idea?

Look, it should come as no surprise that World of Warcraft is king of the hill, head of the list, cream of the crop, at the top of the heap when it comes to MMOs. Whatever Blizzard did, it did it at exactly the right time with the right team and the right IP; it was a perfect storm of something. And it did other game developers a favor in that it's now possible for an MMO to do respectable business, even if the numbers don't quite approach WoW's 12 million concurrent subscribers.

Naturally, though, there are studios that aren't content with having their own subscribers. They want WoW's, too. And that's a pretty tall order. To that end, they reference WoW in their ad campaigns. But what good does name-dropping the world's most popular MMO in your ad campaign even do? Let's take a look.

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Filed under: Analysis / Opinion

Conquer Azeroth in Civilization 5

Civilization Fanatics forum-goer Maze has designed a map pack for the recently released Civilization 5 that looks very familiar, and for good reason: the map mimics that of classic World of Warcraft, with the two main continents and the Maelstrom in the center.

The map is actually very accurate, with precisely placed bodies of water and coastlines and small details like purple creep in Silithus. There are also details like Thoradin's Wall and the Deeprun Tram pointed out.

Maze has created two versions of the map, with differing sizes for faster- or slower-paced games. Even if you aren't a fan of the game and don't plan on playing it, the graphics and attention to detail are pretty awesome. Check out some shots of the map in our gallery below.

Filed under: Arts and Crafts

WoW Moviewatch: Azeroth - Land in chaos

Azeroth - Land in chaos is a sweeping, beautiful look at the landscape and design of World of Warcraft. I almost always enjoy these Discovery-esque tours of Azeroth and Outland, taking the time to really soak in the amazing, powerful artwork created by Blizzard. In the never-ending struggle for better gear and bigger numbers, it's a little too easy to simply miss the sheer beauty and creativity that makes up the game world.

This is the first video presented in Gnomax3D. (It's not really 3D, please don't try.) While the author names himself after the style, I'll admit I had a little bit of trouble sorting out what are the distinctive characteristics of Gnomax3D. The movie was certainly beautiful to watch, but so are many others. If further tours like this are created by Gnomax, though, I'm sure we'll find out eventually. I'm definitely looking forward to a similar view of Cataclysm.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an e-mail at machinima AT wow DOT com.


Filed under: WoW Moviewatch

Video game world size compared

Digg recently featured a side-by-side comparison of video game worlds, and Azeroth as depicted in World of Warcraft found itself in competition against the sprawling universes of Grand Theft Auto, Guild Wars: Nightfall, Lord of the Rings Online and Just Cause 2.

As is obvious from the picture, WoW seems to compare poorly when it comes to the sheer size of the worlds in question, but the map being used is both outdated and somewhat misleading. It's a pre-BC version omitting the Azuremyst Isles, Quel'thalas, Outland and Northrend, and it obviously doesn't include the acreage being added to the game with Cataclysm, either. Regardless, it's an interesting comparison, and other people have tried figuring out exactly how big Azeroth is, with some curious results.

Filed under: Analysis / Opinion

Breakfast Topic: Unfinished business

Have you ever run through one of your favorite cities in Azeroth and wondered what is actually beyond half of those doorways you pass by without thought? Lately, I have been leveling my baby druid and as such have been spending quite a bit of time in Stormwind, most notably The Park. One day, while waiting for the dungeon finder to pop me into yet another run of Blackrock Depths, I decided to explore around my trainer.

What I found surprised me. In The Park alone, there are many unused buildings: an inn, an archery shop, another shop with scrolls on the counters, and yet another shop filled with wine barrels. All lack NPCs and purpose. In fact, out of all of the shops, there is only one NPC in any of the buildings: a night elf herbalism trainer, whose name you cannot see because it clips into the shelves above.

So I decided to actually pay attention to the rest of Stormwind. The buildings leading into Cut-Throat Alley are empty. There's a large hall in the Dwarven District that is also missing signs of life. These are just a few quick examples of unfinished areas in Azeroth. Other examples might include the unfinished dwarven farming area on the southern border of Wetlands, Old Ironforge or the upper ring of Undercity.

