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Posts with tag badges-of-justice

Dealing with old currencies

Gaviedrummer has exactly the problem that I have, only mine is probably worse: he has about 50 Badges of Justice left over from the last expansion. True, I've only got about 30, but I've also got stacks of Apexis Shards, Spirit Shards, Halaa Tokens, Obsidian Warbeads, and pretty much every other old reputation and currency item from the Burning Crusade sitting around clogging up my bank. And while some of it is just me being lazy (I could turn the Warbeads in, and I think I could probably grind out a few more Halaa tokens to pick up something there), as gaviedrummer finds out, most of it is completely useless. Yes, we can still trade for level 70 items, but who needs those any more?

It would be nice, especially with the soulbound stuff (I presume I will someday have an alt coming up through Outland that might need some help), for Blizzard to give us an out. Even if it requires level 80 to do, and even if the exchange rate is terrible (something like one level 80 badge for five or ten level 70 badges), at least we'll be able to get rid of the old stuff. Obviously, they're worried that if they offer exchanges for new items, people will go back and grind the old instances for the old currency. But there has to be some middle ground or a level requirement or something, some rate that allows us to get something for the old junk, while keeping current level 80s from exploiting the system. Heck, even cloth has a reputation turn-in value, at the very minimum.

The Stone Keeper's Shards at least have a turn-in for honor, and at the bare minimum, that's what you'd want for any currency -- something cheap that you can just cash out of the system with all of your leftovers. Blizzard may say what's past is past (and like I said, I may just need to spend a weekend cleaning out the bank), but it would be nice to have an NPC in Shattrath that can say "Oh, you're level 80? Let me just take those old tokens off your hands at a discounted price!" And it would be an Ethereal, of course.

Filed under: Items, Analysis / Opinion, Odds and ends, Blizzard, Expansions, Leveling, NPCs, Making money

Why too many currencies actually helps progression

Badges of Justice, Battleground marks, Marks of Honor Hold and Thrallmar, Spirit Shards, Stone Keeper's Shards, Emblems of Valor, Emblems of Heroism, and now Emblems of Conquest: Ulduar will add yet another currency item into the game and Cypruss of Draka wonders, rightfully, if it's all just too much. The good news is that since the currency system was introduced, all of this stuff is out of our bags, but wouldn't it just be easier if instead of creating a whole new token system, Blizzard just charged a lot more for the gear?

Bornakk says no -- he says that if they just kept the same tokens and charged more per item, people would end up doing Naxx, Ulduar, OS, and any other instances that dropped that token every single week rather than actually moving up through the content, which is what Blizzard wants us to do. He also says that the Emblem exchange mechanic is designed to help this -- you can do Ulduar and go backwards for the gear, but you can't do Naxx ten extra times to get Ulduar gear.

Which, we have to give it to Blizzard, is actually pretty smart. Yes, it does keep players from farming up the tokens (Blizzard knows that if you could run all the instances per week just to get one kind of token, there'd be lots of players who would), but it also keeps people progressing to get gear they can upgrade to. As Bornakk says, they've been trying to improve the Badge system ever since it was introduced in BC, and this method of introducing new currency to send players up the ladder is a result of their work there.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Raiding, Bosses, Making money, Battlegrounds

Phat Loot Phriday: Crossbow of Relentless Strikes


BM Hunters, here's something you can spend those Badges on.

