Shifting Perspectives: Hopes for balance PvP in Cataclysm

It is a rather well known fact that I am not the most hardcore of PvP players. I enjoy it from time to time, especially battlegrounds, but when it comes to high-end arena play, that's just a little bit out of my league. I know the theory of it, as much as there can be theory on PvP. I read what those in the higher echelons are doing and say, and I watch those better than me to refine my skills, but it's just not meant to be. I am fine with my own status in the PvP world; I don't particularly seek to top any bracket. I mention this as a preface to the rest of this article because I want to talk about the issues that I have personally seen and read about, with the understanding that I am not a PvP guru.
As a further introduction to the topic, it's important to reflect a moment on how balance PvP stands right now. In its current state, balance PvP isn't so much broken as it is excessively difficult; perhaps even "difficult" isn't the correct word to use, either. Balance druids are more of a support class when it comes to PvP, but they rely upon the support of others in order to function. We have never really been able to fend for ourselves, so to speak; we bring great control tools, but only in a limited sense. We have a decent amount of burst, but we still require the assistance of others in order to both finish players off and to help set us up. We aren't exactly in a bad position, but neither are we in a great one. We float along in limbo, and our major hope for change is with Cataclysm.
Filed under: Druid, (Druid) Shifting Perspectives, Cataclysm









