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Posts with tag beast-mastery-hunter-scattered-shots

Scattered Shots: A hunter retrospective

A Hunter Retrospective
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the nine year history of the hunter class.

Last week, we talked about the community's ideas for the future of hunters. This week, on the eve of BlizzCon, we're going to look in the other direction at the nine year history of hunters. Recently, I was browsing through some ancient screenshots (which you'll find peppered through this article) and I was struck with some mixed emotions. I was extremely nostalgic for vanilla, but at the same time I would never want to go back to how it was. You veteran hunters can put on your rose-tinted glasses as I dive back into the era of pet happiness and mongoose bites, and the rest of you can find out just how much our class has changed over the years.

Our story begins in beta patch 0.9, released on August 17, 2004. This was a very special patch because it's when hunters were added to World of Warcraft -- the last class to be added, in fact. Things were different back then. The survival specialization was known as "outdoorsmanship" and marksmanship was known as "ranged combat" because it was the only specialization actually focused on ranged combat. Prior to this patch, all classes were able to learn tracking but now it was made exclusive to hunters (and rightfully so). Feign Death was a rogue and druid ability before the hunters came and took it over. To this day, the name of the Feign Death icon is "ability_rogue_feigndeath."

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Hunter wish list for 6.0

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the future of the hunter class.

In little more than a week, we'll know what we have to look forward to in the next expansion at BlizzCon. Whether or not we hear something about hunters specifically remains to be seen. There's no class panel scheduled and class questions won't be allowed during the Q&A panel. We have had some hints from the developers here and there, but ultimately our future is a mystery and may remain so until we see the first beta patch notes.

Arth over at the Warcraft Hunters Union has been compiling a community-generated list of hunter ideas and suggestions intended for the developers known as The Hunter Project. Overall, I'm pretty happy with the hunter class as it stands, but there are some areas where I think some changes are needed. We'll take a look at some of the suggestions put forth in The Hunter Project and I'll add my own input to the mix.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Pillaging Orgrimmar

Scattered Shots Pillaging Orgrimmar OCT 3
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing all things that are shiny and purple.

You knew it was coming. Every class needs their token loot article when a new tier is released. This tier, I'm actually really excited because the loot gods have been kind to hunters: five ranged weapons, fun trinkets, well-itemized tier gear, interesting set bonuses, and plenty of options on the Timeless Isle. Blizzard even gave us our own unique proc on the legendary cloak. The question is, where should you be spending your precious Warforged Seals and Burdens of Eternity? The short answer for bonus rolls is weapons, then trinkets, then tier pieces. The long answer concerns your chosen specialization and how far you have progressed in flexible, normal, or heroic. Set down your bow (or gun, dwarves) and pull up a chair. It's time to talk about hunter loot in patch 5.4.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Siege tips and tricks, part 1

Scattered Shots Siege tips and tricks, part 1
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the finer points of pew pewing in Vale of Eternal Sorrows and Gates of Retribution.

With the September 23 hotfixes, all three hunter specs have been brought up to relevance. In simulations, they are all within a couple percent of each other, but the real question is how do they perform for you in a real world setting? After an expansion of beast mastery and survival (which play very similarly), the jump to marksmanship will be tough for some hunters.

This week, for my very first hunter column, we're going to look at how you can maximize your damage and survivability in the first two wings of Siege of Orgrimmar. Keep in mind that a lot of these are simply suggestions and that your mileage may vary. What works for me may not work for you, but this will give you an idea of how our abilities can be utilized on the first eight bosses. Stock up on some Tomes of the Clear Mind and let's get started.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Scatter-trapping with grace and ease

hunter wins blizzcon arena championship
Frostheim appears to be decimated, unable to write this week, over the loss of the most recent raiding gun from the patch 4.3 PTR files. As someone who PVPs to get my first raiding weapon of most patches, I can choose whichever ranged death-dealing machine I want. Of course, as a Worgen (not to mention someone who is generally the butt of many of Frostheim's jokes on our podcast), I usually choose a crossbow after buying, returning and screenshotting the gun.

Today, Scattered Shots will be all about a very basic hunter PVP survival skill: scatter-trapping. All hunters of all specs can scatter-trap, and whether you're being ganked doing dailies, trying to win Baradin Hold, or doing competitive Arena, it's one of those skills that can really set you apart.

Traps on their own are only useful for people you can force to cross through them. Mostly, this means melee, although you can sometimes force a ranged player to cross a trap if you're humping a pillar properly. What do we do when we want to freeze someone who isn't chasing us, though? Freezing Trap is really our most effective crowd control ability. We'll often want it to be used on someone that matters like a healer. Unfortunately, short of stepping up to a healer and dropping a trap on them, there's no way to force them to cross our path.

