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Posts with tag behind-the-scenes

On developer interaction and behind-the-scenes info

There's an interesting thread going on right now on the official forums, concerning the possibility of an ongoing series of interviews or video content exploring the behind-the-scenes at Blizzard. CM Zarhym chimed in with a mention of the A Day in the Life series that was released during Blizzard's 20 year anniversary celebration. But more importantly, he noted that it takes a lot of resources to put that kind of feature together, which is why Blizzard tries to pair things like interviews and behind-the-scenes info with big announcements.

And that's completely understandable. It takes time, effort and resources to put together a feature -- time and resources that could be spent on better things, like improving and working on that game we love to play. But after many other inquires and suggestions on the subject, Zarhym shared another, longer post that made everything just a little more clear -- and raised some good points about developer interaction in general.

Read more →

Filed under: Blizzard, News items

World of Warcraft: Ultimate Visual Guide available for preorder

Yogg Saron in the Ultimate Visual Guide
Today Blizzard announced a new book release in partnership with DK Publishing--the World of Warcraft: Ultimate Visual Guide. The guide features many pages of new and unreleased artwork, in-depth character profiles for famous WoW heroes and villains, location information, famous battles of Azeroth's history, lore references, and even a guide to the different types of magic found in the Azerothian universe. Oh, and there's a glimpse into the creative development process behind WoW, as well, something I don't think has ever before really been explored in a Blizzard publication. The pre-order pages on Amazon and Barnes & Noble cite the release date as September 30th, so mark your calenders. This guide is sure to interest any WoW lore fan or art enthusiast. A full preview is available on the official DK landing page.

Filed under: News items, Lore

Mists of Pandaria Collector's Edition half price at Amazon

Collector's Edition
In part of its Cyber Monday week deals, Amazon is selling the Mists of Pandaria Collector's Edition for $39.99 $34.99. Not only is this half off of the usual price, it is the same price as the normal edition. This price is for the box, not the digital edition version.

The Collector's Edition includes the following
  • The Imperial Quilen mount, also included in the Digital Deluxe version
  • The Lucky Quilen Cub pet, again in the Digital Deluxe version as well
  • Behind-the-scenes Blu-ray and DVD
  • Chen Stormstout mouse pad
  • The Art of Mists of Pandaria hardback book
  • Collector's Edition Soundtrack CD
We don't know how long this sale will continue. So whether you want the physical goodies for yourself or for a gift, this price is likely to be the lowest of the season.

Update Nov 26: The price for Cyber Monday is $34.99.

Filed under: Mists of Pandaria

Behind the scenes with Mega Bloks World of Warcraft

Last year at BlizzCon, Blizzard announced that Mega Bloks would be producing a line of World of Warcraft building block sets. Mega Bloks has just released a video that gives a "Behind the Bloks" look at the process. The headquarters of both companies are explored, and the actual fabrication of the blocks is demonstrated. Also showcased are the Deathwing Stormwind Assault and Goblin Zeppelin Ambush playsets.

Andrew Sparkes, vice president of kid and collector brands at Mega Brands, Inc., narrates the video along with Nick Carter, vice president of art and cinematic development at Blizzard Entertainment. They discuss the timeline of the product, the relationship between the two companies and the inspirations behind the playsets.

The Mega Bloks World of Warcraft website links to previews of the season one sets, which are due to be released some time this summer.

Filed under: News items

World of Warcraft Magazine issue 4 preview now available

Do you like World of Warcraft news? Do you like your World of Warcraft news in convenient paper form? Does the number four fill you with such joy that you obsessively compulsively collect all things with that particular number on it? Well, good news on all these fronts: The folks at World of Warcraft Magazine appear to be sending issue four to the printers. Hopefully, this means the magazine will be shipping and arriving in mailboxes soon.

The 148-page behemoth contains a look at the creation of the goblin and worgen races, a selection of artwork from Blizzard artist Samwise Didier, and a behind-the-scenes look at BlizzCon. If you just can't wait, head over the the official website and check out the excerpts for preview that were just posted.

Filed under: News items, Cataclysm

The making of the Gunship Battle encounter

Last night, Blizzard unveiled a new behind-the-scenes look at the creation of the Gunship Battle encounter in Icecrown Citadel. Although it's light on technical details, it's an interesting look at how they reasoned through both the mechanics and lore of the fight. They wanted something epic that allowed for some of the ship-to-ship combat that players have asked for, and it was a great opportunity to integrate the ICC raid with one of Icecrown's most important quest hubs.

