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Posts with tag benched

Officers' Quarters: Riding the pine


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

Raids are in many ways like a sports team. Some players are your proven starters. Some are your backups who fill in for the starters. Some are still learning the game and trying to get the right equipment -- they are your practice squad or your AAA team. With enough hard work and dedication, a player can improve his game and become a starter. It's true in sports and it should be for your raid team as well. Otherwise, what's the motivation to work hard?

The opposite can happen as well: a player who doesn't perform consistently can be replaced with someone who's playing at a higher level. But what would you do if you were told you're being benched -- permanently -- just because you joined more recently than someone else? This week's e-mail comes from a tank who went from a starter to a benchwarmer overnight, and it illustrates exactly what not to do as a guild leader.

Heya Scott,

First off, wanted to say I love your article and read it every time I see it. I have a problem with my guild, and am sending you this as possible commentary for your next article.

My guild is a fairly casual one with a very strong group of officers that have been together since the beginning of WoW. Needless to say, they have been through thick and thin. I joined with the guild about 6 months ago, and have since made a name for myself being a solid tank and a steady mind. I helped a lot throughout BC raiding and really feel a part of the guild.

Then WotLK hit.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: No empty slots

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Last week I talked about the problem of filling raids, as TBC winds down and summer heats up. But some people are lucky enough to have the opposite problem: Too many people want to go, and there just isn't enough room for everyone. That's what the author of this week's e-mail is facing.

Scott:

I'm in a guild that's been progressing quite steadily in T6 content now that no one needs attunement for them. We got 4/5 Hyjal and 3/9 BT quickly, and while we've been a bit stymied on Archie we're getting to the point where we'll have him down soon enough.

The problem is, well, not much of a problem really for, oh, 25 of us.

You see, we're one of the two real raiding guilds on our server, Alliance side at least. The rest of Alliance is fighting their way through T4 content and just starting their way on the T5 stuff. But the serious raiders love to join up with our guild, a lovely thing for the most part.

Of course, this means that we've usually got 35 people on a raid night wanting to run. A few too many.

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Filed under: Officers' Quarters (Guild Leadership)

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