Name: Crossbow of Relentless Strikes (Wowhead, Thottbot, Goblin Workshop)
Type: Epic Crossbow
Damage/Speed: 182-339 / 2.80 (93.0 DPS)
Abilities:
  • It can strike relentlessly, obviously.
  • Improves hit rating by 14 and crit strike rating by 18, and increases attack power by 32.
  • The hit is very nice for a bow and it takes up a good chunk of the +hit you need to meet the hit cap, which means you probably will have a gem or two free elsewhere to add more Agility into the mix. The crit is nice, and more attack power is always a good thing obviously.
  • But the real stat on this bow is its speed -- while the damage ain't the best, the lower speed makes it easier for BM Hunters especially to match up their Steady Shot/Autoshot rotation, which means more DPS overall. This bow is a gift from Blizzard to Beastmaster Hunters,
How to Get It: It's relatively easy -- just lug 150 Badges of Justice (those things have to be heavy, right?) to the Badge Vendors in Quel'danas or Shattrath. There's 22 Badges in a full Karazhan clear, and Heroics have about 3-5 each (plus a few more for the daily quest), so run Kara and the daily Heroics all week long, and it should only take you about two or three weeks to pick up all the badges you need. Throw in some ZA if your guild is running that one, and add in the fact that you probably already have a few badges in the bank, and this baby's almost in your hands. It'll last you at least until Sunwell, too, and even if the expansion rolls around before you can make it in there, you should at least be able to get a level or two under your belt before it eventually gets replaced by a green. If you're looking for something to do ingame before the expansion, this bow's not a bad goal to have -- think of all the rep, other gear, and gold you'll pull out of running all these instances, too.

Getting Rid of It: Disenchants into a Void Crystal, but just like most Badge gear, vendors won't buy it back from you. As I said, odds are that if you don't replace it with a Sunwell piece, you'll probably replace it at some point in Northrend. But the thrill of gear isn't in having it, it's in chasing it, right?

Filed under: Hunter, Items, Analysis / Opinion, Odds and ends, Instances, Phat Loot Phriday

Ask WoW Insider: Cashing out Badges

Time once again to put the considerable brainpower that you, dear readers, have to good use (and by good use we mean other than making funny things about the Failoc). It's time once again to Ask WoW Insider. This week we have a question for you from fordarkness over on WoW LJ -- it's about Badges of Justice, and just when and how would be best to cash them in before the expansion.
Obviously, the expansion isn't going to bring in new badge vendors that we can use these for.... Epic level 70 gems will probably still be around and used for your intro raiding gear, but chances are they'll be replaced pretty quick too.

I'm debating liquidating my badges into gems, nethers and vortexes and selling them on the AH. Of course, there's the issue of "how soon is too soon" and "what if the patch puts in some new vendor items", along with "I need to get the items out on the market before it becomes flooded and no one wants them due to the imminent release of the LK expansion"!
So whaddaya think? If you have extra badges, liquidating them into Nethers and Vortexes isn't too bad an idea, since even Badge gear might be overtaken by green gear a few quests into Northrend. But then again, even crafted gear that uses those items might end up being useless within the first few levels, so what's a Badge hoarder to do?

What's your plan for getting rid of the Badges you have left? Are you just going to spend them as you need them and see what solutions present themselves when Wrath arrives? It would be interesting if Blizzard, say, offered an XP reward in exchange for them after level 70. Or have you already liquidated your stock by selling out Primal Nethers on the AH? What happens to your Badges when the way to Northrend opens up?

Filed under: Patches, Items, Analysis / Opinion, Odds and ends, Blizzard, Expansions, Ask WoW Insider, NPCs, Making money

Ask a Beta Tester: Scourge Strike, titles, and flying mounts


What you're seeing up above is a flaming quill in a well of frozen ink. Is it useful? No. It looks wicked awesome sitting in the Inscription trainers' shop, doesn't it? Heck yeah it does! We'll kick off today's Ask a Beta Tester with Askhill's question...

Does Lake Wintergrasp seem dominated by only one class, or is it pretty even among the 80s?

Unholy Death Knights are the current "overpowered spec of the day" (formerly the role of Ret Paladins) so there's tons of those rocking face right now. Beyond that it's pretty difficult to judge, since Blizzard hasn't balanced all of the numbers yet and few people are in Resilience gear. The only really memorable thing are the absolutely enormous Scourge Strike crits. By enormous I'm talking numbers anywhere from 10,000 to 16,000, and since it's Shadow damage, your armor isn't going to do a darn thing to help. Luckily, I was healbotting one of those Unholy Death Knights rather than being on the receiving end. Death Knights are bloody fantastic at keeping people off of Healers, by the way.

yazah asked a couple of questions...

