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Posts with tag balance

Shifting Perspectives: The potential return of Insect Swarm for balance druids

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Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we go hunting for mosquito nets.

A few weeks ago, I talked about the impact of removing Insect Swarm from balance druids' toolboxes. I was pretty positive about the change; in my view, Insect Swarm was mostly superfluous, as the times you would use it independently from Moonfire were few and far between. Removing it was a welcome simplification to the rotation. Several commenters took an opposite view, however. To them, removing IS (along with some of the other changes) took things too far, and made the spec boring to play.

Well, if you were one of those commenters, you're in luck. Take it away, Ghostcrawler!

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Honey cat don't give a ...

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Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we gem +10 in awesome.

With apologies to Isaiah Mustafa ...

Take a look at your cat. Now look at me. Now back at your cat. Now back at me. Sadly, your cat isn't me, but if you stopped playing that silly rogue and switched to feral, you could have a cat that looked like me. Look down, back up -- where are you? You're on a boat with an armored cat, the cat your cat could look like. What's in your hand? Back at me. I have it -- it's a clam with patch notes declaring ferals to be epic. Look again; the notes are now the tears of all the classes who wish they could look like me. Anything is possible when you roll feral. Forget horses; I'm a stag.


Yes, I was tempted to end the column right there --but we've got so much good stuff to talk about.

Armored cats

A few weeks ago, Ghostcrawler mentioned that Incarnation would have specific art for cats, bears, and moonkin; in the latest patch, a datamined model showed us what is likely the first example of that. At first, I wasn't too sure about the idea of putting armor on a feral form, but it's really grown on me over the last couple of days. It's obviously difficult to do cosmetic effects for a class that revolves around shapeshifting, but I'm grateful that Blizzard's continuing to add something for forms. I can't wait to see the bear and moonkin armor. (Do moonkin even need armor?)

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Filed under: Druid, (Druid) Shifting Perspectives

This Too Shall Pass: Balance and imbalance in World of Warcraft

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First off, we know that game balance is an eternal goal. As the game evolves and becomes more complex (as it does every expansion, because new abilities are introduced and new classes or races make their debut), balancing them all for every role they can fill and every aspect of the game (Arena PvP, BGs, 5-man instances, raiding) becomes ever more complicated. Abilities that seem minor in impact can mushroom in importance due to synergy with other talents or abilities. As an example, Vengeance in PvP became important enough to cause it to be turned off, as gear improved and health pools rose.

This has been the case in World of Warcraft since its debut. Heck, thanks to Indalamar, warriors got nerfed before the game went live. Balance is ephemeral. Your class may be on top one day, but your day will end. Anyone who's tanked for the past six years can attest to the roller coaster of which class is best at which aspect of the role. There was a time where paladins were the undisputed kings of AoE tanking, a time before Death and Decay or Blood and Thunder.

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Filed under: Analysis / Opinion, Guilds, PvP, Raiding, Hotfixes

Shifting Perspectives: Mega moonkin, fabu ferals, and Symbiosis specs

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we discuss how fast to deny hunters Symbiosis in exchange for all those taming attempts.

This is apropos of nothing, but I love how the current Incarnation effect for balance druids simply makes them huge. (For comparison, here's the before image, and thanks to Lissanna at Restokin for the screenshots.) This totally reminds me of the first time I got a Mega Mushroom in New Super Mario Bros, actually. "Yes, I'm just going to walk through everything in the level; maybe I'll pick my teeth with the flagpole."

Sadly, this effect isn't going to make it to live. Happily, though, we've got plenty of other stuff to talk about this week, such as several new glyphs and a mostly complete reveal of Symbiosis.

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Filed under: Druid, (Druid) Shifting Perspectives

WoW Insider Weekly News Update for Dec. 16, 2011

The WoW Insider Weekly News Update is your source for all the biggest stories from the past week wrapped up in a neat little video package. Mathew McCurley hosts your quick look at this week's biggest news.

If you haven't already subscribed to the WoW Insider YouTube channel, you should!

This week's top stories include: Win a Nightsaber Cub loot card from WoWTCGLoot! Here's how to enter: Subscribe to the WoW Insider YouTube channel and comment on the video over on YouTube for a chance to win! We'll contact our winner via YouTube on Friday, Dec. 23.

Filed under: Podcasts, Podcasting, WoW Insider Show

Blood Sport: How will patch 4.3 impact PvP?

