Firelands comes and goes, boss strategies are created and refined -- and with each passing encounter, players come up with different ways in which they can push the mold. What may be true for one raiding tier can quickly become the wrong way of doing things in the next, without any changes or direction from Blizzard. While we can sometimes point to spell scaling as the root cause of these alterations, often it is the changes within the design of the encounters that actually force players to adapt in ways that go against conventional wisdom.
In the past raiding tier, using DOTs as our AOE has been the one and only method to perform. Our more traditional AOE was mocked due to the constraints that were placed upon it. That has not changed in the least; what has changed, however, in AOE in general. Throughout the first raiding tier and even into Firelands, Blizzard has made changes to the mobs that we AOE and the strength of other classes' AOE abilities, all of which impacts the way we perform. This week, we take a look at the new face of balance AOE.