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Posts with tag bashiok

Many WoW-like improvements discussed for Diablo 3

Many WoWlike improvements coming to Diablo 3
Bashiok recently responded to a well-written thread on the Diablo III forums. The Diablo forums are usually a wretched hive of scum and villainy (though not as bad as SWTOR), but in this case, player Matthest constructively posted a list of 35 small improvements he'd like to see implemented. Constructive criticism without histrionics is always more likely to get the attention of a blue poster.

Many of the improvements are ones that we take for granted in WoW, such as changing the font size in chat and locking the action bar. While those changes will be implemented, many other WoW features won't be due to design restrictions in the UI or a reluctance by Blizzard developers to give in to what they call "option bloat."

Personally, I would like general chat defaulted to off. I really don't want to log in and see how high Playerx is or what Lazyguy wants help with. But that's not addressed in this list.

Bashiok's full, item-by-item response is after the break.

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Filed under: Diablo 3

Blizzard weighs in on Diablo 3 launch issues

Bashiok took some time off from being a Diablo III miniboss to hit the forums and provide some insight into recent issues with the servers. (And by "recent issues," I mean "more popular than free drugs in a crackhouse.") The sheer number of players trying to stay logged in has kept Blizzard working overtime to try to keep the servers stable. These problems have largely been ironed out, but we'll see continued maintenance in each region to make sure that stays the case. The North American servers had one such maintenance period for an hour this morning at 5:00 am PST/8:00 am EST, so it probably won't be too long when it does happen.

Two additional points of interest (you'll find the full post past the cut):
  • The launch of the Real-Money Auction House on May 22 has been postponed.
  • They're looking for potential fixes for early achievements that either weren't being recorded or were being lost between logins.
And Blizzard -- this is just throwing suggestions out here or whatever -- did you ever try making a game that sucked?

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Filed under: Diablo 3

Blizzard is sending out another 250,000 beta invites

That's right: 250,000 beta invites. According to a new post by our friend Community Manager Bashiok, Blizzard is sending out another 250,000 Mists of Pandaria beta invites to players tonight, just in time for the three- or four-day holiday weekend in the United States.

That's right -- we're in the process of sending 250,000 additional beta-test invites to Annual Pass holders. Keep an eye on your email and account for an invitation to come test Mists of Pandaria with us.

As with previous waves, it's going to take a while for the invites to process, so we recommend checking your games list in Account Management to see whether yours has arrived yet. Once it does, you'll see the Mists of Pandaria beta client available for download from there. We expect this entire wave to take a day or so to complete.

We appreciate the enthusiasm of everyone who signed up for the World of Warcraft Annual Pass, and we're working hard to get you into the beta. We know you're excited to explore Pandaria and test the new content, and we'll keep you posted here in the forums when we're ready to send out another wave.

As normal, remember to check your Account Management page to see if you got beta access, as the email notifications tend to take significantly longer to get out.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

Another 100,000 Mists of Pandaria beta invites arriving tonight

Blizzard's developers are like monks. They are on a roll today! Earlier this evening, they fired out 100,000 beta invites after last night's set of 100,000 invites. Several minutes ago, Bashiok announced that yet another 100,000 invites have just been sent out.

We heard you like invites so we put an invite in your invite so you can beta while you beta.

This is a short but sweet update that we're sending an additional 100,000 invites out tonight, for a total of 200,000 Mists of Pandaria invites being sent out today. Again, it will take a while for the invites to process so we recommend keeping an eye on your games list through Account Management, as we expect invites to continue going out into the wee hours of the night and into tomorrow.

For more information on the invite process as a whole, please refer back to today's earlier announcement.

Keep an eye on your Account Management and be wary of any email scams!

Good luck on your invites!

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

Next wave of 100,000 Mists of Pandaria beta invites sent out

If you remember yesterday's mass invite of 100,000 beta testers, well, welcome to déjà vu -- because Bashiok just announced another wave. Yes, that's right. In addition to yesterday's 100,000 beta invites, today has another 100,000 on the way for a grand total of 200,000 beta invites this week. That's pretty darn amazing, in my opinion. Remember to check your account management page directly to avoid email scams.