Why does the Scarlet Crusade employ Death Knights in Northrend? Doesn't that seem unlikely since they were slaughtered by them back in Tyr's Hand?

Read more →

Filed under: Analysis / Opinion, Death Knight, Wrath of the Lich King

Token system discovered

They're getting serious about easing inventory headaches in Wrath of the Lich King. Recently we heard all about the new storage system for mounts and vanity pets (you'll learn them as spells; they will not occupy space in your bags). Shortly thereafter it was hinted that tokens (such as Badges of Justice and Battleground marks) would face a similar treatment.

An enterprising and clever beta participant by the name of Xabora has discovered what form this treatment will take, by typing /tokens and hitting return. This is reminiscent of the way Achievements were first discovered to be in WoW, which was by someone in the alpha typing /achievements. Yay slash commands! Anyway, it looks like the new system will track all your tokens, as well as your honor points and arena points, with categories for each phase of the game (Classic, BC, Wrath), PvP, Holidays, Raid, Miscellaneous, and Unused.

I'm not entirely sure why there's a category for "unused" tokens, or why Raid is separate from Classic/BC/Wrath – are they planning on putting tier tokens into this system? Will raids in Wrath award different tokens than heroics? No telling just yet, I guess. But it's nice to know that even more bag spaces will be freed, and we won't have any more issues from having left our tokens in the bank.

Filed under: Items, Wrath of the Lich King

Breakfast topic: The best parts of patch 2.4


Good morning, and welcome to the second day of the rest of your life. For better or for worse, patch 2.4 has gone live. I must say that progressive testing has made it a pretty wild ride. I look forward to the weekend when I'll have more time to explore the changes.

We've all had time to read the notes and tinker around with the new changes. My plan for the day was to check out the notes and then head on in the battlegrounds. I must admit that I didn't get a chance to try out the new Warsong Gulch. I'm sure I'll get to it soon once the queue settles down. I did get a chance to arena, and that queue was popping incredibly fast.Apparently Bornakk spoke the truth about queue relief.

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Filed under: Patches, Items, Economy, Breakfast Topics

Patch 2.4 and Shamans - How did we do?

Back in February I made this post on Totem Talk discussing the patch 2.4 changes for shamans. Since then, things have changed and the current changes to the class are as follows.

  • Call of Thunder: (Rank 5) now gives 5% critical strike chance.
  • Chain Lightning: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc. (Edited to add - Hortus explain it all - it was rolled back on live.)
  • Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
  • Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
  • Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
  • Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
  • The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
  • Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
  • Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
  • Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
  • Stormstrike has a new icon.
  • Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
  • Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.
  • Tremor Totem now pulses every 3 seconds, down from 4 seconds.
  • The Shaman spell Fire Nova Totem will no longer sometimes detonate without doing any damage.
That's a pretty substantial list of changes all told. Some are clearly bug fixes, while others are straightforward buffs (the totem cooldown being reduced to 1 second, Shamanistic Rage no longer dispellable, totem timers) and others have the horrible taint of nerf upon them (Call of Thunder giving 1% less crit). Still others aren't so cut and dried. So let's take a look at what this patch means for us shamans.

Read more →

Filed under: Shaman, Patches, Items, PvP, Instances, Battlegrounds, Arena

The Light and How to Swing It: Badge rewards in 2.4


Now that the patch is upon us, it's a good time for reflecting upon all the new badge rewards available to us in the near future. As a hybrid class with 3 main viable specs (healing, tanking, DPS), it's no wonder that there's a lot of new badge gear for paladins in this patch. Allison did a fantastic write-up of new badge gear for druids a few days back, so I figured I'd follow her format as it relates to paladins!

Holy

Itemization for Healing specs has been pretty solid when it comes to badge gear, and the new stuff is no exception. Just like the Pier 1 set that 2.3 introduced, you'll find lots of healing, spell crit and mana per 5 on the new gear... just more of it.

