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Posts with tag battlegrounds

3 things Warzones taught me to love about Battlegrounds

OK, I admit it. I've been trying out PvP in Star Wars: The Old Republic. You can't claim to have diverse knowledge of disparate PvP systems if you don't ever, you know, play other games. "I hear it's hard to get the huttball across the line" isn't quite the same as "You touch the huttball and 15 Sith Juggernauts appear and teabag you like the Lipton Army."

That doesn't mean I've quit my time in WoW Battlegrounds. Not to offend any saber-jockeys out there, but the PvP in WoW is better. Don't get me wrong. I'm having a great time firing rockets and dodging laser swords, but WoW's PvP has been honed as a separate game style. Its balance and play is beautiful and elegant. I didn't even realize how true that was until I spent some time in SW:TOR's analogous group PvP area, called Warzones.

Let me put my money where my mouth is. This is a (small) list of things I've learned to love about Battlegrounds from doing Warzones.

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Filed under: PvP

Third faction or logistical nightmare?

In the beginning, there was Azeroth and there was Draenor. The two worlds clashed together repeatedly over the course of three RTS games, each with expansions. But it didn't stay Azeroth vs. Draenor -- the orcs of Draenor had made Azeroth their new home, and the feud between the Alliance and Horde was forever etched in Warcraft history. And when World of Warcraft was released, players could choose either side" the native races of Azeroth, united as the Alliance, a group of good guys, or the orcs and other castaway races, thrown together as one motley group of bad guys, the Horde.

Each side has its own justifications for what they view as right, just, and honorable. Yet there are races on either side that seem more neutral than anything, whether it be the peaceful draenei, the equally peaceful tauren, or even the blood elves, who have spent time on both sides of the faction fence. These races participate in the battles and bloodshed as readily as any other, but their motives never seem quite in the right place.

And that's caused more than one person to wonder: Just what exactly would happen if World of Warcraft created a third faction?

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Filed under: Analysis / Opinion

Top addons and UI settings for PvP

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

While derided by some purists, addons are a very useful part of your gameplay. In my opinion, they're far from being something that only people who don't know how to play have to use. Addons can help you improve. It should be noted that at top-level Arena tournaments, teams have to play without addons, so if that is your eventual aim, bear that in mind and try to use them to learn rather than becoming dependent on them. I'm not the most technical of ladies, so what you won't find here is anything that needs coding skill or an intimate knowledge of .lua to edit. And, while basic UI modifications are often pretty straightforward, they can still help you enormously.

So for the PvPer, what would I recommend? First things first -- let's get involved in that interface screen. Go into the Interface menu by pressing Escape, click on Combat, and put a tick in that Class Colors in Nameplates box. Why? Well now, instead of uniform red nameplates hovering over your enemies' heads, you have class-colored ones. Remember how I was telling you about reacting to situations? Well, if you don't know who's trying to kill you, how can you react? If you don't have enemy nameplates at all, head to Names and fix that right now! And get your hands out of your pockets!

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Filed under: PvP, Blood Sport (Arena PvP)

Your first Battlegrounds as a PvP healer

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

You've probably heard it approximately a hundred times in Battlegrounds, particularly if you play as either Horde or Alliance. Yep, they both have their moments -- the faction you're not in is no better than the grass is really greener on the other side of the walls of Orgrimmar. But that aside, you've probably heard people bemoaning the lack of PvP healers. "Hey," you think to yourself (like a good, contributing member of the team), "I've got that healer I leveled ... Maybe I should bring that character along to the next Battleground I do!"

That would be your first experience of the sheer, unadulterated joy of healing Battlegrounds. You may note a small quantity of sarcasm there; you'll be cursing your kind heart as you're repeatedly ROFLstomped by two DKs.

So how do you avoid your repeated untimely demise and start topping the healing chart in your local Battleground? And how do you transfer your skills into the Arena?

First and foremost, PvP is not PvE. Well, duh -- revolutionary stuff. But seriously, the skills you learned in PvE won't really apply here. The damage is not predictable. You can't prepare for it. There aren't phases. Standing in the same place in each encounter won't work. You don't have a tank whose job it is to protect you. And in one similarity to PvE, once people figure out you're the reason why they can't kill that warrior, they're going to be after you. Sadly, people can't be taunted, even with yo mama jokes. Also, none of this is true -- but I'll get to that much later.

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Filed under: PvP, Blood Sport (Arena PvP)

Blood Sport: How will patch 4.3 impact PvP?

WoW Insider covers the world of player vs. player action in Blood Sport for fans of battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

With patch 4.3 imminent and Arena season 10 due to end Nov. 29, it seems reasonable to assume the patch will appear in early December. While you're racing to get your team into title range, get that last piece of gear, or just running laps of your capital city, you might be thinking forward to the arrival of the patch and wondering what your fate will be in PvP as the nerf bat winds up for another swing. Firstly, let's deal with some housekeeping.

