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Posts with tag baron-ashbury

Two Bosses Enter: Ozruk vs. Eregos

In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

Readers have been saying all along that Ozruk is going to sweep this tournament, and he's on course to do just that. He's in for his most difficult battle yet this week, however. Could Eregos, Wrath of the Lich King Two Bosses Enter champion, pull out a win over him?

Remember, audence -- we've put a roof on the Two Bosses Enter arena. Eregos is a formidable opponent, but he cannot just fly away and call it a win!

Who wins?
Ozruk3965 (59.2%)
Eregos2734 (40.8%)


In last week's matchup, Shadowfang Keep's Baron Ashbury went head to head with the corrugated menace. How did he fare?



Follow along for the details of this week's matchup, as well as discussion on last week's match.

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Filed under: Two Bosses Enter

Two Bosses Enter: Baron Ashbury vs. Cardboard Assassin

In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

A grave mistake was made when the Cardboard Assassin was allowed into the Two Bosses Enter tournament. The world severely underestimated the power of the comedy option. This week, can the menace of Baron Ashbury overcome the hilarity of the Cardboard Assassin?

Who wins?
Baron Ashbury3042 (44.2%)
Cardboard Assassin3837 (55.8%)


In last week's matchup, Throngus the Forgemaster slammed face-first into the Scarlet Crusade's Whitemane and Mograine. Was his skull thick enough to pull it off?



Follow along for the details of this week's matchup, as well as discussion on last week's match.

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Filed under: Two Bosses Enter

Two Bosses Enter: Vanessa VanCleef vs. Cardboard Assassin

In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

The shadows part, and this week's contestants are revealed! Vanessa VanCleef, kingpin of the reborn Defias Brotherhood, will go head-to-head with the Cardboard Assassin, the finest tank Azeroth has ever seen.

Who wins?
Cardboard Assassin6280 (58.0%)
Vanessa VanCleef4540 (42.0%)


In last week's matchup, Baron Ashbury and the Construct of Life Ammunae fought each other to a near stalemate, thanks to their equally impressive healing capabilities. However, a winner did pull through ... eventually.



Follow along for the details of this week's matchup, as well as discussion on last week's match.

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Filed under: Two Bosses Enter

Two Bosses Enter: Ammunae vs. Baron Ashbury

In Two Bosses Enter, WoW Insider's series of fantasy death matches, the bosses of World of Warcraft face off in the squared circle. Your vote determines who wins and claims the season title.

This week on Two Bosses Enter, it's a battle between Ammunae, the Construct of Life, and Baron Ashbury, a scary dead guy. Oh, the anticipation!

Who wins?
Ammunae1706 (30.4%)
Baron Ashbury3906 (69.6%)


In last week's matchup, Augh and Lockmaw slammed face-first into the Scarlet Wall that is Renault Mograine and Sally Whitemane. The pygmy and his pet didn't stand a chance.



Follow along for the details of this week's matchup, as well as discussion on last week's match.

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Filed under: Two Bosses Enter

Ghostcrawler responds to heroic dungeon difficulty complaints

Lead Systems Designer Greg "Ghostcrawler" Street posted an entry on his blog yesterday called "Wow, Dungeons are Hard!" It's a rather lengthy (but worthwhile) read about the current state of Cataclysm heroics, Blizzard's philosophy on designing them, his impressions on their current difficulty level, and some advice for improving your performance.

Like I said, it's an epic post, and we won't reprint the whole thing here. This, however, is the key takeaway:

Wow, Dungeons are Hard!
The bottom line is that we want Heroics and raids to be challenging, and that is particularly true now while the content is new and characters are still collecting gear. They're only going to get easier from here on out. We want players to approach an encounter, especially a Heroic encounter, as a puzzle to be solved. We want groups to communicate and strategize. And by extension, we want you to celebrate when you win instead of it being a foregone conclusion.

On the other hand, we don't want you to stumble your way to victory. We don't want you to be able to overwhelm bosses without noticing or caring what they're doing. We don't want healers to be able to make up for all of the mistakes on the part of the other players. While at the end of the day, dungeons may just be gussied up loot vending machines, we want you to do more than push a button to get the loot.

Ultimately, we don't want to give undergeared or unorganized groups a near guaranteed chance of success, because then the content will feel absolutely trivial for players in appropriate gear who communicate, cooperate, and strategize.


All that being said, though, is Blizzard really satisfied with its dungeon designs and their current level of difficulty? Hard heroics are indeed hard, but the updated PTR patch notes for 4.0.6 (which went live just yesterday at almost the exact same time Ghostcrawler was discussing heroics) indicate that a series of nerfs is coming our way. That will no doubt lead to player rejoicing, but remember -- heroics are naturally getting easier as people get more familiar with them and players continue to compile better gear, which makes completion even easier still.

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Filed under: Cataclysm

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