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Posts with tag battlemasters

WoW Insider Show today at 3:30pm Eastern


Gonna be a great podcast this afternoon -- we'll welcome two familiar voices to the show, including the great Zach Yonzon (have you seen his new Battlemasters comic yet?) and the talbuk Mike "Belfaire" Sacco, as well as Turpster and I as usual. We'll be talking about (what else?) patch 3.2 and what we think so far, including the new 5-man instance, bugs that have appeared so far, and everything else we like and hate about it. And if we have time, we'll also talk about classes and what they get invited to groups as (you know Turpster will love seeing that big slice of Warriors on the tanking chart).

And of course we'll answer your email as well -- you can send us whatever you'd like us to read or talk about at theshow@wow.com. It all kicks off at August 8, 2009 3:30 PM EDT over on our Ustream page, or, as always, you can find the embedded stream below. Be sure to stop by this afternoon and give us a listen live -- you'll enjoy it, or your money back*!

Note: As the podcast is free to listen to, you will not be receiving any money back. But you will enjoy the show. If not, you can blame the Ret Monkey. That's what we do.

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Filed under: Patches, Fan stuff, Virtual selves, Instances, Humor, Bosses, Classes, WoW Insider Show

Skill Mastery: Survival Instincts

Survival Instincts is one of the surviving (har!) aspects of the now-defunct 51-point Berserk talent in the feral tree (the other is the new version of Berserk, which we discussed here). It's fairly straightforward; for 11 points in the feral tree and a 5-minute cooldown, you get 30% of your maximum health in bear or cat form for 20 seconds. Essentially it's Last Stand for Druids, albeit a Last Stand with a significantly shorter cooldown.

During 5-mans in the beta while tanking, I saw an HP boost into the 26-27K range from a health pool of 19-20K. That's certainly nothing to sneeze at and it's situationally useful, although it'll probably find better and more consistent application under the same circumstances in which Last Stand's typically popped, i.e. progression raid content and/or "Oh S**T!" moments. The latter is particularly welcome as Druids have often complained about bear form's worrying lack of options in the event of an emergency. As many Warriors will tell you, proper use of the ability involves letting your healers know both when you've popped the ability and when it ends. Mods like OptiTaunt can relay this information automatically, but you can also macro it if need be.

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Filed under: Night Elves, Tauren, Druid, Analysis / Opinion, Expansions, Guides, Classes, Wrath of the Lich King

Olympic battleground rewards appear on European and Chinese servers

via tipster BumbleDespite the extensive problems and human violations rights perpetuated by the Chinese government, some in service of the Olympic games themselves, most of the world seems to content to settle in and watch the Beijing Olympics one way or another. Apparently, that attitude has spread to Blizzard itself.

Currently on the European and Chinese servers, there are NPCs at each major Battlemaster area in the capital cities who proclaim that Battlegrounds are hosting some type of "Spirit of Competition."

For simply participating in a battleground, you are sent a Competitor's Tabard, which features 4 multi-colored rings on a white background, a clear reference to the Olympics itself. If you win a battleground during this time period, you may also have a chance at receiving a gold medal which summons a spirit of competition, which looks like a small Chinese dragon according to tipster Ichthallus.

This competition does not appear to be live on the US Servers, nor has anyone from Blizzard spoken up to reveal if it ever will be as of this writing. We'll have to watch and see what happens. As Blizzard does not appear to be an official Olympic partner, there is some concern from some quarters that this could simply be a copyright issue. It's also possible that this was meant to be a Chinese servers only event, and it only accidentally got onto the EU servers.

Thanks to everyone who sent us tips on this!

EDIT: Belfaire has confirmed that this event will be coming to US and Oceanic servers starting at Midnight server time. Thanks to those who let us know in the comments!

Filed under: Items, Analysis / Opinion, Events, News items, PvP, Battlegrounds

Patch 2.4: The unofficial patch notes

Yesterday, we sent out a call for unofficial changes, and you guys responded with plenty. The official patch notes were posted earlier this week, but here are the unofficial patch notes for patch 2.4 we've found so far.
  • Raid reset timers are showing the wrong times. (known bug)
  • Various weapons are showing up as the wrong sizes. (known bug)
  • A number of AV changes were made, some of them documented, some not.
  • We've confirmed that yes, the Chocobo squawk (press spacebar when standing still on the Blood Elf racial mount) is new to the game.
  • Sound effect for Power World: Shield has changed in volume (thanks, Matt), as have some other sounds in the game
  • Netherstorm mobs have had their health tuned down, and frostbolts seem to go faster (thanks, Nick)
  • Blizzard has adjusted things so that the walljumping exploit is no longer valid in many places (thanks, Jacob)
  • Motes of Water drop rate seems to be nerfed (thanks, Tancred)
More after the jump.

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Filed under: Patches, Analysis / Opinion, Tips, Odds and ends, Raiding, Bosses, NPCs

Tigole hits the forums


Tigole has been busy on the forums today, and that always tends to bring out interesting tidbits about the future of our favorite game. While it is certainly not earth-shattering, the most interesting thing that he mentions has to do with the future of the PVP battlemasters. In patch 2.4 these guys will be put on a pedestal, literally. Much like the auctioneers in many cities, the battlemasters will be placed on a raised platform that is inaccessible to players in order to keep people from blocking them with their character's model. He also hints that Wrath will see even better improvements. This is certainly a welcome change to remove a minor annoyance that is sometimes imposed upon us by our fellow players.

Other posts hint at the future of guild banks, the title system, and a possible reward for Wrath's Lake Wintergrasp. First of all, he mentions that they're "exploring" the option to allow guild masters to set prices for items in the guild bank. I know in my guild this would be great for the guild leader, since it would probably save him a lot of time in the auction house and also provide an easy solution to those situations where he gets a valuable item and is not sure how to distribute it to the rest of the guild. I imagine that this could be exploited, to an extent, by guild leaders who might suddenly slap a price on everything in the bank rather than allowing free withdrawals, but that would probably fix itself over time as people leave the guild and/or stop donating to the bank.

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Filed under: Patches, Guilds, PvP, Wrath of the Lich King, Forums

Breakfast Topic: Mounting annoyances


In keeping with my recent battlegrounding streak to complete my arena season one collection, an e-mail sent in by Rihlsul caught my eye this morning. He writes that he has noticed a recent increase in the volume of AFK'd players who "park their netherdrakes and kodos as on-top-of-BG-masters as humanly possible."

Now, other games often get around this by giving each character and NPC its own space, mutually exclusive from the space around it. In other words, you can bump into things, but not stand in them, enveloping them. While such a method may be more true to life, I think WoW's way of doing things is quite handy, considering the sheer numbers of players in big cities or on heavily populated realms.

Unfortunately, it can indeed become a bit of a nuisance. I become especially frustrated in the banks, when some characters feel the need to stand in the banker, rather than in the crowd, or when I find it difficult to click target a quest-giver.

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Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics, NPCs, Mounts

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