So, we theorized about talented pets a bit quite a few installments of Scattered Shots ago, but now we have the actual trees live and testable on the Wrath Beta, and they seem to be firming up nicely. There's a few promised changes yet to come, such as the removal or lowering of focus costs on many major abilities and talents, and it's still very possible that Blizzard may make changes here and there before live, but I think they're solid enough at this point that we can look at each tree and make some solid predictions about how people will use them and how various talent builds might look.
Posts with tag beast-mastery
The latest Beta Build has hit the test servers, and there's a lot to report for Hunters. In particular, many of the announced changes we discussed in the last Scattered Shots went through. Aspect of the Beast now grants a melee AP buff, and Mongoose Bite is unlinked from dodge. Tranquilizing Shot now dispels magic effects, and Arcane Shot does not.
Most of the big notable changes however, center around pets, and specifically Beast Mastery. The 51 point talent is now implemented, and 5 extra talent points work. Chimeras and Devilsaurs are now exotic only. In addition, two new exotic pet families have been found: Worms and Silithids.
Gallery: Exotic Pets in the Wrath Beta
You can tame both the Dredge Striker and Dredge Crusher type worms in Silithus and the Jormungar worms in Northrend. For Silithids, only one "warrior" skin seems tamable, while the worker, wasp, and heavy tank type silithids are not tamable. The worms are Tenacity pets who feed on bread, cheese, and fungus and have a family skill called Acid Spit that does nature damage and reduces, while the silithid is a Cunning pet who feeds on meat and fungus and have an ability called Venom Web Spray that roots the target for 4 seconds and does nature damage.
I've added some screenshots of the new pets and their abilities to the gallery above. Also, if you're not impressed with any of the new exotic pet families so far, take heart. We've been told they're still working on the pets themselves.
Unfortunately, the rest of the pet-related news is less than amazing.
Hunters are getting quite a few changes in Wrath of the Lich King, but so far haven't covered them all. Today I'd like to go through the newest abilities and discuss them in greater detail.
New Baseline Hunter Abilities:
Nope, no Camouflage. We talked about this before, but it looks like the devs read our article, "Do hunters need Camouflage?" and decided the answer was no. So, instead we have a couple other new abilities to look forward to:
This is the new level 80 hunter ability, and it provides us with a bit of utility that help us to stand out and perform better in various situations:
If I didn't get to your question today, go ahead and ask it again today, and hopefully one of the other WoW Insider staff in the Wrath Beta will be able to answer it for you. Thanks, everyone!
juicyjuice asked: As I understand it, the Argent Dawn is making a reappearance in WotLK. Will players who spent a lot of time with the Argent Dawn pre-BC have a significant advantage over people who may not have much or any Argent Dawn rep when WotLK hits?
The Argent Dawn and parts of the Silver Hand are now operating as the Argent Crusade. I won't elaborate on that so we can avoid any spoilers on the front page here. So no, high Argent Dawn rep from WoW Classic will not give you any advantage in Wrath of the Lich King. However, it will probably play a role in an achievement or two, though it is a bit too early to say for sure whether that will be the case when Wrath hits retail.
As of the latest build, Beast Mastery, the 51 point Hunter talent in the tree of the same name that lets you tame "exotic" pets, remains unimplemented. However, it looks a sneak preview of the talent may have snuck into the patch all the same: Devilsaurs are now tamable!
The devilsaurs do shrink quite a bit, but are huge all the same -- I'd estimate the one I tamed was at least three times as tall as my dwarven hunter after taming. They also make a satisfying stomping sound as they run around behind you. They use the Ferocity talent tree (minus Charge for some reason), and eat meat.
They come with all the basic pet skills, use Bite for their focus dump, and have an extra family skill called Monstrous Bite. Monstrous Bite looks slightly unfinished, as there's only one rank, and it only hits for 4-6 damage. It's not completely bad though: It also has a buff on hit that increases the Devilsaur's damage done by 5% and stacks 3 times (It should be noted that Monstrous Bite's tooltip currently claims it boosts AP instead). In addition, the buff makes the devilsaur larger.
Gallery: Exotic Pets in the Wrath Beta
It should be noted too that Wowhead now lists chimeras as a pet category, complete with a family ability called Froststorm Breath. However, I could not personally tame the chimeras in Winterspring or Azshara.
[Thanks for the tip, Homelessbird!]
Beastmastery has pretty much dominated the world of Hunters in Burning Crusade, with Serpent's Swiftness alone nearly singlehandedly allowing for the most efficient damaging shot rotations possible -- With a little bit of wrangling between haste and ranged weapon speed, of course. While the changes to Auto Shot clipping in Wrath will likely make shot rotations as we know them a thing of the past, Beastmastery is still looking to be a very viable tree in Wrath of the Lich King, thanks to some clever synergies and some amazing pet buffs.
In the wake of the recent confusion regarding Scare Beast, once again some hunters have gotten to complaining a lot about the state of their class. While on one hand, there are certainly problematic issues hunters are having, it's really not fair to say that the class is broken. It isn't -- being a hunter is more fun than its ever been, and it looks like this class will only get better in the future.
Nonetheless, looking at the problems we do have might give us a clearer sense of where we're going in the future. With more and more information coming out about Wrath of the Lich King, and especially since Blizzard started asking for feedback from hunters, it's worthwhile to have a look at what holes do exist for our class, and how future changes might seek to plug them up.
On the forums, hunters are not seeing much love from the non-hunter crowd, but I suppose that is to be expected. It is important to note however, that our mana efficiency is an intended attribute of our class. We are useful, not solely, but arguably primarily, because we can provide sustainable, long-term DPS. No, we don't crit like mages. In a boss fight though, we can keep going after mages short out.
Why are hunters all of a sudden having issues with mana? There are a few theories floating around, but we have yet to be graced with a blue response. Take the jump to learn more about why this might be happening.
If you're new to the Hunter class, at first glance there doesn't seem to be much in the Beast Mastery tree that looks appealing. A lot of the talents in the tree seem to affect your pet more than you... and for the most part, this is true. BM hunters sacrifice increasing their personal DPS in order to buff their pet's. As such, pet choice matters a little more than it does for Marksman or Survival hunters. But it's not all about the pet -- there are some significant buffs to the Hunter (and the Hunter's party) further down in the tree. Read on, and take a closer look at a standard Beast Mastery build.