Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag bashiok

Blizzard: No triple spec on the horizon, but it's not ruled out

When Blizzard introduced the dual spec system in patch 3.1, speculation almost immediately turned to the concept of the "triple spec." The idea seemed like an all-too-real possibility, gated behind the caveat of "We want to see how the system works first."

Two years later, we have plenty of information on how the dual spec system works. Its initial price tag of 1,000 gold kept it limited only to the most serious of players, but even that high cost couldn't keep the more casual set away. The pricetag has since been slashed all the way down to a mere 10 gold, making it something that everyone can, should, and will train. Dual spec has become so popular that Cataclysm's new stat system seems as if it was built around it. You can now be a successful shadow priest and healing priest in the same gear; a feral DPS druid can change into an able feral tank with very few gearing changes.

Dual spec's been such a terrific and natural fit that it's hard to imagine the game without having it. To that extent, it's been a smashing success. And so, if dual spec has worked so well, why not consider triple spec? For paladins and druids especially -- both of whom can heal, DPS, and tank -- it'd be a godsend. Triple spec would lead even more people to create a PvP spec, an aspect of the game that Blizzard wants more of us to experience.

Unfortunately, triple specs aren't on the horizon, or so said Community Manager (and blue poster) Bashiok on the official Blizzard forums today:

So ... Why don't we have Tri-spec yet?
Obviously having an array of possible specs to choose from would be convenient for any number of reasons, but it would also encourage situations where people are using it to shift their builds around for each individual encounter or task. Those are the kinds of options that quickly stop being options, and instead become a requirement. And as they become a requirement our necessity to design and balance around it changes it from a nice convenience option to a core piece of the game design puzzle.

Read more →

Filed under: News items, The Daily Blues

Dungeon finder, vote kicking hotfixes on the way

There's a new group of hotfixes on the way, and along with the hotfixes come a number of changes to the dungeon finder and vote kick tools. Community Manager Bashiok released a post detailing the changes, which will take realm restarts to implement. In other words, we'll likely see these changes go into effect after next Tuesday's maintenance -- unless, of course, Blizzard pulls the servers down before then. It's Blizzard's hope that these hotfixes will do a little to address poor behavior and unfair group kicks in dungeon finder groups.


Bashiok
We're making a number of hotfixes to address use of the Dungeon Finder and vote kick tools. The following hotfixes will require realm restarts to implement, which are likely to be next Tuesday's weekly maintenance.
  • Players who are outside a dungeon for more than a few minutes are now immediately able to be kicked.
  • If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.

  • If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.

  • If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks.

  • If someone initiates a vote kick for someone they group queued with they will not incur a penalty to their ability to initiate future kicks.
With these changes we hope to reduce some undesirable behavior and annoyances, and encourage greater patience when using the Dungeon Finder. In addition, keep in mind that both initiating and agreeing to vote kick have always carried the same weight to your ability to kick in the future. It's always best to save your votes for when it really counts to ensure your ability to kick is available when it does.

We'll of course be watching how these changes work to improve these systems, and always appreciate your feedback.

As these and other hotfixes are implemented, they'll be added to the hotfix blog - http://us.battle.net/wow/en/blog/2259389#blog




World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: News items, Cataclysm

Haste bug squashed by hotfix

Patch 4.0.6 brought with it a rather nasty bug that primarily affected non-mana using DPS including hunters, feral druids, rogues, and death knights. The client was disagreeing with the server on exactly how much haste refreshed the regeneration time of focus, energy, and runes, causing the client to report that certain resources were ready for use before they actually were, which then caused the player to press the button and the ability to not fire.

CM Bashiok has been keeping us up to date on the status of the bug and just recently reported that it should be fixed via a hotfix that was applied late last night. You can read the full text of his post behind the break.

Read more →

Filed under: Druid, Hunter, Rogue, Bugs, News items, Death Knight

Cataclysm playable at midnight PST Dec. 7, no matter how you buy it

Here's a bit of sad news for all WoW players not lucky enough to live on the west coast: Blizzard CM Bashiok has announced that the official Cataclysm start time for all North American servers will be Dec. 7 at midnight PST. This will include servers on other time zones. So, sorry eastern time people. You may be able to pick up your copies of the game at midnight EST, but you'll have to wait a few hours for the west coast to catch up before you play.

The full announcement is as follows:

Bashiok
Wondering exactly what time you'll be able to begin playing your goblin or worgen or making your way to level 85? On all North American realms, World of Warcraft players who upgrade to Cataclysm will be able to begin experiencing the new content at 12 a.m. Pacific Standard Time (3 a.m. Eastern Standard Time) on December 7, whether they purchase the digital download through Battle.net or buy a physical retail boxed version in stores. Players will not be able to access Cataclysm expansion content prior to 12 a.m. PST, regardless of how they upgrade or what time zone they're located in.



