Posts with tag badges
Crowd: (Mills around, is huge, waits patiently, talks occasionally about everything from the Protoss to the weather. Throws out a random "WoW Insider rocks!" yell as we pass by -- thanks for that!)
BlizzCon Employee: (Steps out of Convention Center to address the crowd) Hi everyone! We're going to open up the doors here in just a minute, but we will not be giving out badges until 4pm. So when we open the doors, in about five minutes from now, come on in and line up, but we won't give out badges until four.
Crowd: (Various murmurs of excitement, until, from in the back:) Why aren't you wearing a blue shirt?
(Laughter from all sides.)
Employee: Ha, that's funny. No, I'm wearing a black shirt today, not a blue shirt. Ok, so in five minutes we'll let you in, and then we'll give out badges at 4pm. (Turns and heads back inside.)
Crowd: (Follows immediately, calmly flooding inside without waiting, while convention center employees stand and shake their heads.)
None of the rest of the center is open until tomorrow, obviously, but we also grabbed some pictures of the art we could see posted inside. No, there aren't any big exclusive reveals, but there is a particularly nice piece of the Diablo III Witchdoctor that we hadn't seen before. Enjoy.
Gallery: BlizzCon 2008 Badge Pickup
Robert M asked a pair of questions...
Is there going to a difference in the number of badges the same boss drops in the 10 man and the 25 man?
There isn't a difference in the number, no. However, there is a difference in the type of badge. The 10 and 25 man loot is tiered, and the 10 and 25 man badge loot is tiered in a similar way. The badge loot you can get from grinding 10-mans is not the same as grinding 25-mans.
Will you be saved to a raid in the 10 man and not be able to do the 25 man that week? it seems like a 25 man geared toon could help the guild in the 10 if its a slow week or some of the raid members have a RL issue.
The 10 and 25 man raids have separate raid IDs, so doing them both in one week won't be an issue.
Read on for more answers to your questions!
Remember, we're not giving away an official BlizzCon ticket (yet), but we are giving away some custom-made art of the character of your choice, conveniently laminated in badge form for wearing around BlizzCon. The art is made just for you by Shyka, who is a great artist and who kindly offered us a badge to give away. Tomorrow night at midnight we'll choose one lucky commenter to win the badge, and if you do win it, make sure to come see us at BlizzCon so we can check out how awesome it is.
Official rules and other information are over on the contest post -- leave a comment over there to make sure you're entered for the random drawing tomorrow night. Good luck!
She's offering custom art of your character to wear around at BlizzCon in October -- for $40 and a screenshot or two, she'll make a piece of custom art that she'll print laminate, and clasp right up for you just in time to show it off at the Anahiem Convention Center. Her art looks great -- no matter what your character is like, odds are that she can come up with something cool for you. Her schedule's way open as of this writing, too, so while the price may be a little steep (it is a custom, ready-made piece of art), you can probably jump right in and be sure to get one.
We'll tell you right now, also, that our WoW Insider folks will also be custom badged, so consider this your first invitation: if you see us walking around wearing a custom-made official WoW Insider badge (in addition to our standard BlizzCon passes), feel free to walk right up and say hello. We'd love to meet you.
Badges of Justice: I love them. It's brilliant that you can go to a raid, down a boss, and have everyone walk away with a piece of an epic (albeit a fairly small piece). It really cuts back on the angst of not having what you want drop, as well as giving Blizzard a way to provide for uncommon specs without too much loot table bloat. And with the relatively recent system that has all raid bosses dropping badges, and some pretty great new badge rewards, the system is now quite strong. However, in my view, they do have one defect: they're soulbound.
Now there's a strong argument to be put for the concept that if a character can't do a raid, they shouldn't get the reward. And I certainly agree that badges should not be salable on the AH. However, I do think we should be able to send them between alts. I have one character who needs very little in the way of badge gear, and correspondingly rakes in badges like nobody's business by tearing through Karazhan. My character that really needs the gear is typically not taken on raids, or not "A-group" raids anyway. It would be nice to be able to send all my badges over to that toon to get an undergeared character geared up, without being able to give them to just anybody on the AH.
Bornakk closes the thread due to caps, but we'll play devil's advocate and try to answer for him: Badges. With Karazhan basically a knockover for even beginner guilds, the only way Blizzard has to control the flow of badges from there is to keep the instance on a timer. The Kara gear might get replaced, but some of the Badge gear has to last for a while, and while Heroics do grant Badges (they're on a timer as well), Kara hands out more of them for free than those old ladies with meat on toothpicks at the grocery store.
Still, in Wrath we're probably looking at an all new Badge system, so you'd think Blizzard might as well open the floodgates at some point. Whether it'll be before or after the next expansion, though, we have no idea.