Our beloved Azeroth, in all of its awesomeness, at times seems utterly barren and unfinished. With Cataclysm on the horizon, I for one hope many of these lifeless areas are revisited by the development team and given purpose. What is your favorite unused area, and what do you think the Blizzard developers should do with it?

This article has been brought to you by Seed, Aol's guest writer program that brings your words to WoW.com. Watch for the next call for submissions and a chance to submit your own article. The next byline you see here may be yours!

Filed under: Breakfast Topics, Guest Posts

The Queue: Your turn

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

There you go, ladies. I told you I wouldn't leave you out. Enjoy your Clooney, the classiest man in the world. And you thought I was going to inflict the Twilight boys on you again. Bah. Bah, I say.

wulfishmojo asked:

"When the Cataclysm beta hits, will the Ask a Beta Tester feature return or will The Queue field all of our beta questions?"

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Filed under: Analysis / Opinion, The Queue

Farewell and thank you, WoW.com

I've told this story a few times before: I actually started out on WoW.com as a comment troll. A few years back, Jennie Lees was the lead blogger here, and she posted something silly about a wallpaper or a plush doll, I don't remember. I was also reading the forums at the time, and Blizzard had just dropped new priest patch notes. "Why are you posting this junk," I commented angrily, "when the priest notes just dropped?" She was nice about it -- she actually emailed me and said that the priest updates post was coming soon. And I felt so bad about it, I never activated the comment. But a little while after that, when WoW Insider posted that they were looking for some new writers, I applied, and said that I was sorry for that comment, but that I was working on becoming a writer and could help out with posting on the site when needed.

When I started writing for WoW Insider (now WoW.com, obviously), I was working retail in Chicago, writing part-time in the evenings. The site itself got only a few thousand hits a month, with one or two weekly features and maybe ten comments per post. Now, over three years later, I'm a fulltime freelance writer, I've been to three BlizzCons, I've written over 1.7 million words in over 3,300 posts here about everything in Azeroth, and the site itself rivals some of the best blogs on the Internet, routinely garnering millions of hits a month. I helped build this site with my own two hands, and while I definitely can't claim all the credit (there was and is a huge team of people who keep this thing running), it's with a fair amount of sorrow that I'm here to tell you today will be my last day on WoW.com.

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Filed under: Analysis / Opinion, Fan stuff, WoW Insider Business, Virtual selves, Odds and ends, Blizzard

WoW.com's gift guide for 2009

It's that time of year again -- if you (like me) haven't gotten gifts for everyone on your list, it's time to start scrambling to find something nice to get under the tree this year. Fortunately, you don't have to worry about finding something good for the World of Warcraft fan in your life: we've got you covered there. In the gallery below, we've got a nice bunch of gift ideas for everything Warcraft, from the cheap to the expensive, from the silly to the practical, from in-game presents you can wrap with shiny paper, to out-of-game classics that you can... also wrap with shiny paper. If you need to give a gift to a WoW player this year, you'll find it below for sure.

And if you happen to be a Warcraft player, faced with the annual awkward question of "What do you want me to give you this year?", just feel free to drop this link surreptitiously as a reply, maybe even with a hint or two towards a specific item. We've included links to everything and kept it easy to understand even for someone who hasn't visited Azeroth before. That's our gift to you. Happy holidays, and good gift hunting!

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Guides, Galleries, Fan art

Blizzard posts Quel'delar preview

Blizzard has posted a preview of the upcoming Quel'delar storyline that we'll be observing in Icecrown. Quel'delar, you'll remember, is the twin of the old Quel'serrar blade that we put together way back in the days of vanilla WoW.

For those of you who are spoiler-sensitive, details are behind the break.


Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

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Filed under: Night Elves, Items, Fan stuff, Virtual selves, Blizzard, Quests, Blood Elves, Raiding

WoW Ratings lets you rate anything in Azeroth


I had an idea like this one -- a site that would allow you to rate anything at all (from a new movie to the casserole your aunt makes), and then let other people share their own opinions about whatever you rated. My idea never got off the ground (standard operating procedure for the idea mill I call my mind), but reader Antoine apparently had the same idea, and built it specifically for the WoW universe. WoW Ratings is kind of a silly site with some interesting outcomes: basically it's a database of everything in the game, from bosses to zones to game features or what have you, and you can come along and rate whatever you want on a scale of 1 to 5. The ratings don't actually mean anything (though Antoine has them listed as qualities from Uncommon up to Legendary), so it's really just a broad temperature-taking of the World (of Warcraft) at large.