Yesterday's 100,000 Annual Pass-holder beta-test invites ran through the night, and we're still in the process of notifying the invitees by email. Those selected for yesterday's wave of invites should all have the Mists of Pandaria beta client available for download through account management, and they should all receive the email notification by end of day today. If the beta client shows up for you in account management, you don't need to wait for the email in order to download the client and begin testing.

We're off to a solid start with the beta test, and things are looking good in terms of realm stability, so we're ready to invite another wave of Annual Pass holders. A second wave of invites is going out to 100,000 more Annual Pass holders today, starting right now.

If you're added in this or any subsequent wave, access to the beta client will show up in account management as discussed above. Please check there today and tomorrow, as today's wave of invites will be processing throughout the day and likely into early tomorrow morning. Notification emails will also be going out, but again, no need to wait for the email if the beta client is available to you through account management.

Good luck to everyone -- and if you get in, wave at the tauren warrior, or the worgen warrior, or the night elf warrior, or the draenei warrior, since he or she might be me.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Mists of Pandaria

Mists of Pandaria: Yes, you get another character slot

You people are strange. The #1 question we've seen regarding Mists of Pandaria is: Will we get an 11th character slot for our monk? How will I have every single class on one server? Do I need to delete my bank alt?

As initially stated by Bashiok and confirmed by J. Allen Brack, production director of World of Warcraft, you will be getting an 11th character slot for your monk. Players without the Mists of Pandaria expansion attached to their account will be restricted to only 10 characters. You must upgrade to Mists for #11.

Rejoice, fellow nerds. Rejoice.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Monk, Mists of Pandaria

We need to manage our expectations about Mists of Pandaria

Our sister site Massively has covered a recent concern posted by savvy dude Bashiok regarding Diablo III. To make a long story short, Bashiok worried that players' expectations were getting all out of proportion. Bashiok makes one heck of a good point.

Diablo III is going to be awesome -- but it's not going to cure world hunger, solve the economic crisis, or cause shiny-happy rainbows to shoot forth from computer monitors. Most of us around here have played the beta and followed the game's news as if we write about a Blizzard game for a living. And we all love it. Really, the game's really cool. But there's no way it can live up to some of the hype it gets.

Star Wars: The Old Republic suffered some of the same problem from over-hype. By the time Bioware released the game, everyone expected a next-generation, MMO-redefining experience. That didn't happen. SW:TOR is awesome, but it's not the nirvana of MMOs. It is, essentially, an MMO like any other, but it's based in the universe of Luke and Vader. And that's good enough.

I fervently hope we don't end up doing the same with Mists of Pandaria. Everything about the expansion is incredibly exciting. Pandaren look cool (if you're into pandas), the new talents look exciting, and MoP promises a lot of new experiences. But let's not set it up for failure by expecting it to be WoW 2.0. It's still going to be a WoW expansion. It's still going to involve killing mobs, questing, and slaying bosses. Because that's the point of the game.

I'm not trying to discourage anyone here. I really, really love WoW. I'm just saying that we shouldn't put our expectations for Mists so incredibly high that there's no way Blizzard can meet them. It'll do an astounding job, as it always does, but let's not make it impossible for Blizzard right out of the gate.

World of Warcraft: Mists of Pandaria is the next expansion, raising the level cap to 90, introducing a brand new talent system, and bringing forth the long-lost pandaren race to both Horde and Alliance. Check out the trailer and follow us for all the latest MoP news!

Filed under: News items, Mists of Pandaria

Bashiok on BlizzCon: "It makes sense to focus our efforts"

In case you hadn't already heard, there won't be a BlizzCon 2012. While I personally have never gone, many of the staffers here have and are sad pandas that they won't get to this year, as I gather are a lot of you as well. Our friend Bashiok answered a forum thread on the news with the reasoning behind it.

Bashiok - No Blizzcon
Yeah it's a bit disappointing because we all really do enjoy being able to 'open the doors' so to speak. But, it is an enormous effort by all employees, including our game designers and artists, not to mention customer support and quality assurance, PR, our business departments, and *hot breath on fingernails & shirt rub* Community & eSports to make a BlizzCon happen. In a year when we're working to release multiple titles (knock on wood) it makes sense to focus our efforts. Also with multiple game releases we just wonder if we'd be at a point with any of them where we'd have anything really big or new or cool to talk about.