Conquest points, the PvP equivalent of valor points, will now be far, far easier to earn from ordinary Battlegrounds. The first daily Battleground win will now award 100 conquest points, up from 25, and wins after that will award 50 conquest point, up from, well, none! The conquest cap will remain, so while it will still be far quicker to reach it through Arena, it will also be attainable via Battlegrounds of the non-rated variety. This makes it far easier for solo players to build up the resilience numbers people often demand (fairly or otherwise) for access to Arena and Rated Battleground teams or just to gear for Battlegrounds.

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Filed under: PvP, Blood Sport (Arena PvP)

Scattered Shots: Scatter-trapping with grace and ease

hunter wins blizzcon arena championship
Frostheim appears to be decimated, unable to write this week, over the loss of the most recent raiding gun from the patch 4.3 PTR files. As someone who PVPs to get my first raiding weapon of most patches, I can choose whichever ranged death-dealing machine I want. Of course, as a Worgen (not to mention someone who is generally the butt of many of Frostheim's jokes on our podcast), I usually choose a crossbow after buying, returning and screenshotting the gun.

Today, Scattered Shots will be all about a very basic hunter PVP survival skill: scatter-trapping. All hunters of all specs can scatter-trap, and whether you're being ganked doing dailies, trying to win Baradin Hold, or doing competitive Arena, it's one of those skills that can really set you apart.

Traps on their own are only useful for people you can force to cross through them. Mostly, this means melee, although you can sometimes force a ranged player to cross a trap if you're humping a pillar properly. What do we do when we want to freeze someone who isn't chasing us, though? Freezing Trap is really our most effective crowd control ability. We'll often want it to be used on someone that matters like a healer. Unfortunately, short of stepping up to a healer and dropping a trap on them, there's no way to force them to cross our path.

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Filed under: Hunter, PvP, (Hunter) Scattered Shots

Choose My Adventure Live: Level 55 to 59 Battlegrounds

Queued in Brill
Choose the adventures of Robin Torres as Roblinator the goblin shamanator or join in with It came from the Blog on Zangarmarsh (US-PVE-H) every Wednesday at 1 p.m. EDT.

Today we are celebrating back to school by making the Alliance fly off ledges. Join us by watching the stream above and choosing Roblinator's adventures in the chat room after the break.

Update: The stream is now over. You can watch us play Arathi Basin three times in a row, with the final one being an absolute Thunderstorm of fun. Just click on the image above for the video replay.

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Filed under: It Came from the Blog, Choose My Adventure

Choose My Adventure Live: Level 50 to 54 battlegrounds

choose my adventure in lordaeron
Choose the adventures of Robin Torres as Roblinator the goblin shamanator, or join in with It came from the Blog on Zangarmarsh (US-PVE-H), every Wednesday at 1 p.m. EDT.

Though the stats on my gear are pretty nice right now for my spec and level, Roblinator is the worst-dressed character I have ever had in any game. Ever. Just look at the stream above and see me in all my hideous glory. You can tell me your opinion in the chat after the break.

Update: The stream is now over. You can watch us play in three battlegrounds by clicking the image above.

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Filed under: It Came from the Blog, Choose My Adventure

Honor compensation date announced for recent PVP gear debacle

Blizzard's Bashiok has posted a time frame for the previously announced 4,000-honor point compensation package for players who spent honor on old gear during the week between the PVP Season 9 and Season 10. Any player who spent honor on ilevel 365 gear during the transition week will be awarded a free 4,000 honor points, which can go over the point cap and can be spent on the new, higher tier of Vicious PVP gear. This free honor will be awarded to players during maintenance on July 19 (this coming Tuesday).

I think this is a pretty good compensation package for players who were not informed of the change in how PVP gear would be handled this season. The biggest issue from the debacle was that players spent a huge amount of time and effort grinding out honor for ilevel 365 gear during the off-week, then spent it, only to see the gear became useless just days later. Now that work has essentially been restored in the form of new, shiny, over-the-cap honor points. You will not be able to earn more honor points until you dip below the cap again, however.

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Filed under: PvP, Cataclysm

Blizzard to offer compensation for PVP Season 10 transition woes

Yesterday, we talked about an issue that had PVP players in an uproar: Conquest points were accidentally down-converted to honor points a week early, with excess points converted to gold. On top of that, Blizzard launched a new tier of ilevel 371 gear without warning, just after making ilevel 365 gear available for purchase with honor. Players who spent their points decking themselves out in the latest PVP armor found themselves abruptly faced with the stunning realization that had they saved their points, they could have had better gear.

It was a mistake, and it was acknowledged by Zarhym (Blizzard community manager) in a fairly lengthy blue post, along with a mention that Blizzard was exploring some options to try and make it up to players.