Read more →

Filed under: Paladin, Patches, Items, Analysis / Opinion, Guides, (Paladin) The Light and How to Swing It

Shifting Perspectives: 2.4 Badge-A-Palooza, Druid style


Every week, Shifting Perspectives is written by someone who is not me. Except for that one time. Rather an addictive experience, stealing this column. Does anyone even read the italicized portion at the top? Hello? Nobody? I'm just gonna sing. "My baloney has a first name, it's O-S-C-A-R, my baloney has a [censored over copyright infringement] (ed. just do the column, please).

While I sincerely hope the rumors about the patch hitting soon aren't true because I'm sitting on all of 43 badges of justice right now (g@^#(*% mother-expletive piece of $%^@ fire resistance set), I am forced to admit that the times may possibly have caught up with me. I confess that for a long time I hadn't even looked at the new badge loot that will become available ingame, partly because things have gotten markedly busier with my guild of late and partly because I'd planned my 2.3 badge acquisitions very carefully and wondered if I could get away with keeping myself somewhat unspoiled for 2.4. That lasted until I found out just how expensive the 2.4 gear is actually going to be ("150 badges for a new weapon, Zach? Are you @*(#&#% kidding me?"). Noble effort while it lasted, though.

Well, no more. If 2.4 does hit next week, I'm going to be ready to stand in front of the badge vendor and know exactly what I can't afford to buy for all three specs.

This treatment looks exclusively at the new leather gear offerings available in 2.4 and assumes that you won't have access, or at least immediate access, to the new 25-man raid Sunwell Plateau. For my part I am still using six -- count 'em, six -- pieces of badge gear for various tanking purposes in Tier 6 content, which either says a great deal about the general quality of badge gear or says a great deal about how bad feral itemization is in endgame content. I'll be magnanimous today and say it's both.

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Filed under: Druid, Patches, Items, Analysis / Opinion, Tips, Features, Raiding, Bosses, Guides, (Druid) Shifting Perspectives

Shifting Perspectives: Drops for Druids in Zul'Aman

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by David Bowers and Dan O'Halloran.

Patch 2.3 has hit the PTR and the new itemization has some very interesting items for druids of every spec. The new equipment is coming from three sources: the new 10-man raid zone, Zul'Aman, the Arena Season 3 vendor and the new Badges of Justice rewards.

Today I'm going to focus on the Zul'Aman drops. Here's a list by boss:

Nalorakk the Bear Avatar

(Cat) Bladeangel's Money Belt (Leather Waist) 227 AC, +25agi, +27sta, Blue Socket, +4atk socket bonus, +21 crit, +58 atk, 77 armor negation.
A solid upgrade to the Girdle of Treachery from Karazhan, but not quite as good if you can get a Belt of Deep Shadow crafted. Arguably, one of the top 3 or 4 belts in the game. Be ready to /roll against rogues for this belt for your Cat Druid.

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Filed under: Druid, Patches, Items, Raiding, (Druid) Shifting Perspectives

More info on the Patch 2.3 PvP trinkets

Patch 2.3 PvP Trinkets
None other than Lead Designer Jeff Kaplan answered multiple questions concerning the new PvP trinkets announced for Patch 2.3. Here's a summary of his comments:
  • All versions of the trinket have a click effect to gain 1750 max health (kind of like the old lifegiving gem effect), along with a passive effect (your choice of 47 spell damage, 40 spell crit rating, 80 attack power, 40 melee crit rating, or 88 healing). (source)
  • They cost badges of justice, which will also be available off Kara and Zul Aman bosses. (source)
  • They're open to all classes. The click effects share a cooldown though, so you won't be able to stack that effect. (source)
One player was very unhappy that he would be forced to PvE just so he can got back to PvP'ing. Kaplan responded that experiencing different parts of the game isn't such a bad thing and stood his ground on that decision. I wonder if he'd feel the same if he forced PvE players into PvP for better gear.

Filed under: Patches, Items, News items, PvP

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