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Posts with tag black-dragonflight

Depths of Uldaman: Why we should go back

Depths of Uldaman Why we should go back
I wrote a KYL this week talking about Uldaman, and one thing became clear to me very quickly - there's a ton of things we haven't done in Uldaman yet. We barely explore the place at all, really - the Map Room we find during the dungeon clearly shows many, many more buildings than the few we actually explore, and it's telling that the Reliquary dig and the Explorer's League digsite are half the length of the Badlands away from each other. Furthermore, the long Wrathion quest chain makes it clear that there was a lot going on in Uldaman - the Eye of the Watchers used to purify Wrathion's egg comes from Uldaman.

Uldaman is often referred to as one of three Titan cities along with Uldum and Ulduar, but unlike those two it has barely been explored due to its position buried beneath the Badlands. It's possible that the original Uldaman complex reaches as far as Khaz Modan (both Gnomeregan and Ironforge are settled by beings that would have traced their descent to Uldaman, and the troggs flooding into Gnomeregan are escaping from Titan vaults that are part of the Uldaman complex) which would mean that its size rivals the Storm Peaks Titan complexes that were part of the Forge of Wills inside Ulduar or the vast Uldum ruins.

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Filed under: Analysis / Opinion, Raiding, Lore, Mists of Pandaria

Know Your Lore, Tinfoil Hat Edition: Wrathion's War

Know Your Lore, Tinfoil Hat Edition Wrathion's War SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Clever, vicious and sometimes cruel, the black dragon Wrathion is not just the son of Deathwing, he's the only black dragon currently in existence that is free of the corruption of the Old Gods. In Cataclysm, he arrived with quiet fanfare, and just as quietly plotted to take out every single other black dragon on Azeroth. And with the help of an unnamed rogue, he succeeded, even bringing down the corrupted, infested mess of his father, with said rogue's assistance.

Patch 5.0.4 brought plenty of class and system changes, but it also brought a ton of new achievements as well. And while some are easily defined, others remain an intriguing mystery. Wrathion's part in Azeroth's history is far from done, and there's a series of achievements in the Quests section that clearly point that out. However, we've little to no indication what these achievements actually mean.

Which means it's the perfect time for some rampant speculation about everyone's favorite not-quite-evil young mastermind, Wrathion the Purified.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on why and what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

Please note: This post contains some content spoilers from Mists of Pandaria.

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Filed under: Lore, Know your Lore

Know Your Lore: The tangled web of future lore

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoiler warning: There are spoilers for the novel Wolfheart in this post, as well as brief spoilers for Mists of Pandaria.

Lore and story writing can be an incredibly tricky thing. The trickiness is only amplified when you're dealing with a story as large as that of Warcraft. This is a universe that spans four original games and six expansions from 1994 until now. In other words, if Warcraft were a baby when it was born, it'd be a legal adult this year -- pretty crazy to think about. What's even crazier is trying to keep track of the myriad convoluted storylines that have come to pass since Orcs and Humans was released.

As of right now, we know that Cataclysm introduced a lot of different lore threads that have not and will not be resolved by Cataclysm's end. And we also know that there is plenty of new lore coming up in Mists of Pandaria. But as new lore, Mists doesn't really address those threads left behind in Cataclysm, at least not in the first iteration of the new expansion. This may change as patches are added later on down the road -- or we may be on our way to setting up for a shift in story that Mists needs to bridge.

So why don't we take a little peek at those stories left unaddressed and try to sort out what is yet to come?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: Wrathion the Purified

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

While we've been busy putting Cho'gall in his place, dealing with Nefarian, and otherwise addressing Elemental Lords Al'Akir and Ragnaros, the rest of Azeroth has been busy in its own way. Players wandering through the Badlands are taken along on quests to help the red dragon Rheastrasza perform a bit of important research on the black dragons. Though at first it seems as though Rhea's work is mundane, her ultimate plans are soon revealed.

Rheastrasza is attempting to find one purified, untainted black dragon egg. And she's successful, but the egg is in immediate danger. Deathwing doesn't want this egg to exist, and he'll do anything to get rid of it. The egg has been shuffled around constantly, hidden from Deathwing's sight -- a faint shred of hope in the post-Cataclysm world.

... unfortunately, nobody bothered asking the egg's opinion on the subject.

Today's Know Your Lore contains spoilers for the rogue legendary quest line.

