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Posts with tag badge-of-heroism

Brewfest 2009: Coren Direbrew's new level 80 loot revealed


With Brewfest now underway, I hope everyone's had a crack or two at seasonal boss Coren Direbrew -- I myself am going to try to get a group for him as soon I'm done writing here. If you have, there's probably two major things you've noticed: He's level 80 now, and he has some new loot.

Let's take a look at his loot, both old and new.

Read more →

Filed under: Dwarves, Items, Events, Blizzard, News items, Instances, Bosses, Guides, NPCs, Mounts

Patch 3.2 PTR: New Heirloom Items Gallery

We've heard these were coming, and now they're here: heirloom chest pieces. We just grabbed these screenshots hot off the patch 3.2 PTR. These are the level 80 versions, of course, but you can get a feel for what each chest has, statwise. You'll notice that the promised 10% experience gain is there on all the pieces, and that they are slightly bugged right now in that each of them has no armor.

You'll also notice that the names and graphics, which hearken back to old original WoW gear, mostly match up with existing heirloom shoulders, so you'll even be able to get your newbie all color coordinated and whatnot. Of course, a set bonus would have been nice too, but I'm sure we'll all be able to comfort ourselves with that nice big experience gain boost. The chests currently cost 40 Heroism badges and a bit of gold to buy, although that may change before the patch goes live.

Filed under: Patches, Items, Analysis / Opinion, News items, Alts

Why too many currencies actually helps progression

Badges of Justice, Battleground marks, Marks of Honor Hold and Thrallmar, Spirit Shards, Stone Keeper's Shards, Emblems of Valor, Emblems of Heroism, and now Emblems of Conquest: Ulduar will add yet another currency item into the game and Cypruss of Draka wonders, rightfully, if it's all just too much. The good news is that since the currency system was introduced, all of this stuff is out of our bags, but wouldn't it just be easier if instead of creating a whole new token system, Blizzard just charged a lot more for the gear?

Bornakk says no -- he says that if they just kept the same tokens and charged more per item, people would end up doing Naxx, Ulduar, OS, and any other instances that dropped that token every single week rather than actually moving up through the content, which is what Blizzard wants us to do. He also says that the Emblem exchange mechanic is designed to help this -- you can do Ulduar and go backwards for the gear, but you can't do Naxx ten extra times to get Ulduar gear.

Which, we have to give it to Blizzard, is actually pretty smart. Yes, it does keep players from farming up the tokens (Blizzard knows that if you could run all the instances per week just to get one kind of token, there'd be lots of players who would), but it also keeps people progressing to get gear they can upgrade to. As Bornakk says, they've been trying to improve the Badge system ever since it was introduced in BC, and this method of introducing new currency to send players up the ladder is a result of their work there.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Raiding, Bosses, Making money, Battlegrounds

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