To use this strategy, you need to have access to the following:
- Rare T5/ T6 patterns
- A steady stream of Badge of Justices or Hearts of Darkness
- 5 hours a week set aside for hard core farming
- A second account
Read on after the break for the complete strategy.
Wrath of the Lich King:
- Compilation of everything we know of to date about Death Knights, the new hero class we'll be seeing with the expansion.
- The new expansion is now in alpha testing! Read on to find out what this means, as well as what it doesn't mean.
- A great analysis of when arena season 4 might begin.
Filed under: News items
It only recently dawned on me that the World of Warcraft has its own built-in DKP system to some extent, based off of set item prices determined by the raid leader. They're called Badges of Justice. Blizzard is your Raid Leader. For every raid or heroic boss you kill, you get a Badge of Justice. How many badges you earn is roughly based on the difficulty of the encounter, from one to three badges.
While not everyone likes the Badge of Justice system, most people do. Being able to accumulate badges in new places for new rewards is exciting! When it comes down to it, they're just DKP. Instead of being tally marks on a chart somewhere, they're material possessions in your bags.
Naturally, there are many different DKP systems out there, as varied as the raids that use them. It's possible I'm the last person on Azeroth to realize it, but I simply found it interesting that even Blizzard has implemented pseudo-DKP.
Those of you out there that loathe the idea of DKP, do Badges of Justice make you feel any better about it? Worse?
I'm back! RL got the best of me just after writing my first post here for my favorite WoW site. There is no better time to return than on a new patch that finally releases a new 25-man raid dungeon. It's been just over 10 months since Blizzard released the last 25-man instance, The Black Temple. Like patch 2.1, patch 2.4 promises to be a major content patch that should keep us busy raiding for the foreseeable future, at least hopefully until WotLK.
"But my guild is no where near Sunwell. Who cares about another raid instance that I will never step foot into?" Unlike patch 2.1, which had a complicated attunement process for The Black Temple, this patch removes all attunement requirements for all TBC raid instances. This change, along with many other changes included in patch 2.4 transforms the current raiding landscape giving the raider more paths to take. Whether you're a guild doing SSC/TK or (un)patiently waiting for Sunwell for the past six months, this patch affects you in some way. Find out how these new changes will affect your raiding experience.
Itemization for Healing specs has been pretty solid when it comes to badge gear, and the new stuff is no exception. Just like the Pier 1 set that 2.3 introduced, you'll find lots of healing, spell crit and mana per 5 on the new gear... just more of it.
I don't know about you, but the first thing I'm going to do when patch 2.4 goes live AND when Smith Hauthaa becomes available (added for clarity) will be to spend my hard-earned badges on some new shiny loot. I've been wearing my Frozen Shadoweave Robe since forever (no luck with Magtheridon for my T4 - *cry*), and frozen or not, the dress is smelling a little ... musty.
Gearing up, as we know, is serious business and I'll walk through my Warlock loot decisions here with you. We also know that the new 2.4 badge loot is pretty expensive, and with a finite amount of badges, players need to make some hard buying decisions - which is the fun part really. Personally, I evaluate each item based on the following criteria:
- Incremental upgrade vs existing gear, keeping set bonuses in mind: Duh.
- Future progression: Will I be replacing this piece one week from now with drops, PvP gear or other loot?
- Cost: Can I get two cheaper pieces to get a greater upgrade than a single expensive piece? The cost of enchanting and gemming the new pieces should also be taken into account.
- Last but not least, looks! How will the new piece fit in with the rest of my wardrobe?
Now let's look at the shiny purples!
While I sincerely hope the rumors about the patch hitting soon aren't true because I'm sitting on all of 43 badges of justice right now (g@^#(*% mother-expletive piece of $%^@ fire resistance set), I am forced to admit that the times may possibly have caught up with me. I confess that for a long time I hadn't even looked at the new badge loot that will become available ingame, partly because things have gotten markedly busier with my guild of late and partly because I'd planned my 2.3 badge acquisitions very carefully and wondered if I could get away with keeping myself somewhat unspoiled for 2.4. That lasted until I found out just how expensive the 2.4 gear is actually going to be ("150 badges for a new weapon, Zach? Are you @*(#&#% kidding me?"). Noble effort while it lasted, though.
Well, no more. If 2.4 does hit next week, I'm going to be ready to stand in front of the badge vendor and know exactly what I can't afford to buy for all three specs.
This treatment looks exclusively at the new leather gear offerings available in 2.4 and assumes that you won't have access, or at least immediate access, to the new 25-man raid Sunwell Plateau. For my part I am still using six -- count 'em, six -- pieces of badge gear for various tanking purposes in Tier 6 content, which either says a great deal about the general quality of badge gear or says a great deal about how bad feral itemization is in endgame content. I'll be magnanimous today and say it's both.