WoW Insider covers the world of player vs. player action in Blood Sport for fans of battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

With patch 4.3 imminent and Arena season 10 due to end Nov. 29, it seems reasonable to assume the patch will appear in early December. While you're racing to get your team into title range, get that last piece of gear, or just running laps of your capital city, you might be thinking forward to the arrival of the patch and wondering what your fate will be in PvP as the nerf bat winds up for another swing. Firstly, let's deal with some housekeeping.

Conquest points, the PvP equivalent of valor points, will now be far, far easier to earn from ordinary Battlegrounds. The first daily Battleground win will now award 100 conquest points, up from 25, and wins after that will award 50 conquest point, up from, well, none! The conquest cap will remain, so while it will still be far quicker to reach it through Arena, it will also be attainable via Battlegrounds of the non-rated variety. This makes it far easier for solo players to build up the resilience numbers people often demand (fairly or otherwise) for access to Arena and Rated Battleground teams or just to gear for Battlegrounds.

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Filed under: PvP, Blood Sport (Arena PvP)

Cataclysm Beta: Balance druid changes

Blizzard snuck in another beta build last night, and it was more than a little exciting for the balance druid side of the world. Although I wouldn't say that druids or balance in particular were the "primary" focus of this build, as paladins have been in the past few builds while Blizzard fixes the new holy power mechanic, it certainly held quite a number of changes that we've been looking forward to for a long time. I've dawdled on long enough, though, so let's just get right on with it.

Spell changes
  • Faerie Fire range increased to 35 yards, up from 30 yards
  • Insect Swarm range increased to 40 yards, up from 35 yards
  • Starfire range increased to 40 yards, up from 35 yards
  • Entangling Roots range increased to 35 yards, up from 30 yards
  • Moonfire range increased to 40 yards, up from 35 yards
  • Wrath range increased to 40 yards, up from 35 yards
  • Cyclone cast time increased to 2 seconds, up from 1.5 seconds
  • Thorns now lasts 20 seconds, down from 10 minutes; damage increased by 1,400%
  • Wild Mushroom is now limited to 3 mushrooms, down from 5

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Filed under: Druid, (Druid) Shifting Perspectives, Cataclysm

Addon Spotlight: Grab bag

Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, Addon Spotlight reaches into the addon grab bag and pulls out some delicious randomness for you.

Looking over all the columns here on WoW.com must be amazing for you Cataclysm information hounds. All that cool new art, talent trees getting changed like crazy, new races and sound files ... Too bad you'll find no Cataclysm stuff in Addon Spotlight. Not yet, anyway -- addons are currently disabled in the beta. For us addon junkies, then, we can only sit back, relax, drink 30 cans of Arnold Palmer and drift the night away. Or, I can recommend some addons. Both work for me.

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Filed under: Add-Ons, AddOn Spotlight

Shifting Perspectives: Dungeon leveling as balance

Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are going back in time once again to visit those pesky little dungeons. Do you have what it takes to make or break a group?

Greetings and salutations once again my fine, feathered friends. No superfluous pomp or wayward attacks on ferals in the opening this week; instead, I want to jump right into the topic at hand. As I've mentioned for a couple of weeks now, I've recently transferred my balance druid to a new server, forsaking all of my alts along with the ride, and because of that, I am in the process of leveling a host of new toons. Although most of them are still back in Azeroth, I've got a few now that are into Outland and Northrend. You see, back in the pre-60 content, I very rarely expect much out of players. They might be new, having never played their class before, and thus still learning all the different ins and outs of how to play. Not to mention, a lot of classes don't always have the best of tools to perform the jobs that they wish to at earlier stages in the game -- just ask me how attempting to tank Ragefire Chasm using a paladin before getting Righteous Fury or Consecration went.

Even still, once you hit The Burning Crusade and Wrath of the Lich King content, I gain a certain amount of expectation of what a player should know. Perhaps I am nothing more than an elitist prick, but it is no longer cute nor humorous having to teach a warrior that, yes, they need to be in Defensive Stance and use Thunder Clap in order to tank, or that using AoE spells against one or two targets is highly ineffective, not to mention inefficient, and you would really be better off just sticking to one target at a time in that situation. Don't get me wrong, I rarely tell these people anything -- well, except for the tank thing, because my mage is terrible at doing that -- instead I usually just sigh and get frustrated at my computer screen. The thing that gets me the most, however, is what I see balance druids doing.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Soloing as a balance druid

Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are showing that we are so much better than every other druid out there. Oh yeah!