We didn't have a BlizzCon in 2006 either, and at that time we were really strong on the idea that BlizzCon isn't really supposed to be and doesn't have to be an annual event. Of course then we have it for five straight years in a row... which obviously built some expectation.

Personally I always enjoy seeing the excitement, the rushing crowds, hearing the clicking of mice on the demo stations, and waiting in agony as the seconds countdown to an announcement and then the waves of emotion from the crowd that follow it. But thinking about our year and what we're trying to get done already without a BlizzCon, and having to think pretty hard about what we'd have to announce or demo, it just makes sense to me not to have one.

Here's to the World Championship, it's going to be awesome, and to a bigger and better BlizzCon in 2013.

So there you have it. With multiple titles aimed for release this year, not only would it be a lot of work to also run a convention, but then the convention wouldn't have much to show, since all the titles would have been released beforehand. While this is sad news, it does definitely make me think we're going to be running around Pandaria (and freeing Sanctuary, and dealing with the Zerg) well before the middle of this year.

The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!

Filed under: BlizzCon, Worldwide Invitational

Profanity filters, homophobic slurs, and Blizzard's shaky relationship with the LGBT community

Warning: This post may contain language that is offensive to some.

Yesterday on the official World of Warcraft forums, a poster brought up the fact that the word "transsexual" gets censored by Blizzard's mature language filter. Almost immediately after, another poster brought up the fact that the word "homosexual" is censored as well. The obvious follow-up question has stirred a hornet's nest of controversy: Why are these considered bad words?

Predictably, that forum thread quickly spun out of control. It was ultimately locked by a moderator, but not before Blizzard Community Manager Bashiok chimed in:

"Transsexual" censored by filter
We've reviewed our filter list and there are a few words there that should not be blocked as profanity; we'll be removing them in a future patch.

So case closed, right? Well ... hold on. Before we simply close the books on the matter, there are some important questions to be answered. Namely this: Why was "transsexual" censored in the first place?

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Filed under: Analysis / Opinion, Blizzard

Darkmoon artifacts will drop even when there is no Faire

Bashiok has provided further clarification on the Darkmoon Island artifacts that drop from dungeons, Battlegrounds, and raids that are turned in for Darkmoon tickets -- these will continue to drop for players who have a Darkmoon Adventurer's Guide regardless of whether the Faire is in town. These artifacts can be saved up and turned in when the Darkmoon Island event is taking place, so don't worry about grinding out these artifacts this week only. This makes me a very happy Faire-goer.

Darkmoon Artifacts will drop regardless of whether the faire is in town
Just to clarify one point, the quest drops that happen in the dungeons/raids/BG's happen all the time, even if the faire isn't in town. Think of it sort of like the Darkmoon Card redemptions. You're out playing all month, while you're doing stuff you're getting chances at the items, then when the faire is in town you turn it all in. (It's also worth pointing out that the turn-in items aren't soulbound, so just like the cards I'd expect some people to farm them just to put them up on the AH.)

It's really just this first week and appearance of the faire that's off because the Darkmoon Adventurer's Guide wasn't available for the 3 weeks prior. When it rolls around next month there should be better feel for how the whole system and ticket acquisition rate feels.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Cataclysm

Darkmoon Faire ticket clarifications

One of the coolest features in patch 4.3 was the introduction of the Darkmoon Faire Island, a brand new, self-contained island packed with new games, pets, mounts, prizes, and everything Silas Darkmoon and his merry band of carnies and personalities can muster for your enjoyment. Players earn tickets from completing games, bringing in Darkmoon artifacts from dungeons, PvP, and raids and from doing profession quests. Many players (myself included) were confused as to how many tickets players could earn each week, considering there is so much we want to buy and so many tickets needed to save up for it all. Bashiok has put together a great forum post that outlines just how many tickets you can get per month.

Bashiok's post clearly points out that the max number of tickets a player can get during each Darkmoon Island week is 145 tickets. The only issue is that a mount from the Darkmoon Faire costs 180 tickets, so players will have to wait until the next Darkmoon Island opens to claim their first mount reward. Now that the number of tickets is spelled out, it doesn't actually seem as bad as I originally thought it was going to be.

