Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag bastion-of-twilight

Shifting Perspectives: Balance druids vs. Cho'gall

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday. Learn how to master the forces of nature, and know what it means to be a giant lazer turkey!

Cho'gall? The ending? But where is the beginning? Oh, you silly druids, why do anything in sequential order? That's so ... 2010. It's a new year, a time to do things differently! And I say that we start by going backwards through an instance. Yeah, yeah, I know, not really that exciting, but bear with me on this one; I promise it will be an epic adventure of grand proportions.

This introduction is going to have to be cut a little bit short. Before going into boss information, there are a few unmentioned changes from the patch that need a quick review.

Read more →

Filed under: Druid, (Druid) Shifting Perspectives

Spiritual Guidance: Priest healing strategies for early Bastion of Twilight

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests, while her archenemy Fox Van Allen dabbles in shadow and decorative cross stitching (who knew he was so crafty?). Dawn also writes for LearnToRaid.com and produces the Circle of Healing Podcast.

Last week on Spiritual Guidance, I said we'd be spending the next few weeks examining the new raid dungeons in Cataclysm and how to heal them as a priest. This week, we'll be in The Bastion of Twilight to see the first two bosses, Halfus Wyrmbreaker and the twin dragons, Valiona and Theralion.

As far as dungeons go, The Bastion of Twilight is nothing to scoff at. It is probably the hardest of the three available raid dungeons (four, if you actually count Tol Barad -- which I don't, because I have to maintain my reputation of being pretentious and aloof). Despite this, the first boss, Halfus Wyrmbreaker, is an unusually easy encounter in comparison to the others in The Bastion of Twilight, and that's why we're here today. Let's take a look at why.

Read more →

Filed under: Priest, (Priest) Spiritual Guidance

Taking out the trash

I always thought I would love a no-trash dungeon. I came up in raiding in the days of MC and BWL, raids that were absolutely chock full of trash. AQ40? Oh, so much trash. Trash to the point of absurdity. Going into the original Naxxramas meant dealing with a huge space absolutely stuffed full of rotting, slimy, or arachnid horrors. You spent far more time coordinating pulls on those annoying warlocks in Blackwing Lair and their dynamite-throwing goblin friends than you actually did on bosses.

In The Burning Crusade, the 5-mans had trash galore. Five, even six packs in Shadow Labyrinth, constant streams of adds in Shattered Halls, complicated trash pulls in Karazhan and Serpentshrine. I still remember with dread being the tank standing there using spell reflection to get the attention of Hyjal caster waves. Dealing with trash has always been a part of the game, as it has been part of the genre. In fact, one of the reasons that Naxxramas 10/25 felt so empty to me was that it simply held less trash than it did as a 40-man raid at level 60, so huge stretches of the place were deserted, as if Kel'Thuzad had gone on a staff-cutting binge and pink-slipped half of the Scourge before you even got there.

After we'd gotten Ulduar more or less on farm and moved on to Trial of the Crusader, I was pretty ready for a break from trash. I was very excited about a trashless dungeon where you just fought bosses. Wouldn't that be epic? Wouldn't it be awesome for every fight in a raid to be an epic struggle against a named, powerful adversary?

Turned out, not so much.

Read more →

Filed under: Analysis / Opinion, News items, Raiding

Watch Paragon tackle Lady Sinestra

<Paragon> was the first guild to successfully defeat Sinestra, the heroic-only boss of Bastion of Twilight. After what amounted to a difficult and sometimes buggy encounter, <Paragon> was victorious against Deathwing's consort. Be warned: There are spoilers for the encounter in the video.

The encounter itself looks hectic and challenging, with constant streams of adds and a pretty epic confrontation between Sinestra and an interesting lore figure from Twilight Highlands. <Method>, the second guild to down Sinestra, has also released their video, which can be seen here.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Guilds, Cataclysm

Paragon scores world-first Sinestra heroic kill

EU superguild <Paragon> has scored the world-first Sinestra kill, announced on Thursday. After being beaten to the punch on heroic Cho'gall by <For The Horde>, <Paragon> came back swinging by downing Sinestra after what appears to be a hectic, constantly-changing encounter hotfixed even between their attempts on the dragon. Sinestra is the hardmode-only boss who resides underneath Cho'gall in the Bastion of Twilight. After defeating Cho'gall on heroic mode, the Sinestra fight becomes available.

<Paragon> released a statement on their site about the encounter, describing their first impressions of the fight. Congratulations, <Paragon> -- now tell us what deep, dark secret Sinestra is hiding? I do want to know ...
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: Raiding, Cataclysm

Ready Check: Cataclysm raiding guide for Baradin Hold

Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week to get an idea of the latest in killing adds, not standing in fire, and hoping for loot that won't drop.