Happily, it appears those options have been explored, as Blizzard's Bashiok posted today with a proposed solution for compensation: Players who were caught off guard by the change will be provided with 4,000 honor points, stacking over the cap. Players will not be able to accumulate more honor until spending below the 4,000 cap, but that should give PVPers a chance to pick up that new gear. This will not be immediately implemented, as it seems Blizzard is still trying to figure out how, exactly, to determine who was affected by the sudden transition and who was not -- so don't expect those 4,000 points on your character tomorrow.

Still, it's nice seeing Blizzard acknowledge something that was clearly a miscommunication in regards to the transition between seasons and that it will be making sure those players caught in the middle of the fumble will be getting something back. Follow after the break for the full announcement from Bashiok.

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Filed under: News items, PvP, Cataclysm

Choose My Adventure Live: Balloons and level 45 to 49 PVP

Choose the adventures of Robin Torres as Roblinator the goblin shamanator, or join in with It came from the Blog on Zangarmarsh (US-PVE-H) every Wednesday at 1 p.m. EDT.

Welcome to the new day for Choose My Adventure Live. Today we have PVP as scheduled, but first, Roblinator is going to help a little orc boy find his balloons. Please join me in game or by watching the stream above and joining in the chat after the break.

Update: The stream is now over, you can watch the replay of the new balloons quest and Eye of the Storm by clicking on the image above.

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Filed under: It Came from the Blog, Choose My Adventure

WoW Archivist: World of Warcraft patch 1.5

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

It's back to patch notes in this week's Archivist, where we'll be looking at the lovely little details of patch 1.5, released back in June of 2005 just one month after patch 1.4. Patch 1.4 implemented the bare bones of World of Warcraft's first honor system, but it was patch 1.5 that brought us the part players cared about: battlegrounds -- specifically, Warsong Gulch and Alterac Valley. The patch also included ...
  • Another early attempt at building the Dungeon Finder
  • A dishonor system
  • More effort to build upon Molten Core
Follow along, won't you?

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Filed under: Analysis / Opinion, WoW Archivist

Spiritual Guidance: The basics of shadow priest PVP

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen regularly insults normal people, so you should never take his writing seriously. Fox encourages you to follow him on Twitter.

I've been writing the shadow version of Spiritual Guidance for over a year and a half now. In actuality, it seems like forever -- like I've covered every topic multiple times. And yet, in all those columns, there's one topic I've never really taken the time to address: shadow priest PVP.

There's a reason, of course. PVP in and of itself is a damn complex subject. With a PVE encounter, there's some randomness, but it's all contained within a predetermined set of variables that you can research on a resource such as Wowhead. You may not know when Onyxia is gonna use her Deep Breath ability, but you know it's coming.

PVP is different. You don't know what your opponent is thinking (if he's even thinking at all). Some battleground teams head into battle looking for a street fight, hoping to win with raw brutality and no real strategy. Other teams choreograph their movements and communicate through Ventrillo or Mumble, approaching each battle like amateur Douglas MacArthurs. There's no algorithm that tells you how your opponents will act and react to what you do.

I'm far from a PVP expert myself, so I can really only offer you some of the PVP basics to get you started. If you're looking for top-level strategy, check out Blood Sport. If you're looking to get your feet wet and start exploring the other side of the World of Warcraft game ... read on.

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Filed under: Priest, PvP, (Priest) Spiritual Guidance

Update: PVP Season 9 ending as soon as June 28

The WoW community site was recently updated to let players know that the ninth PVP season would be ending as soon as June 28 rather than the June 21. What does this mean for us? Unofficial confirmation that patch 4.2 has been moved back at least a week. The new probable release date is June 28.

Earlier this week, a new balance patch hit the PTR and some decently sized changes to abilities and their associated numbers were made. No new assets were added, but a lot of numbers were moved around. After Ghostcrawler's excellent balance post and call for feedback, we guessed that this PTR patch could have the potential to push the 4.2 back a week. Well, it looks like it did.

Update your calendars, folks. You've got an extra week to push tier 11 content and have a patch-free Midsummer Fire Festival, which launches on June 21.

The news is already rolling out for the upcoming WoW Patch 4.2! Preview the new Firelands raid, marvel at the new legendary staff, and get the inside scoop on new quest hubs -- plus new Tier 12 armor!

Filed under: PvP, Cataclysm

Choose My Adventure Live: LFM level 45 to 49 battlegrounds

Choose the adventures of Robin Torres as Roblinator the goblin shamanator and join in with It came from the Blog on Zangarmarsh (US-PVE-H) every Monday at 1 p.m. EDT.

We're back and it's time for some battleground action. Join me in game if you are between the levels of 45 and 49 Horde on Zangarmarsh or just follow the stream above and the chat after the break.

Update: The stream is now over. You may watch the replay of three battleground losses (2 AV and 1 WSG) by clicking on the image above.

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Filed under: PvP, It Came from the Blog, Choose My Adventure

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