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Posts with tag balance-changes

Heroes of the Storm Balance Updates and Hero Rotation

This week, in celebration of the launch of Diablo III: Reaper of Souls, two new skins have been added -- demonic Tyrael and Angelic Valla. What's more, the free-to-play hero rotation has some of the most exciting heroes available for free to players, including the recently added Tychus. The rest of the heroes are as follows:
Week of Tuesday, Mar. 25 – April 1, 2014:
  • Tyrande
  • Stitches
  • Diablo
  • Tychus
  • Kerrigan
  • Nova
Along with the latest free-to-play hero rotation, we're getting some balance changes to certain heroes. There aren't a huge number of changes but many are significant, including a lot of nerfs to Uther! Hit the break for all the changes.

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Filed under: Heroes of the Storm

Starfall and Nature's Grasp PTR changes


Yesterday was a very good day to be a balance druid in the World of Warcraft. While things seemed a bit rocky at the start of the PTR, the most recent build held two changes that are certainly going to benefit all of our feathery friends out there. The first of these changes was an increase in the damage and scaling of Starfall, the second was a change to the way in which Nature's Grasp functions.

To start with Starfall, the updated patch notes do not tell the entire story of this change. In order to clarify things, Ghostcrawler made a few statements on the Damage Dealing forums about it. Although there have been several posts on the matter, the most important was this:



The Starfall change is difficult to patch note because of the nature of the spell, but I'll share the numbers so that the theorycrafters among you can plug them in. It's a significant boost to the spell's damage.

Initially, we had designed the spell to be more AE focused, but that hasn't been super useful for a class that also has Hurricane. Rather than adding another nuke we thought it made more sense to make the 51 pointer something that really delivers on damage. Yes it can be countered. PvP is designed with the intent that things can be countered.

Main shot
Base points 432 -> 562
Coefficient 0.21 -> 0.37

Splash damage
Base points 77 -> 100
Coefficient 0.12 -> 0.13
.

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