I've gone on record before saying that this is one of Blizzard's best and most unique fights, and it's particularly fun if you're part of the "away team" making the jumps to and from the enemy ship. That really nails the "controlled chaos" angle they were aiming for. If you're part of the "home team" defending your own ship, I'll grant that the fight feels a little more by-the-numbers. Oddly enough, this is one of the few encounters where the achievement version (I'm On A Boat) actually makes it less engaging, as most raids assign static teams to the ships and either kite Saurfang/Bronzebeard or swap taunts. However, if you've already got the achievement or just aren't worrying about it for the moment, all the joys of a personal explosives pack are yours for the taking.

If you're not part of a raiding guild but get a shot at doing ICC, go for it; the first two bosses aren't too tough, and the gunship battle is an absolute hoot.

Filed under: Blizzard, News items, Raiding

Behind the scenes of the Dragon Queen costume


It's totally fun to browse through the costume gallery or the pictures of the costume contest we took last weekend and marvel at the different costumes that showed up at BlizzCon, but what you don't see in those shots is all of the hard work that went into making each outfit. Sure, there are probably some store-bought purchases in there, but for the most part, each costume was assembled with lots of hard work and care, most of the time by the person actually wearing it.

Mariecannabis is the woman wearing this Alexstrasza costume that we saw at the costume contest, and she has posted a gallery over on Flickr showing some of the behind-the-scenes work of making the molds and putting the costume together. The end costume looks great, but the process is all shapes and molds and paint and construction -- fascinating to see how it all comes together. And while this costume is terrific, it does make you wonder about the stories behind some of the even more complex costumes up there.

Stay tuned for more -- we'll be seeking out a few of the best costumes we saw at BlizzCon, and we'll show you some more of their stories in the future here on WoW.com. It's fun to see all of those on the show floor, but you sometimes don't realize just how much work and time is actually put into them.



Filed under: Tailoring, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Contests, BlizzCon

The Guild shooting season 3, fires director (not really)


Our friends over at The Guild are hard at work on season 3 -- if you've been following their Twitter feeds, you'll have seen that shooting is underway en masse, and while we haven't yet heard when they'll be done, it sounds like they're already keeping some long hours over there. Such long hours, in fact, that tempers are apparently flaring on the set -- as you can see above, director and editor Sean Becker has become a victim of Felicia Day's (substantial?) wrath, and been fired from the show.

Ok, not really -- they're just joking around. But even if he's kidding about what's in that "guild 3 master" box, we at least know there is a season 3 master, and that sooner than ever, we'll be able to see just what happened when Codex took that out-of-body sprint at the end of season 2. Can't wait to see it.

Filed under: Fan stuff, Virtual selves, Odds and ends, Humor

Waiting on StarCraft II? Blame WoW

Like many other Blizzard fans, you're probably super excited about the upcoming release of StarCraft II -- it was "about time" when we first heard about the game, and now, this close to actually having the game out, anticipation is higher than ever. So why have you been waiting so long? According to Eurogamer's latest interview with Rob Pardo, you can blame none other than World of Warcraft for the delay. He and StarCraft II's lead designer both confirm that quite a bit of the RTS team were called back in to working on Blizzard's MMO. Artists and class and map balance guys alike were put back on WoW, resulting in the StarCraft title's delay for more than a year. Taken at face value, they're saying you could have started playing the new RTS last November if it wasn't for the whole Azeroth thing.

It's worth noting, though, that when they say "working on WoW," they don't mean developing the Crusaders' Coliseum or even Outland -- they're talking about the original design of World of Warcraft for the release way back in 2004. Even though Blizzard didn't announce the next StarCraft until a few years ago in 2007, production actually started seriously (with multiplayer first, strangely enough) right after the launch of WoW, in 2005. Which makes the choice all the more intriguing: they decided to delay the RTS even before they knew WoW would be the runaway success that it is today.

Guess the choice paid off. The beta of StarCraft II should be kicking off any day now (you all got keys at last year's BlizzCon, remember?), so even though that year delay was caused by WoW way back at launch, we'll see if they've had the time since to make a game that'll meet players' expectations.

Filed under: Odds and ends, Blizzard, Expansions

Access Hollywood behind the scenes of the new ads


Never thought we'd ever see WoW on Access Hollywood, but sure enough, Blizzard's Neal Hubbard, VP of Global Marketing, spoke with them about the new ads, and all the Warcraft references we've been tracking in the media.

Hubbard says lots of players have been asking for a "Mohawk" class (the one that Mr. T hacked into the game, of course), and that when they got on set, the realized that instead of Mr. T just talking the whole time, it would be more fun to have shorter, catchphrase lines-- the "shut up, fool" line apparently came from a keychain that spouted Mr. T sayings.

The rest of the article just wraps up all the references we've seen so far, but it's cool to have a little peek at the making of these things. Blizzard, take note-- now's the time to start putting together features for the Wrath of the Lich King Collector's Edition DVD.

[Via incgamers]

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Humor, NPCs

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