Ladies and gentleman, welcome back to raiding. It's now been three weeks since Cataclysm has been released, and we're staring down the barrel of an exciting time not standing in fire, killing adds, and watching the tanks swap aggro with unmitigated skill.

There are habits for us to rebuild, of course. Healers have been struggling with mana issues, tanks are finding themselves working to produce good threat, and damage dealers are laying down crowd control for the first time since Burning Crusade. It is a new environment for raiding and everyone's getting a chance to learn the ropes again.

The first tier of raiding content in Cataclysm takes place in four different instances. These four raids are Baradin Hold, Blackwing Descent, Throne of the Four Winds, and the Bastion of Twilight. Raiding progression doesn't really go from one instance to another; instead, most raids will do the first boss of each fairly easily, struggle with the second, and then really work if there are any further bosses in the group.

Read more →

Filed under: Ready Check (Raiding)

Cataclysm Beta: Testing Halfus Wyrmbreaker in Bastion of Twilight

Sunday afternoon, a couple of raid encounters in the Cataclysm beta were activated so they could be tested. I managed to get in on both of them, and I'll cover my experience and initial thoughts regarding Halfus Wyrmbreaker. He is the first boss that can be found in the Bastion of Twlight. The entrance can be found in the southwest corner of Twilight Highlands at the top of an extremely high pillar.

I don't have much in regards to the lore and stuff, but something about this boss tells me that he controls and restrains drakes (or wyrms).

Read more →

Filed under: Analysis / Opinion, Raiding

Cataclysm beta: Raids begin testing on October 17

Endgame raiders, start paying attention -- Daelo, Blizzard's lead encounter designer, has announced that beta raid testing will begin on Oct. 17. It looks like Blizzard wants to test the first raid encounters, Halfus Wyrmbreaker and the Omnitron Defense System, in the Bastion of Twilight and Blackwing Descent respectively. I eagerly anticipate the fight mechanics and abilities of these bosses more than you probably know.

Daelo -- Beta Raid Testing Schedule for Oct. 17
We're going to start testing a few raid encounters on all Beta servers this Sunday, October 17 at 13:00 PDT. Two encounters will be tested:

Omnitron Defense System in Blackwing Descent
Halfus Wyrmbreaker in The Bastion of Twilight

Blackwing Descent is a raid zone with an entrance located along the side of Blackrock Mountain.
The Bastion of Twilight's entrance is located within Twilight Highlands.

Since these are the beta realms, this schedule is subject to change at a moment's notice due to bugs and server issues. More raid tests will be occurring over the next few weeks.

Filed under: Cataclysm

Ready Check: First look at Cataclysm raids

There's been a huge splash of Cataclysm information released unto the wild in the last few days. Every since the beta hit the streets, we've seen information about warrior changes, hunters and even racial emotes. I guess I called it a splash. What I really meant is that there's been a flood of information everywhere. It seems like we can virtually see anything we'd possibly want to know about the expansion, right now.

But what we haven't seen yet is much information on raids. Our good friends over at MMO-Champion have some great information about 5-man instances, but their raid information is running a little behind so far. Of course, that's never kept us from drooling over new raid content before now, so let's not start bad habits. Let's take a look at what raid information we do have and spend a little time getting excited about the new expansion.

Read more →

Filed under: Ready Check (Raiding), Cataclysm

Cataclysm Press Event: New raids and lockout mechanics announced

As part of the large Cataclysm information released tonight, we've gotten quite a bit more information on how raids will be changing. One exciting idea is "downshifting," namely, the ability to split a 25-man raid up into separate 10-mans. There won't be any sort of "upshifting" allowed, however. Simply put, if your 25-man fails to proceed due to numbers, it can break up into separate 10-mans with the same bosses defeated as the 25 was at the time of division, and if you later get those other players back, another 10-man can be created with the same conditions.

In addition, raid lockouts will be more forgiving; as long as you have killed the same bosses as the raid in question, you'll be able to join a raid in progress even if you've been in a different raid to the same instance during the lockout. Basically, you will not be able to kill the same boss twice during a lockout, but you won't be totally cut off from raiding with others simply because you were in a different raid lockout earlier that fell apart, as one example.

Read more →

Filed under: Analysis / Opinion, News items, Raiding, Cataclysm

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
Hallow's End 10/18 - 11/1
Day of the Dead 11/1 - 11/3
Darkmoon Faire 11/2 - 11/9
BlizzCon 2014 11/7 - 11/8

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh
Mists of Pandaria Raid DPS Analysis
Mists of Pandaria Collector's Edition
Death Knight plague epidemic
Mega Bloks: Goblin Zeppelin Ambush
Mists of Pandaria Beta: Ruins beneath Scarlet Halls
Mists of Pandaria: New warlock pets
Female Pandaren Customization

 

Categories