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Posts with tag bael-modan

Dig Rat Stew easier to acquire in patch 3.1

One of the simpler changes in patch 3.1 is the fact that both factions will be able to purchase the Dig Rat Stew recipe. The Horde from Grub once they've completed the quest (in case you tossed it out on accident), and Alliance players from Prospector Khazgorm in Bael Modan. That's in the Southern Barrens, if you don't frequent that part of the world on your Alliance characters.

It's a very small change, but has generated tremendous excitement already. All of the completionists and achievement seekers around the world jumped for joy in unison. Yet another recipe that may have been out of reach is now very easily acquired. I don't often bend over backwards for achievements so this change didn't really blow my mind like it did for Danny, but I admit it'll be pretty funny to take my Priestess down to Bael Modan and learn the fine art of cooking with rats.

You know, this gives me a good idea for Well Fed Buff...

Filed under: Cooking, Analysis / Opinion, Achievements

Know Your Lore: Living Relics of the Barrens


Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? E-mail us! Or, if you have a question for our sister column Ask a Lore Nerd, e-mail us those, too!

Most of us probably know the Barrens as the far, far too big and empty zone that we all spent too long running through. I know I do. You whippersnappers these days and your three flight paths. In my day, we had one and we ran to Ratchet on foot every single time. You kids nowadays have it easy. All of that aside, though, did you know it was originally a lush forest, some of which was part of the ancient Kaldorei territory?

It used to be a much more peaceful (and tolerable) place than it is now. Of course, we're talking ten thousand years ago. That place totally sucks now. Don't get all sentimental on me and pretend it's deep and meaningful and spiritual to quest there or something. It's horrible. Let's learn about it anyway, because learning is fun! ...Right?

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Filed under: Horde, Dwarves, Orcs, Tauren, Analysis / Opinion, Lore, Know your Lore

Neutral Factions: An idea whose time has passed

Yeah, I know we were killing each other yesterday, but uh... hey! Let's all get along now!

Neutrality in factions started with the Steamwheedle Cartel and only got worse. It seems that once you get to the level cap, most of the intense rivalry between the factions, at least as expressed in the PvE game, peter off to nothing. Almost every faction accepts both Horde and Alliance fighters. In Burning Crusade, they even share the same capital, and it looks like that will be happening again in WoTLK with Dalaran -- despite that fact that, 50 levels earlier, the Horde utterly devastated Dalaran's holdings in Silverpine Forest and Hillsbrad.

The general argument for this change is that at higher levels, most people learn to put aside their differences and fight the greater challenges that threaten to wipe both sides out. My problem with that line of reasoning is that up until the end game, what we're trying to wipe out is each other.

In the Ghostlands, the Night Elves are involved in extensive operations to attack the Blood Elves. In Ashenvale, the Horde is constantly attacking the Night Elves, including setting up spy posts and killing their animal companions. In the southern Barrens, the Dwarves are willing to wipe out the Tauren to set up their excavations. In Lordaeron, the Forsaken have the stated intent of wiping out the alliance, devastating one settlement and even making a preliminary attack against Southshore.

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Filed under: Horde, Alliance, Analysis / Opinion, PvP, Instances, Quests, Expansions, Factions, Battlegrounds

Why all race Death Knights make sense from a lore standpoint

It seems like one of the biggest problems a lot of people have with Death Knights is the fact that they can be all races. Me, I say: Why not? The lore really isn't as bad as you might think. Sure, some of the retcons can get a little annoying, but despite the fact that non-Paladin races will get to be Death Knights, I don't think you really consider it a retcon, but rather an evolution in an ever-evolving story that opens up a lot of great story ideas and RP opportunities, and I'm really looking forward to it.

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Filed under: Horde, Alliance, Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Analysis / Opinion, Virtual selves, Blizzard, Expansions, Draenei, Blood Elves, Lore, RP, NPCs, Death Knight, Wrath of the Lich King

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