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Posts with tag bird-of-prey

Aotona tameable on the PTR


Just a little tidbit (and possibly a bug) for Hunters on the PTR from our friend Mania. Aotona, a parrot-esque Bird of Prey rare in Sholazar Basin, is apparently tameable in the latest 3.1 build. It's not that big a deal -- apparently the bird is just a bird, with the usual skills of that family, but it makes a parrot sound instead of the other birds that you can tame right now (not to mention that it's got some striking coloration that's pretty cool and unique).

There is a chance this may be a bug -- we all know it's not the first time that something has appeared tameable on a PTR when it isn't on the live realms. And the parrot sounds could be placeholders or simply just an option that's not toggled the right way. But Hunters could have a new friend to make if Aotona keeps the tamable flag up until the patch drops.

Filed under: Hunter, Patches, Fan stuff, Odds and ends, Wrath of the Lich King

Scattered Shots: Wrath of the Hunter


Welcome to Scattered Shots, where Daniel Whitcomb is totally making plans to walk with rhythm so that he can attract the worm.

So with Wrath less than a week away, we got our work cut out for us, so to speak. Luckily, 3.0's early release has given us time to learn to handle our pets and respec to take advantage of new talents, but now the big push is upon, as 10 levels and a whole slew of new zones opens up for us. When you step off the boat or zeppelin in Borean Tundra or Howling Fjord, where will you go? What will you do?

Here's a few quick Hunter specific tips to getting started in the Wrath of the Lich King.


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Filed under: Hunter, Analysis / Opinion, Tips, Expansions, Leveling, Talents, Wrath of the Lich King, (Hunter) Scattered Shots

Scattered Shots: Pet talent trees in the Wrath Beta

Welcome to another edition of Scattered Shots, the other WoW Insider weekly Hunter column. Daniel Whitcomb is your guest host again this week.

So, we theorized about talented pets a bit quite a few installments of Scattered Shots ago, but now we have the actual trees live and testable on the Wrath Beta, and they seem to be firming up nicely. There's a few promised changes yet to come, such as the removal or lowering of focus costs on many major abilities and talents, and it's still very possible that Blizzard may make changes here and there before live, but I think they're solid enough at this point that we can look at each tree and make some solid predictions about how people will use them and how various talent builds might look.

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Filed under: Hunter, Analysis / Opinion, PvP, Expansions, Raiding, Talents, Wrath of the Lich King, (Hunter) Scattered Shots

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