The most interesting screen is probably the "Best and Worst" screen (which you can reach by clicking on the toolbar at the top of the homepage -- note to Antoine: permalinks are your friend, scale back on the javascript), where, as of this writing, Hakkar the Soulflayer is sitting on top of the heap, and the Voice Chat patch and Darnassus are sitting in the bottom 10. No Fandral Staghelm yet, strangely, but I'm sure things will get shaken up after all you readers head over there (and if the site's a little shaky under the flood of our link, give it time to get back on its feet). Sure, it's a little silly, and it's not so much a "resource" as it is just a free-for-all of player opinions, but it is interesting to see kind of a meta-overview of what players do and don't like. Useless features for the loss, old school raid bosses for the win.

Filed under: Patches, Analysis / Opinion, Fan stuff, Odds and ends, Humor, NPCs

The Queue: Wherein we learn new slang


Welcome back to The Queue, WoW.com's (almost) daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.
Today we're going to hit a bunch of quick, short questions, which means today's edition of The Queue might be a wee bit short compared to some of Allison's epics. Picture above completely unrelated to anything written below. It just looks pretty freaking sweet, doesn't it?

ikandiman asked...

"I have been trying to get the last Brewfest achievement for my Warlock, but every time I get smashed and jump off the elevator in Shattrath (with my Skyguard's Drape to slow fall) I never get the bloody Drunken Stupor achievement. Had no problem with my mage and paladin. What gives?"

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Filed under: The Queue, Cataclysm

Chinese WoW wraps up closed beta, to start charging soon


It looks like the long saga of World of Warcraft's transfer of operatorship in China is almost finally over -- NetEase has announced that the closed beta period is done with, and that they're just about ready to open up normal registration and bring the game back to for-pay status. They're still pending government approval there, so they're not quite online and running yet, but they have closed off registration to new players, and will only bring it back online when they're ready to start charging yet again. Of course, their pay scheme there is different from here in the US and EU -- they often charge per hour to play rather than a constant monthly subscription. But however they decide to charge, NetEase seems sure that by the end of the month, things will finally be back to normal in China's version of Azeroth.

Meanwhile, the former operator of the game, The9, has announced that they are extending by a month the option for former players to get refunds for their prepaid game cards. That option was originally planned to end on September 7th, but players of the game who have unused cards will have another 30 days to redeem them back for cash. All of this back-and-forth originally started back in April of this year, but it seems like, five months later, the game might finally be getting back to normal.

Filed under: Patches, Realm Status, Blizzard, Hardware

The future of the ingame Darkmoon Faire


Larisa over at the Pink Pigtail Inn misunderstood the news we posted the other day about the Darkmoon Faire live event in France being canceled, and instead thought that the actual ingame event had been shut down for good. And that brought up an interesting question to her: so what if it was? The original Faire was an interesting idea, a way to bring the fun of a regular holiday (along with the usual quests, special items, and even a reputation to grind) around every month or so. But just like having Christmas every month would get old after a while, the Faire has sort of worn out its welcome -- players really only go there for following some arcane questline, and when they do get there, they're undoubtedly disappointed by how barren the place is.

So what to do? Larisa suggests that the Cataclysm might just claim the whole thing -- Azeroth gets rocked, and no more Darkmoon Faire. I'd actually like to see the story go the other way: if there's a traveling group of performers with vast magical powers that's allowed to move at will between Horde and Alliance lands, wouldn't it be great if they were actually part of a secret society that had bigger interests rise to the top in a disaster situation? I'm sure Blizzard has more than enough on their plate for the next few content patches, but the Faire itself is due for an update, too, and it'd be nice to see it included in the larger storyline somehow.

Filed under: Items, Analysis / Opinion, Events, Fan stuff, Blizzard, Lore, NPCs, Cataclysm

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