Filed under: Warlords of Draenor
Posts with tag beta-test
It's completely understandable that Blizzard -- and other game developers -- need to wipe progress made while the game was still being tested, but for me it kills a lot of the fun because on launch day the starting content is already becoming a repetitive grind. The end result is that while I enjoy reading early news about betas, I don't tend to play them for fun. But what about you, readers? Are you already looking forward jumping into the Heroes or Warlords betas -- or would you rather wait for the finished product?
Filed under: Breakfast Topics
If you're interested in being a part of this beta test, you can head on over to your account page and opt-in to a Blizzard game universe beta test. As is usual, invites will go out in waves, so you might not get yours right away. Happy testing!
Filed under: News items
It appears that the system is designed to allow for multiple templates or levels, but currently Level 85 is the only option. Hopefully, future builds will add differing level options so those wanting to test abilities can do so without needing to take the time to level. It's really quite slick and saves a lot of testing hassle. Kudos to Blizzard for implementing this.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!
Be patient. Patience is essential to the beta process. Flaws in the software or gameplay are not discovered without time for those problems to manifest. Be a good tester and log on to WoW with the mindset that you might not be in for the smoothest run.
As a beta tester, your patience will be tried. You'll wipe, fail, screw up, die, whatever. It's a game that you're helping to make just that much better. Put aside the gung-ho group attitude and talk to your team about testing -- that helps me focus on the task at hand.
Filed under: Mists of Pandaria
- Enchant Weapon - Pandamonium Permanently enchant a melee weapon to sometimes grant 1,000 attack power for 12 seconds. Can only enchant a level 92 weapon.
- Enchant Weapon - Windsong Permanently enchants a melee weapon to sometimes increase your critical strike, haste, or mastery rating by 1,500 for 12 seconds when dealing damage with spells and melee attacks. Requires a level 384 or higher item.
- Enchant Weapon - Jade Spirit Permanently enchants a melee weapon to sometimes increase your intellect by 1,650 when healing or dealing damage with spells. If less than 25% of your mana remains when the effect is triggered, your spirit will also increase by 750. Requires a level 384 or higher item.
Filed under: Mists of Pandaria
Still, I was able to salvage one small fragment of it. It is but one of a batch of haiku I wrote about Improved Polymorph. I will reprint it here, because whatever else this monumental beta build has altered, my passion for this new talent remains.
flaming warlock sheep corpses
On second thought, perhaps it's best that no more of that sees the light of day.
Anyway, let's move on the rest of the awesomeness.
Burning with desire to slip into the Cataclysm beta test, grab a goblin or worgen and run wild? Not these players. We asked readers to tell us why they do or do not want to participate in Cataclysm beta testing -- and while plenty affirmed their beta aspirations with desperately ardent pleas, we found ourselves more intrigued by the reasoning of those who said they weren't interested. Why would they pass up this opportunity of a gaming lifetime? What could they possibly hope to be doing for fun, instead? Read on to hear the opinions of three players on why, when it comes to Cataclysm beta testing, they will be opting out.
Here's what to do: read up about the Seed guest writer program, sign up (we won't accept submissions under pen names or character names), and then submit your article (you can't see the article page unless you have a Seed account). Unfortunately, we are currently only able to take submissions from individuals living in the United States; we hope to be able to accept international submissions in the future. We'll accept submissions for this call-out until 11:59 p.m. EST on Thursday, May 20. If you have questions, you can email seed (at) wow (dot) com.
Such things will be determined largely via polls right here on the front page of WoW.com, where I'll be giving weekly updates on my progress along with what I've learned about the class and the world and any other observations I might have. If you want a little more detail on the process such as where I'm going, what I've done, and any other little notes I make via the Adventurer's Note feature, you can follow that on my profile. If you don't dig our profiles portion of the site, hey, no problem. You'll still get weekly updates right here on the blog until I'm level 80.
There are two polls: Race and Class. I will play whichever choices are the most popular. If the chosen race can't actually be the chosen class, I'm going to go with whatever is the most popular class that I can actually play as that race. The polls are below, and there's a little more information behind the cut underneath them.
Update: Polls will remain open so those who voted can still see the results, but as of May 22nd, Gnome Warlock won the polls and the adventures have begun.
|Blood Elf||1880 (10.7%)|
|Night Elf||1485 (8.4%)|
Snagger of Quel'dorei pointed out that there are risks involved in launching new programming. The PTR cannot quite grasp the effect of millions of users. I've experienced bugs in new software releases in many areas. Everything from the Windows XP security bug in service pack three to software developed for my employer that regularly crashes the computer. We come up with work-arounds and the the developers work to resolve the issue. What we're experiencing is not unique to WoW. If you're missing out on your favorite WoW activity, try something else: run battlegrounds, work on reputation, help some lowbies, roll a healer.
The PTR client is not available to be downloaded yet, but we'll let you know when we hear that it is. Expect that to be anytime, probably before the end of the business day on the west coast.
There's a good bit of changes to check out over at the PTR 3.0.8 patch notes. Be sure you do so and stay tuned to WoW Insider for more analysis of specific class changes.
If you are one of those testers who entered so late in the process, then you, like myself, might be finding that despite your best efforts, the lag does tend to color your opinions and feedback about the various quests.
Personally, I try to add into the comments section that I might have rated the quest as more fun had I not died twice, failed to pick up the items faster than the characters with whom I was competing, or spent what felt like forty minutes trying to kill X number of mobs.
Nonetheless, while certain experiences seem so novel and interesting, others can drive players right back to the live realms because they get sick of investing so much time and effort into something that simply does not work with so much lag, or listening to the complaining and counter-insulting that goes on in the chat channels.
Are you stuck wishing you'd been able to enter the Beta when the population was more stable? Are you forging on, or have you mostly forgotten about your key and chosen to wait until release on November 13th? Were you an early tester who is now annoyed with the increase in lag and annoying behavior?
UPDATED: According to the beta forums, the beta realms will be offline starting at 9:00AM Pacific time September 9th 2008 for one to two hours.
The XP required to level will also be reduced by 10% this beta patch. Things should go faster for all you playing around with leveling.
Finally, there will be a new beta realm opening up named Murmur. Tigole mentioned that the premade characters should not have been made available on the existing realms. He tells us that "they are being removed." There is no indication as to whether or not current premade characters will be moved to the new realm or just outright deleted.