Brothers and sisters of the owl, I have a confession to make. I have stood before you to make claims many a time over about the superiority of balance in comparison to its lowly cousin feral combat. Today, I have to admit that there is one thing, just one thing, that these beasts are better than us at, that being taking hits in the face. Although I am unsure whether this unique ... gift is really a boon (after all, considering one's capacity to sustain several blows to the head seems an odd thing to me), yet it is this benefit of theirs that makes them slightly more apt at being able to solo older content. Let's face it, my friends, if you want to go farm Molten Core or BC heroics, you're pretty much far better off being a feral druid than you are as balance; even still, I caution against despair.

Feral druids might be better at soloing certain content than balance druids are, but we are certainly far from helpless in the endeavor. Balance druids, too, can solo some of the more perilous quests, farm old content that was once classified as difficult, and get our hands on virtually any prize that we wish. To that end, I would like to present to you this guide to soloing various content throughout World of Warcraft in hope that one day all shall see that balance really is better than feral -- because, let's face it, in the choice between a slack-jawed, untamed beast and a highly intelligent, silly-looking, destructive force of nature, I think it is rather clear which one is the better option.

Before I begin, I would just like to say one thing. This is actually going to be something of a work in progress. If you have any interest in soloing content at all or to hear how other druids are soloing content, then keep a watch on this article, because I'm going to be spending additional time going out into the world to test many a different theories on what works and what doesn't. I will be starting off with some of the bigger challenges out there, but there are also more to go and explore. If you have a tale you'd like added, or there's a particular encounter you'd like for me to attempt to solo, then drop me an email and it shall be done. And now ... on with the show!

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Filed under: Druid, (Druid) Shifting Perspectives

Wrath Retrospective: What we learned from death knights


With the final content patch of this expansion on our doorstep and Cataclysm following close behind, we'll be taking the next several weeks to look back on Wrath of the Lich King and everything that made it what it is, for better or for worse, in Wrath Retrospective.

Wrath of the Lich King
is coming to an end, and with it one of the largest experiments that Blizzard has ever done in the history of WoW. At the onset of this expansion, we were all introduced to a new class; the death knight. The addition of a new class has major complications on the game as a whole: how they fit into PvE, how they work in PvP, what buffs and debuffs they bring, what roles they fill, what unique utility that they provide. All of these things have changed the face of the game as we know it. though fairly new arrivals, death knights have been integrated into the game almost seamlessly; the craters that they made when they first arrived, however, are still highly visible to those that know where to look.

There were a lot of misconceptions about death knights when they were first released. Once they were announced, Blizzard classified them as being a hero class, not to be confused with your ordinary, run-of-the-mill class. To many people, this caused worry that death knights would be grossly overpowered and far superior to all of the others. Blizzard was quick to point out that this was not the case, but it did little to assuage many of the fears that players had. Still, death knights have had their ups and their downs all throughout this expansion, and if that is not a case for removing then from hero status then I don't know what is.

What can we learn from death knights? What has all of the work done with the significant re-balancing changes and the major talent changes taught us about WoW in general? How can we apply that knowledge to all of the other classes in the game? That is what I wish to explore to day, and I hope that you will join me.

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Filed under: Analysis / Opinion, Death Knight, Wrath of the Lich King

Shifting Perspectives: Mana in Cataclysm

Every Friday, Shifting Perspectives explores issues affecting balance druids and those who group with them. This week we are taking a look into the concept of mana and the changes that it will undergo in the next expansion. Time for fun!

Last week I made a pretty stern comment that I did not want to discuss leaked alpha content. I am still holding true to that principle; however, that does not mean that I am against speaking about things which have already been released, which is why I wish to talk about mana regeneration this week. As with all of my Cataclysm articles at this point, everything contained herein is pure speculation existing in a void of what-if. I do not work for Blizzard, I do not know Blizzard's design goals; I only know what the rest of you know that post of the forums know.

Mana is a very important resource mechanic. I want to bring attention to this thread that is currently running in the damage-dealing forums that has so far held a lot of very good discussion on the topic of mana. Mayeli makes a number of very good points, but most important of all is that this view is very consistent with Blizzard's views on how mana regeneration is going to work in Cataclysm. I am sure most of you remember this following post by my favorite dragonling two months ago, right?


