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Posts with tag beastmastery

Patch 3.0.2 guide to Exotic Pets


If you're a hunter, you're probably pretty excited about the new talents we're getting in Patch 3.0.2, not the least of which is the new Beast Mastery talent, appropriately enough called Beast Mastery. It gives you 4 extra talent points, and enables you to tame "exotic" pets that would otherwise be beyond your reach. But which exotic pet is right for you? Where can they be tamed? Are they really better than the regular pets?

There are seven exotic pets in all, but only five of them are available to us now:
The Rhino and the Spirit Beast will only be available in Northrend once the expansion actually arrives next month. For now, we have the selection of exotic beasts that would become available to a level 60 hunter upon first clicking that 51st talent point, and reaching the pinnacle of his or her mastery of beasts. These pets are not necessarily set in stone, of course, and they will change a bit over the next month or so, though how much is still anyone's guess.

So what makes each of these pets special? Let's have a look.

Filed under: Hunter, Expansions, Wrath of the Lich King

Hunter Pet News: New exotic pet families added, Kill Command changed

The latest Beta Build has hit the test servers, and there's a lot to report for Hunters. In particular, many of the announced changes we discussed in the last Scattered Shots went through. Aspect of the Beast now grants a melee AP buff, and Mongoose Bite is unlinked from dodge. Tranquilizing Shot now dispels magic effects, and Arcane Shot does not.

Most of the big notable changes however, center around pets, and specifically Beast Mastery. The 51 point talent is now implemented, and 5 extra talent points work. Chimeras and Devilsaurs are now exotic only. In addition, two new exotic pet families have been found: Worms and Silithids.

You can tame both the Dredge Striker and Dredge Crusher type worms in Silithus and the Jormungar worms in Northrend. For Silithids, only one "warrior" skin seems tamable, while the worker, wasp, and heavy tank type silithids are not tamable. The worms are Tenacity pets who feed on bread, cheese, and fungus and have a family skill called Acid Spit that does nature damage and reduces, while the silithid is a Cunning pet who feeds on meat and fungus and have an ability called Venom Web Spray that roots the target for 4 seconds and does nature damage.

I've added some screenshots of the new pets and their abilities to the gallery above. Also, if you're not impressed with any of the new exotic pet families so far, take heart. We've been told they're still working on the pets themselves.

Unfortunately, the rest of the pet-related news is less than amazing.

Read more →

Filed under: Hunter, Analysis / Opinion, News items, Wrath of the Lich King

Build Shop: Hunter 41/20/0 Leveling Spec


Periodically WoW Insider presents Build Shop, which takes a look into one of the many talent specs available to players. This week, Matthew Porter examines a beast master Hunter talent specialization built around leveling.

Welcome readers to this week's Build Shop. I know you haven't seen this feature since the middle of last June, and that's because most viable talent specs have been covered for each class. Not a lot of additions or enhancements have been added since then but that will surely change when Wraith of the Lich King arrives. So this week I thought I would try a "theme" talent spec, one designed for a particular task, leveling a Hunter. Many people agree that the Hunter is one of the easier classes to level, but for fellow WoW Insider blogger Matthew Rossi and others, it's taking longer than expected. Let's see if this beast mastery spec can give him a boost!

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Filed under: Hunter, Analysis / Opinion, Features, Leveling, Classes, Talents, Build Shop

Scattered Shots: New and improved abilities


Scattered Shots: noun. 1. (Scatter Shot, singular) An ability used by Marksmanship hunters, especially to annoy other players in PvP. 2. (Scattered Shots, plural) A column at WoW Insider about anything even loosely related to hunters, except for high-level raiding and completely improper, sometimes libelous personal commentary.

Hunters are getting quite a few changes in Wrath of the Lich King, but so far haven't covered them all. Today I'd like to go through the newest abilities and discuss them in greater detail.