World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

Filed under: Realm Status, Blizzard, News items, Cataclysm

BlizzCon 2010: Blues among you

BlizzCon 2010 is almost here! If you're headed to BlizzCon 2010, you may notice something a little different this year. Unlike years past, when Community Team interaction was restricted largely to moderating panels, this year the blues will come to you -- on the convention floor, that is. Blue poster Nethaera announced this interesting change of procedure on the official forums earlier today.

Nethaera
For the past few years, you may have noticed Community Team members moderating the various BlizzCon panels. This year, things are a little bit different. Instead of moderating panels, we'll be providing BlizzCon updates on the forums, Facebook, and Twitter as well as mingling with attendees around the convention center. That's right, this year we will be among you and look forward to getting meet and talk with you during the convention. If you see one of us, feel free to stop us and say, "Hi".


This begs the question -- who's going to moderate all those panels? Regardless, this is apt to be a fun change for the Community Manager Team. So if you ever wanted to say hello to your favorite flickering candle or floating skull, keep your eyes peeled on the convention floor -- they could be right behind you!

Filed under: News items, BlizzCon

Blizzard bans 320,000 WarCraft III and Diablo II players

Blizzard appears to be cleaning house in preparation for its StarCraft II release as well as its Battle.net revamp. In a recent announcement on the service's forums, Blizzard rep Bashiok revealed that over 300,000 accounts were punished for violations of the terms of service for Warcraft III and Diablo II for using hacks and illegal third-party tools (which are essentially hacks).

For those of you who have had past experience with Battle.net, these numbers probably don't surprise you. The network has had a long reputation of being fairly easy on people using hacks as Blizzard tends to save up over a long period of time in order to do a massive batch of bans at once. This means that those who are using hacks have a long period of time to abuse the system before anything is done about it. The hacks for some games were rampant enough that other players began using hacks that detect other hacks. Regardless of the reason behind using a hack, it is still against the terms of service and means if you get caught, you're out.

Read more →

Filed under: Cheats, Blizzard, News items, Account Security

Cataclysm Class Changes: Feral druid analysis

Last night, Blizzard made the druid class announcement for planned changes in Cataclysm. For all those of you who were around for the Burning Crusade or Wrath of the Lich King betas, you'll already know that what we think is going to happen to the class and what actually winds up happening are not necessarily the same thing. For the moment, however, it's a safe bet that we'll see most of these changes around for the Cataclysm beta when it goes live and then tweaked further as testing continues.

As an aside, if any Blizzard employees reading this take issue with my analysis, I welcome any questions, comments or criticism enclosed in the post-script to a beta invitation, which I will totally read.

Resto druids, fear not; your analysis article will go live soon too! I split the articles up for better organization, especially because so much discussion broke out after the announcement concerning Tree of Life form.

Read more →

Filed under: Druid, Analysis / Opinion, Cataclysm

BlizzCast Episode #13

Episode 13 of Blizzcast, Blizzard's occassional podcast, came out yesterday. The majority of it is devoted to a StarCraft II beta special, which is beyond the scope of this site, but they did do a WoW Q&A after that (and a Diablo 3 Q&A at the end), between WoW CM Zarhym and Diablo CM Bashiok. The WoW segment was mostly retrospective, discussing what the developers learned from Wrath, with a dash of looking forward to Cataclysm.

Here's a quick summary (you can read the whole transcript, or listen to the podcast, at Blizzard's site):
  • ICC is designed such that the final boss in each section is harder than the rest of the section (Putricide, Blood Queen Lana'thel, Sindragosa, and the Lich King).
  • The ICC zone-wide buff "won't come in until at least a month after the Lich King has been released," which means we could see it soon, since the Lich King fight opened up February 2nd (although the devs mentioned in the Twitter chat that it's not quite time for the buff yet). It will improve "roughly once a month," and the buff will affect health, damage, and healing (much like the Luck of the Draw buff from random dungeon groups).
  • They thought the Illidan encounter in Black Temple, back in BC, was a bit anti-climactic, so they wanted to make sure the end of the Lich King was "super special."
  • In answer to "what next after I clear ICC:" ICC hard modes, and to a lesser extent the Ruby Sanctum, which is coming in a future patch. Ruby Sanctum will hold "roughly Lich King level gear," as has been mentioned elsewhere.
That's about it for the WoW content, but if you're interested in SC2 or D3, you may well want to read or listen to the whole thing.

Filed under: Blizzard, Interviews

Around Azeroth

Around Azeroth

Featured Galleries

Kalimdor in Minecraft
It came from the Blog: Lunar Lunacy 2012
It came from the Blog: Caroling Carnage
It came from the Blog: Hallow's End 2011
It came from the Blog: Pilgrim's Bounty 2011
Mat's Birthday Wish
WoW Tier 13 Armor Sets
Death Knight Tier 13 and Retrospective
BlizzCon 2011 Floor Show

 

Categories