Last week, we talked about the mastery stat and how it influences Total Eclipse. This time around, I would like to delve into the innate concept of Eclipse itself. Mastery, as you may recall, is a rather tricky stat that has a lot of scaling potential to cause some issues in certain situations.
The entirety of Eclipse hinges upon a few basic principles, the first of which is uptime. Given that Eclipse's uptime is determined by number of spells cast (which cannot be changed by any means), there is an average expected uptime that can be balanced around. When you take certain measures to extend Eclipse's duration, such as multi-DoTting or Sunfire spamming, then you effectively change Eclipse's uptime, which causes distortions in mastery scaling. But, again, this was last week.
As you have probably already noticed, the same fair warning we gave last week applies: This will get deep and possibly mathy. As an additional warning: I'm rather unwell at the moment and rather drugged up on various medications that I couldn't even begin to pronounce. If you end up getting a bit lost or I'm totally off base on something ... all I can offer is my apologies.