However, the weird thing that still permeates all of this is why playing the games at the Faire, the real focus of the island, rewards players with the lowest amount of tickets. The random Darkmoon artifacts that you get as drops from PvP, dungeons, and raids give substantially more in terms of tickets than the games themselves; the random pickups or Auction House items eclipse the daily games in terms of rewards. I really like the new Faire and hope that the prize ticket changes for the games can be upped to reflect their focus.

Hit the jump to read Bashiok's breakdown of Darkmoon Faire tickets.

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Filed under: Cataclysm

A day in the life of Bashiok

Have you ever wanted to email Ghostcrawler? Maybe send him a message ranting about the state of enhancement shaman AoE, or send him one of those awesomely tacky ecards to thank him for giving rogues their 8 billionth legendary? What if he actually responded to your emails? If your name is Micah Whipple, codename Bashiok, this dream is a reality.

Blizzard's A Day in the Life series just published A Day in the Life of Bashiok, one of Blizzard's community managers. CMs can have the dubious distinction of being the third most oft-cursed names by World of Warcraft players, next to Ghostcrawler and possibly Mike Morhaime. They're the players' links to the world-spanning organization that is Blizzard Entertainment and thus the easy target of a lot of hunter angst.

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Filed under: Blizzard, Interviews

Class balance questions answered by WoW developers

In just a few moments, Blizzard's second developer Q&A hosted via CoverItLive will begin. Last time around, players were invited to ask questions about all things Mists of Pandaria, and it really went quite well. This afternoon, in a session timed to fit European players' schedules, the Q&A will sharpen its focus and discuss class balance and design. The Q&A will be hosted and moderated by Blizzard Entertainment community managers Zarhym and Bashiok with developers Celestalon, Ghostcrawler, Koraa, Watcher, Wradyx, and Xelnath in attendance as panelists.

If you wish to attend the event, the CoverItLive client has been embedded behind the cut below. To participate, you can log into CoverItLive with your Facebook, Twitter, MySpace, or OpenID credentials. If you don't want to use any of those, you are allowed to sign in as a guest. If you're unable to attend to event at all, don't fret: we'll have a transcript for you right here on WoW Insider once the panel has concluded.

Update: The Q&A is now live!
Update #2: The Q&A has ended and our transcript will be available shortly.
Update #3: Here's our transcript!

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Filed under: News items

Rumored "mass layoffs" at Blizzard never happened

Yesterday, a handful of gaming news sites reported that a senior designer working on the new Titan MMO had gotten laid off by Blizzard Entertainment. In the hours that followed, the internet began conducting an "investigation" via Facebook that revealed tens, if not hundreds of Blizzard employees were just laid off.

There's only one problem with the information said investigation dredged up: It's not true. There are no massive layoffs at Blizzard. So says Blizzard itself, via Community Manager Bashiok:

mass layoffs at blizz
Hey guys, out of respect for their privacy, we don't discuss individual employees, but the speculation circulating about 'massive layoffs at Blizzard' is just a rumor.

Fellow Community Manager Zarhym confirmed the lack of layoffs on his own personal Twitter account, saying that there's "tons of speculation based on false evidence." He went on to explain that the vast majority of people rumored to have been laid off showed up to work today.

So rest assured: The sky is not falling. Blizzard employees still have their jobs. Project Titan has not been cancelled. Ghostcrawler is still in the building. And despite what you may have heard from Mr. Feeney's grocer, Cory and Topanga are not adopting a 14-year-old Chinese boy.
Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Review the official patch notes, and then dig into what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: Blizzard, News items, Rumors

Class design and balance Q&A session coming this Wednesday

Q & A
Hot off the heels of its wildly successful Mists of Pandaria live Q&A, the WoW dev team plans to hold another online Q&A, this time on the subject of class design and balance. Community Manager Zarhym's just announced that it will take place on Wednesday, Nov. 9, from 10:45 a.m. to noon PST. The chat will be held on CoverItLive, hosted by Bashiok and Zarhym. Answering questions will be Greg "Ghostcrawler" Street along with Celestalon, Koraa, Watcher, Wradyx, and Xelnath.

As with the last Q&A, the chat will use the CoverItLive system, so make sure you're signed up and familiar with it if you want to ask a question. Check after the break for the text of the announcement.

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Filed under: Blizzard, News items

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