New Baseline Hunter Abilities:

Nope, no Camouflage. We talked about this before, but it looks like the devs read our article, "Do hunters need Camouflage?" and decided the answer was no. So, instead we have a couple other new abilities to look forward to:

Kill Shot:
This is the new level 80 hunter ability, and it provides us with a bit of utility that help us to stand out and perform better in various situations:

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Filed under: Hunter, Analysis / Opinion, PvP, Wrath of the Lich King, (Hunter) Scattered Shots

Devilsaurs tamable on Wrath servers, Chimeras may be next

As of the latest build, Beast Mastery, the 51 point Hunter talent in the tree of the same name that lets you tame "exotic" pets, remains unimplemented. However, it looks a sneak preview of the talent may have snuck into the patch all the same: Devilsaurs are now tamable!

The devilsaurs do shrink quite a bit, but are huge all the same -- I'd estimate the one I tamed was at least three times as tall as my dwarven hunter after taming. They also make a satisfying stomping sound as they run around behind you. They use the Ferocity talent tree (minus Charge for some reason), and eat meat.

They come with all the basic pet skills, use Bite for their focus dump, and have an extra family skill called Monstrous Bite. Monstrous Bite looks slightly unfinished, as there's only one rank, and it only hits for 4-6 damage. It's not completely bad though: It also has a buff on hit that increases the Devilsaur's damage done by 5% and stacks 3 times (It should be noted that Monstrous Bite's tooltip currently claims it boosts AP instead). In addition, the buff makes the devilsaur larger.

It should be noted too that Wowhead now lists chimeras as a pet category, complete with a family ability called Froststorm Breath. However, I could not personally tame the chimeras in Winterspring or Azshara.

[Thanks for the tip, Homelessbird!]

Filed under: Hunter, News items, Expansions, Wrath of the Lich King

Scattered Shots: Beastmastery in Wrath of the Lich King

Ok, so it's actually an old PTR bug, but a pet panda would be awesome.Scattered Shots is for Hunters. Your host this week will be Daniel Whitcomb, who will continue his foray into the wide world of Wrath of the Lich King talents.

Beastmastery has pretty much dominated the world of Hunters in Burning Crusade, with Serpent's Swiftness alone nearly singlehandedly allowing for the most efficient damaging shot rotations possible -- With a little bit of wrangling between haste and ranged weapon speed, of course. While the changes to Auto Shot clipping in Wrath will likely make shot rotations as we know them a thing of the past, Beastmastery is still looking to be a very viable tree in Wrath of the Lich King, thanks to some clever synergies and some amazing pet buffs.

Read more →

Filed under: Hunter, Patches, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King, (Hunter) Scattered Shots

Hunter pet aggro may be fixed in Wrath

The story of Hunter pets and aggro in Burning Crusade, especially since patch 2.4.2 or so, has been a very stormy one. Even deep Beastmastery Hunters have had to learn to kite, as pet aggro grows worse and worse. Growl in 2.4.2 was supposed to scale, but almost every Hunter that tested it said it didn't, despite Hortus' insistence that it did.

Luckily, it looks like there may finally be some real relief coming in Wrath of the Lich King.

Read more →

Filed under: Hunter, Analysis / Opinion, News items, Instances, Expansions, Leveling, Wrath of the Lich King

Wrath Hunter Talent Analysis, Part I: Marksmanship

Hunter talents are out, and there's definitely a lot to say about them, both good and bad. While we have discussed some of the changes to the lower Survival tree, what we haven't touched on is all the new talents and the talent changes in other trees. If I was to sum it all up in one sentence, I'd say this: The 51 point talents look lackluster, but most of the rest is downright drool inducing.

Marksmanship's early tiers are now full of easily obtainable goodies for any Hunter, Survival's gained even more group and raid buff utility, and Beastmastery has even more amazing pet synergy.

There's a lot to cover, so we'll tackle it one tree at a time. First, we'll look at Marksmanship, which was once premiere Hunter tree, but has fallen a bit to Beastmastery in Burning Crusade. It's certainly seen some marked improvement for Wrath so far, and even if you don't plan to spec Marksmanship, you'll at least want to know about the first few tier talents, as you'll probably want to grab many of them anyway.

Read more →

Filed under: Hunter, Patches, Analysis / Opinion, Expansions, Talents, Wrath of the Lich King

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