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Filed under: Hunter, PvP, (Hunter) Scattered Shots

Scattered Shots: Improving hunter PVP

hunter 3v3 pvp graph
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of Dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim. This week, his evil twin, Basil "Euripides" Berntsen, is covering for him while he sleeps off the after-effects of the last Hunting Party Podcast.

Hunter PVP is in a bad state right now. This does not mean that you can't get Gladiator with a hunter, but it does mean you have to be way better to do it than if you were to play, say, a warlock. You also have to do it in a very small subset of viable team compositions, where your warlock alt could succeed in a large variety of team compositions.

Before you burn a hole through that "add comment" button arguing with me about viability and how Arena representation isn't worth the pixels it's displayed on, remember that I'm arguing that it takes more skill to succeed in PVP as a hunter. I'm not arguing that you can't do it, and I know that Arena class representation isn't a perfect measure of class balance. The same way some specs (like BM) are underrepresented in the top 100 PVE raid parses, the highest-rated PVP players in the game tend to play classes they feel they will do best, which skews the representation farther away from some perfectly viable spec/class combos. Arena representation is, however, one quantifiable number we can look into for insight.

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Scattered Shots: Hunter class feedback

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of Dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

Blizzard has recently put out the call for class design feedback on the official WoW forums, with a thread for each class. Hunters have stepped up in a big way, and the hunter class thread already has over 1,500 responses at the time of this writing (Wednesday night), which is more than any other class. Go, hunters!

The feedback thread is not just an open forums for people to complain but instead is a very focused set of questions looking at longer-term class design. This is not, of course, a promise to implement the will of the class (after all, game manufacturers have known for decades there's a big difference between what people want and what they will buy), but it is a clear request to at least understand the will of the class.

We've talked here on Scattered Shots about many ways to improve the hunter class, from removing minimum range to touching up the talent trees of BM, MM, SV, and pet talents, to pet stances, to the problems with haste design and some just plain awesome things we should get. Regular readers have a pretty good idea what I think should be changed.

So today, we're going to take a look at what the rest of the hunter population thinks about the hunter class and how they answered the class design questions. Join me after the cut for a look at the over 1,500 hunter responses to class design that the developers will be reading through.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Hunter transmogrification station

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the WoW Hunter Podcast uses logic and science (mixed with a few mugs of Dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

As patch 4.2 is beginning to wind down, many hunters are looking for ways to fill some of the extra in-game time, and the coming of transmogrification in patch 4.3 is the perfect thing. Now is the time to start collecting the looks that you want to transmogrify into when patch 4.3 comes.

I have a full look at all the hunter armor sets on each race and where to get them, over at the WHU Transmog page. Today, we're going to take a look at the next most crucial transmogrification decision: our ranged weapon.

[Update: you can find a full list of every hunter transmog resource on the web (including this one) at the WHH's hunter transmog guide. So if you're looking for custom transmog looks and databases and transmogrification addons, that's the place to go. If you want to see your awesome ranged weapon transmog options, read on!]

We can actually transmogrify one ranged weapon type into another, unlike any other weapon type, so we can make our bows look (and sound) like guns or crossbows. This gives hunters a host of options for what kind of weapon look we want to be sporting. Join me after the cut for a look at some of the most distinctive ranged weapons and where to find them.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Hunter spell alerts guide


Every Monday and Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Each week, Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

Among the host of new things patch 4.0.1 brought us hunters -- including new talents and rotations, new pet abilities and lower DPS -- was built-in spell alerts. Power Auras became such an integral part of so many people's gameplay that Blizzard finally gave us its own non-customizable version to warn us when proc-type abilities become ready.

Interestingly, this helpful addition has a lot of hunters confused. I've been getting a steady stream of emails and comments asking what certain icons mean or why they appear when they do (such as when an ability isn't ready). It seems a spell alert guide is in order.

Join me after the cut for a list of all the hunter spell alerts, what they're for and why they appear when they do. If you're totally familiar with all of them, then I have included the epic hunter video above for your day's entertainment.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Hunter threat management

Every Monday and Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Each week, Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

Patch 4.0.1 brought a handful of changes to the way hunters experience threat. Our Misdirection was changed so that the misdirected threat fades away after 30 seconds, and tanks in general have had their threat production changed. The result is a lot of tanks learning for the first time to actually pay attention to threat production and doing less threat as a result.

Hunters remain one of strongest classes in the game for threat management, and you could even argue that patch 4.0.1 has made us even better. Yet I've been getting an increasing number of emails since the patch from hunters who are experiencing threat problems. They're pull aggro from their tanks, from their pets, from small orphans in the street -- wherever they can find it, they take it.

