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Posts with tag balance-druid-gearing

Shifting Perspectives: Balance druid pre-raid gear guide

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. If you've been like me and chain running dungeons day in and day out, there are probably a few things that you are ready to wish never existed. Don't worry, I've got a plan to get rid of all those pesky rogues ...

Another week, another week. It seems that every week is another week, which I suppose it is. It's all philosophy, of course, which is a topic that I happen to enjoy just about as much as theorycrafting. That is why I also want to start today off with a little bit of both, but in a very light sense.

Now that most players have their mains up to level 85, the next grind is for gear in order to enter raids. Gearing is an essential part of the game; in fact, I'd say that half the battle for downing a boss starts before you even make that first pull. As during every new tier of gear released, everyone and their mother makes a best in slot list. I hate BiS lists.

Best in slot is highly debatable terminology, and there aren't many cases wherein any one particular item actually fits into that category -- even more so now, with the introduction of mastery and reforging. Generally speaking, an item is only going to be the universal best if it falls into one of two categories. Either that particular item is over-itemized in comparison to similar choices -- it's usually trinkets that fall here -- or there simply aren't any other choice at that item level. When you build a gear set, there really is more than one way to skin the proverbial cat. That is why I rarely ever refer to things as being BiS, and that is why I am writing a gear guide and not a BiS list.

The other issue I have with BiS lists is that they are highly specific. In many cases, they are only going to work out to be the best if you have all of the items on the list, particularly in respect to hit. That simply isn't always a feasible goal, especially if you run in a 25-man raid and there are multiple items that you have to win over several other people.

Philosophy and theory out of the way, let's get start on that gear list, shall we?

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Gearing up your moonkin for Cataclysm

Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. Itemization in Cataclysm is changing, and this week we'll be talking about how you can prepare yourself for the oncoming storm.

I've talked quite a bit about various changes that are happening with balance druids in the coming expansion: the Eclipse changes, the talent tree changes, Moonkin Form and a slew of other topics as well. One vital change that I have somewhat neglected, however, is that to spellpower and intellect. Blizzard announced many moons ago that, come Cataclysm, the spellpower stat would be completely removed from the game; instead, raw intellect from gear would passively provide spellpower for all classes. The only exception to this rule would be caster weapons, which would still retain pure spellpower as a stat in order to balance the difference between a melee player's gaining strength/agility and weapon DPS versus a caster's simply gaining intellect. Unfortunately, this is a change that's come and gone untouched.

As a core concept, removing spellpower to allow intellect to provide the same bonus is a strong change. To start with, it significantly reduces the time required to revamp lower-level quest rewards (despite the fact that most previous low-level quests are gone anyway, and thus, rewards would have had to be redone to a certain degree regardless), given that all of them already have intellect on them yet more often than not lack spellpower. This also allows for more commonality between all of the "base" stats: agility, strength, stamina and intellect (spirit is technically a secondary stat, not a primary stat). In removing spellpower and attack power as well, Blizzard allows for better balancing between spellpower and attack power values. Just as with spellpower, intellect is the new top dog in the caster stat options, especially for balance druids due to Heart of the Wild, Furor and leather armor mastery.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Gearing a fresh balance druid

Every week, Shifting Perspectives explores issues affecting druids and those who group with them
. So that picture has nothing to do with gearing nor balance druids, but it's a priest, on a stack of rocket clusters, and it amuses me. I tried to do it too, but Moonkin are too fat and I brokesded it. Also, there's some shocking revelations in this weeks episode! Stay tuned!

I admit it; I'm a bit of an elitist. There, I've said it, please stop hating me now. I talk a lot about balancing this game, the deeper aspects of theorycrafting that drive it, and how to best optimize every aspect of your druid, yet I ignore a much larger portion of the community. I have a tendency to throw out terms and concepts that isn't entirely relevant to a significant portion of WoW players. For example, the discussion of when to limit Moonfire and Insect Swarm from your rotation is a very good one, but it only applies to those druids that are already fairly far along in Icecrown Citadel. While a resource to that portion of the community, it is largely useless to those whom only play mostly on the side, or PuG 10's and 25's when they can get the time.

This week, I am going to change that stance. This week, instead of an article that isn't as useful to the more casual faction of players, I'm rallying against the more involved raiders. Fighting the man, raging against the machine, and all that jazz. If you're a raider deep in ICC, then I'll give you permission to stop reading now, because none of this is going to change how you play or raid. If you're not one of those balance druids, or merely have a balance druid alt whom you're a bit wary of playing, then I implore you to keep reading as I hope this can prove to be a solid resource for you.

So, you've finally reached the goal that you've been working towards for so long, hitting level 80, or maybe you've been level 80 for a little while now and are just a tad unsure about where to go at this point. Don't worry, reaching level 80 in WoW, especially for the first time, can be a rather daunting experience. The game hasn't ended for you, no, it's just beginning. Level 80 is where everything changes, and you've got to be ready: Torchwood. Okay, maybe not, but I still think we should lock up all the Draenei like Weevels.

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Filed under: Druid, (Druid) Shifting Perspectives

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