Eyonix
Spirit - Come Cataclysm, this stat should only be found on healing gear. Non-healing casters will have other systems in place to regenerate mana, and we are designing special solutions for Elemental shaman and Balance druids who often share gear with healers (more on this below). Raid buffs that currently boost Spirit (such as Blessing of Kings) will only boost the primary stats of Stamina, Strength, Agility, and Intellect. We are also likely changing the five-second rule and other quirks of the current regen system.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Moonkin, a history


Every week, Shifting Perspectives explores issues affecting druids and those who group with them. This week, we are dusting off those moldy tomes we have stuffed away in our forgotten bookcases. Mold can be deadly, you know! Plus, you know, we might actually read those someday.

To start randomly off topic, is anyone else a fan of the show Greek? I was for the first few seasons, but, like most things, I eventually lost interest in the story arcs and characters. As much as I do love some shows, I am exactly like a cat with string and shiny objects. Anyway, if you did ever watch the show Greek, then I'm sure you remember the character Cappie. My college life was quite similar to his. Not at all really. I wasn't in a fraternity, I didn't binge drink every single night and I didn't have horribly complex, awkward and pissy relationship strings. We did have one thing in common, sorta. Cappie was notorious for his line of "I was an X major once" after any insightful comment he actually made. Though I didn't change majors at the drop of a hat, only switched once actually, I did coin a similar phrase during my time. "I dated an X major once" was something I was often heard saying when I made any reference to something outside of my own field; and let's face it, the depths of literary content don't often come up in normal conversation.

A brief repose into my past may seeming meaningless, but I swear I have a point to this story. You see, I dated a history major once, so I picked up a few things about the subject. Perhaps that's a lie, given that I don't actually recall any deep form of discourse occurring between us. What I do know is the history of balance druids, though. That's a subject I'm well versed in. As history majors are often noted for saying, at least I've been told they are noted for saying it since I don't recall my history major ever making the comment, "We must understand our past in order to create a better future." Normally I'd call rubbish, but there is a note of wisdom there. It is important to know something past. Even though knowing and the application of knowledge are two entirely different points, I did date a philosophy major after all so I should know, the one thing that history can give us is perspective.

With little fanfare, I would like to present to you a CliffsNotes version of the history of balance druids.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Balance post-starpocalypse

Every week, Shifting Perspectives explores issues affecting druids and those who group with them. Today we step into the muddled love life of Murmurs and discover that he's returned with one of his exes. Starfall is back in style once again, and everyone wants to be on the winning team.

If you thought that this post was going to be about the new, totally rad druid changes, then you will be completely disappointed. Such trivialities are so far beneath my station that I wouldn't even waste my time with such refuse. I kid. I'm giddy as a schoolgirl on candy laced with illegal substances right now. I am serious about this article not being about the druid changes, though. Instead, it's going to be all about the new love in my life. The apple of my eye, the yin of my yang, the Hooch of my Turner. If you're thinking about Lady GaGa right now, then stop. The court order was very specific that I'm not allowed within 50 miles of her any more. Instead I've moved on, or rather back, to my old flame Starfall.

By now I am sure that there are plenty of people that have grown tired of me ranting on about my love for Starfall. To those people, I say this: Get over it! Okay, okay, seriously though, pending any new drastic shifts in the space-time continuum, this will be my last post about Starfall. I'm going to get all of my expressions of love for it out of my system in one go. Without further ado, let my mushy, gross, open-mouth tongue-kissing of Starfall begin.

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Filed under: Druid, (Druid) Shifting Perspectives

WoW, Casually: A spring invitation to students who raid


Robin Torres writes WoW, Casually for the player with limited playtime. This week we invite raiders who are in school to join us and try out being a casual.

Because our esteemed editor-in-chief was on NPR's "On Point" last week, I gave it a listen. As expected, the show took a few calls from people who are completely incapable of balancing their work and playtime -- people whose lives were "ruined by WoW." There was also the person who said that "you can't do anything without 24 other people," which we know is absolutely not the case. And the one that really caught my attention: the psychologist who gets panicked calls every spring from parents whose teens are playing so much WoW that they aren't going to pass.

It fascinates me that this is seasonal and also so last-minute. Additionally, I am curious as to whether there are other activities that get in the way during the spring that psychologists also get frantic calls about. I remember it being so hard to focus in the spring while in school -- even in a climate that doesn't have seasons. Summer is looming on the horizon with vacation, new opportunities and huge life changes. We're just looking for distractions at that time. For graduating students, it's called senioritis and it's been called that long before we had computers in our homes to play games. Regardless, it's an issue. But rather than risk screwing up opportunities for the rest of your life just to keep up with your raiding, it's time to give being casual a try. Here's why and how.

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Filed under: Analysis / Opinion, WoW, Casually

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