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Posts with tag battle-rage

Hearthstone: Arachnid Quarter guide

Curse of Naxxramas' initial wing launched on Tuesday, much to the delight of eager fans. The Arachnid Quarter features exactly what Warcraft veterans should expect, that being a lot of spiders. Anub'Rekhan, Grand Widow Faerlina and Maexxna serve as the first trials thrown at adventurers looking to fight their way to the nefarious lich Kel'thuzad. Today, we'll go over a bit about what these baddies do, and how best to crush them.


The Traitor King boasts a couple of unique mechanics that are worth making note of. His hero power Skitter allows him to summon a 3/1 Nerubian for two mana. On heroic mode, it's a 4/4 Nerubian for two, which is pretty brutal. Anub'Rekhan also has access to a unique card called Anub'ar Swarm, which can really just ruin your day if you don't expect it. It costs a whopping seven mana, but does three damage to all of your minions and heals Anub'Rekhan for three health. Definitely prepare yourself for that, come turn seven. Beyond that, this fight's not too difficult. Anub'Rekhan has access to the rogue specific Curse of Naxxramas card Anub'ar Ambusher, and while 5/5's nothing to scoff at, destroying it will force another random minion on the board back into his hand, assuming there's anything he has anything else in play. It doesn't permanently deal with the threat, but it does buy you time to develop your board in response. Also of note, expect a strange blend of warlock and mage spells, specifically Shadow Bolt, Mortal Coil and Frostbolt.

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Filed under: Hearthstone Insider

Hearthstone Highlight: Inducing Battle Rage

Hearthstone Highlights Inducing Battle Rage

A patch recently deployed to Hearthstone brought a heavy nerf to the warrior card Battle Rage. The original iteration of this card was extremely powerful and one of the best card replenishers in the entire game. The card text originally said "Draw a card for each damaged character." You didn't use this card right away in the early game, but warrior decks are known for throwing their weight around and dishing out as much damage as possible. Pair it with a card like Whirlwind which pings every minion on the board for 1 damage and that can provide you with much needed cards. Note that Whirlwind says minions whereas Battle Rage says character -- Yes, that does refer to players who have also taken damage.

Thankfully, Battle Rage has since been nerfed. It has been reduced from 3 mana to 2 mana and the text now reads:

Draw a card for each damaged friendly character.

Playing with Battle Rage

Most players don't typically need to bust out a Battle Rage early on. The nerf means that your minions have to be wounded (and not dead) in order to take advantage of it. Thankfully, your minions have multiple ways to take damage. The tried and true method is to throw them at your opponent's minions. But if your opponent has no minions, there's a few things you can do. Cruel Taskmasters can ping a friendly minion for 1 damage and provide it with a +2 bonus attack. The Injured Blademaster comes into play pre-damaged. You can Slam your own minion (an extra card). You know what else is a beauty about warriors? Think about all the different interweaving minions that play off of your minions taking damage. Just look at Armorsmith and Frothing Berserker. Lastly, if your minions aren't going to be able to go toe to toe with your opponent, drop a Commanding Shout and charge their lines to soften them up.

Playing against Battle Rage

Battle Rage by itself doesn't represent much of a threat to you. The potential threat is based on the amount of cards it can draw into. If you're engaging your opponent's minions, make sure you actually finish them off. Warriors don't many methods to refill their hand, so Battle Rage, Shield Block, and Slam play key roles in that. Starve a warrior of their cards and minions and you'll be able to choke and stifle their offense. Obviously, there isn't much you can do if your opponent chooses to damage their own characters but you don't have to make their job easier.

Warrior decks are stronger now then they were prior to the reset and Battle Rage continues to play a key role there so don't completely discount it after the nerf. It is still strong enough to help you dig into your deck and find you the cards you need to win.

Check out other previously featured cards!

Filed under: Hearthstone Insider

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