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Dev Watercooler: Ghostcrawler discusses the number of player abilities

In his continuing conversational blog series Dev Watercooler, Greg "Ghostcrawler" Street (lead systems designer) muses about the number of abilities players have, what the sweet spot is in terms of quantity, the need for all classes to have a viable AoE rotation, and the difference between rotational abilities and situational abilities. From a game design perspective, this might be the coolest Dev Watercooler yet.

Read this full Dev Watercooler after the break, or check out the other Dev Watercoolers with Ghostcrawler:

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Filed under: Blizzard, Cataclysm

Addon Spotlight: Dominos


Many people who don't otherwise use mods much use a bar mod, since Blizzard's default bars are quite limited. Back in the day it was Flexbar or Trinity; nowadays it's usually Bartender or Dominos (but oh, how I miss Flexbar). Dominos is the successor to Bongos, so if you used Bongos in the BC era, you'll probably be at home here, although it's missing a few features that the author found troublesome and not worth it. It's also the bar mod I use on all my characters (along with Autobar, which I'll discuss in a future Spotlight).

The goal of Dominos is to be simple to configure, yet powerful enough for most situations. It also uses the default action bars, so any bars you have set up already in Blizz's interface will port over fairly seamlessly, and things like tooltips work just fine. It also works just fine with vehicles, which are prominently featured in many Wrath quests. Most of the options are hidden away in the bars' individual configuration frames, which are accessible by right-clicking a bar while in config mode (/dom config). A bar can be made as many buttons as you want it, they can go horizontally and vertically, any size you want - all the options you'd expect from a modern bar mod.

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Filed under: Features, AddOn Spotlight

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