This seems like a good time for a remedial lesson in threat management, as well as a good time to discuss some of the new threat management tricks hunter have acquired. Join me after the cut, and never pull aggro again -- at least, not accidentally.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Signature hunter shots

Every Monday and Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Each week, Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

Each of the three hunters specs has a signature shot. This is the damaging ability that the spec is known for, its main shot that's on a cooldown that hunters can't wait to hit. It's how other classes like warlocks and mages know what kind of hunter they're dealing with, because at the bottom of our letters, they'll see, "Love, Explosive f'ing Shot in your face!" For BM, it's Kill Command; for MM, it's Chimera Shot; and for SV, it's Explosive Shot.

Our signature shots recently got a nice little buff after lots of complaints that they weren't actually worth using -- and then another nice boost in the latest beta build. Despite this buff, there are still a lot of hunters refusing to use their signature abilities, preferring the admittedly easier route of just spamming Arcane Shot.

Join me after the cut as we take a closer look at the signature shots and a few things that go into determining whether they're worth firing. There's a bit more to it than most forum posters are considering.

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Scattered Shots: 4.0.1 hunter gems, glyphs and stat weights

Every Monday and Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Each week Frostheim of Warcraft Hunters Union uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

On Thursday, we discussed hunter talents and rotations for 4.0.1, and today we're going to get into gems and glyphs, as well as talking a bit about stat weights. But before we get into all that, a word of caution about rotations.

Many hunters have been playing around with rotations focusing on Arcane Shot only and ignoring the signature shot for the spec. I have to recommend against this. It is certainly much easier, and for some specs (like BM) may actually be a bit more DPS, but it is a bad habit to get into! Expect to see a slight boost to the damage of all hunter signature shots in the very near future that makes these shots clearly worthwhile. It is well worth your while to learn the correct rotation now rather than spending your time developing lazy habits. Be a hunter, not an elf.

With that out of the way, join me after the cut for more info on how to customize your hunter to optimize raid performance in the brief window before Cataclysm hits.

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Scattered Shots: 4.0.1 hunter builds and rotations

Every week, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Each week, Frostheim (of Hunters Union and the Hunting Party Podcast) uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

Patch 4.0.1 is finally here, and we're ready to rock out on live with focus. Today, we're going to get into the specifics of 4.0.1 talent builds and rotations. I'm assuming you've already read the hunter 4.0.1 prep guide, which covers gems, gear and various other specifics of the patch. And to answer yet again the question I'm continuously asked: Agility gems are your gem of choice.

Before we get into the builds and rotations, though, it's worth noting a couple of interesting measurements in the live build. The hit rating conversion appears to have changed and you're now hit-capped (8 percent still) at just 246 hit rating. Guns got their DPS boosted more than bows and crossbows (expect a fix on that). Base focus regen, as closely as I can measure, appears to be 4.08 focus per second.

Also, sadly, hunter DPS appears to have actually gone down with the patch -- and significantly so. This isn't an across-the-board thing, either -- other classes have had their DPS jump up. This patch has our new abilities balanced around level 85, so level 80 balance isn't a big concern; however, this is certainly bad news for people still working on progression. Sorry guys.

With that out of the way, join me after the cut for talent builds for all three hunter specs.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Prepare your hunter for patch 4.0.1 launch

Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week, Frostheim uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Got hunter questions? Feel free to email Frostheim.

Now that patch 4.0.1 looks like it's going to be deployed on live servers any week, it's about time to look into preparing our hunters for the transition. I should stress right here that these preparations are mostly with the raiding hunter (who is actually still raiding) in mind.

If you're just burning time until Cataclysm hits, you really don't need to do anything much to prepare. You will replace your gear while you level. You don't care if your gear is slightly suboptimal for level 80 raiding if you're not raiding -- that is not going to matter when you're leveling. You'll replace it when leveling, then replace it several times over at level 85.

But if you're still pushing current content, knocking down bosses and topping damage meters, join me after the cut for the rundown of what to expect and what you'll need to change to keep raiding at peak performance when the patch hits.

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Scattered Shots: BM not the premier spec for Cataclysm extreme soloing


Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week, Frostheim uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Got hunter questions? Feel free to email Frostheim.

Like an elf telling you about his most favoritest butterfly, the Cataclysm beta goes on and on. But unlike elf stories, the beta feels like it's getting somewhere. We're now seeing fewer major class changes and more and more tweaking to shot damage -- something that was nearly entirely absent in the early days of beta.

While shot damage, spec DPS and stat weights may still be up in the air, we've now got pet scaling nailed down, and our talents seem mostly fixed (though surely they've got to do something about Counterattack eventually). It's time for us to turn our attention to extreme soloing in Cataclysm.

The first shocking thing that leaps out at us is the fundamental fact that it appears that BM will not be the extreme soloing spec of choice in Cataclysm. In fact, BM may well be the worst extreme soloing spec. Join me after the cut for the shocking changes to pushing your hunter to the limits and beyond.

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Filed under: Hunter, (Hunter) Scattered Shots

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