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Filed under: Lore, Know your Lore

Encrypted Text: Welcome your new legendary-wielding rogue overlords

deathwing with dagger teeth
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

World of Warcraft is alive. The game is dynamic, always churning and changing. Guilds rise and fall, chapters of lore are closed, and new challenges are introduced. The balance of power shifts like a scale at sea. While the developers do their best to steer the ship through the rough waters of chaos, players are exploiting even the slightest imbalances to gain any advantage over their peers. The constant struggle to maintain order and balance has been fought for years, with neither participant yielding to the opposing side.

As the developers are tweaking class mechanics and players are finding new ways to break them, there is one force that silences everyone -- the legendary weapon. With their orange text and powerful attributes, legendary weapons are capable of raising a class out of the war zone of balance and elevating them to the pillar of dominance. The wielders of legendaries are above the laws of balance and fairness; they get to define their own reality. Rogues have been named as the next recipients of this power in the form of a pair of legendary daggers, the Fangs of the Father. I couldn't be more excited. Even in my glee, I still wonder: Why would the devs introduce weapons so powerful that they undermine their own attempts at balance?

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Filed under: Rogue, (Rogue) Encrypted Text

Know Your Lore: The Wyrmrest Accord and the order of the world

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The dragonflights may have been created at the same time, but for the thousands of years they've existed on Azeroth, they've hardly been friendly with one another. It started with the Black Dragonflight and Neltharion's betrayal during the War of the Ancients. In the moment that Neltharion took the name Deathwing, in the moments thereafter during which he destroyed nearly all of the Blue Dragonflight with the Demon Soul -- in those moments, the dragonflights were introduced to a new concept: deception. It was unthinkable that any dragon would deliberately seek to harm another, and yet it happened.

The fallout was immediate. Malygos, driven mad by the betrayal of one of his closest friends and the loss of his flight, fled to Northrend. In his madness, he split the Nexus from the rest of the land, separating Coldarra from the rest of the Borean Tundra. And then he stayed there, alone in his despair and insanity, refusing all visitors in his grief. The Blue Dragonflight crumpled, held up only by those who stood and tried their best to hold together the shattered remnants of the flight.

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Filed under: Lore, Know your Lore

Know Your Lore: Sinestra and the Night of the Dragon

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
My master... He continues the work that his progeny began.
Though the Black Dragonflight is in the process of dying out, that isn't stopping Deathwing from trying to keep it alive. Sort of. Over the course of Warcraft, Deathwing has been on a very deliberate mission to repopulate the world with dragons of his choosing. During the Second War, Deathwing discovered the location of the Demon Soul, a powerful artifact he created back during the War of the Ancients in order to control the other dragonflights.

Deathwing wasn't able to wield the Demon Soul, however -- the other Aspects placed a powerful enchantment on the device so that he would no longer be able to use it. But Deathwing was a very clever dragon and realized this meant he simply had to find someone else to use it in his stead. Through visions, he led a powerful orc from the Dragonmaw clan named Zuluhed the Whacked to the artifact. Zuluhed couldn't decipher how to use the thing, and so he handed it over to his second in command, Nekros Skullcrusher. Nekros then promptly used the thing to enslave Alexstrasza the Dragonqueen.

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Filed under: Lore, Know your Lore

The Queue: Today I learned Misty's real name is Kasumi

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

You know, I don't really care where the fire hawk mounts come from. I've already decided that it will be mine regardless of source. Tier 12 achievement mount? Going to get it. WoW TCG? Going to get it. Blizzard store? Doesn't matter. Going to get it. Why? Because it's fracking Zapdos, that's why.

Surrich asked:

I noticed that a lot of the WoW Insider writers thought it was a GOOD thing that Zul'Gurub and Zul'Aman are coming back. How can you get excited over recycled content?

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Filed under: Analysis / Opinion, The Queue

Know Your Lore: Grim Batol


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Grim Batol was founded by Wildhammer dwarves seeking to escape the legacy of the war that tore dwarf society apart. Led by Khadros, their thane, they marched north from Ironforge (originally the home of all dwarves, from Dark Irons to Bronzebeards to Wildhammers) after the death of King Anvilmar and the civil war that pitted the three main clans of their people against one another. Having lost the war, the Wildhammers chose to build a new, grand home for themselves in the mountains between the Wetlands and the Highlands. And it was grand indeed, for a time. In terms of pure architectural splendor, Grim Batol threatens both Ironforge and the massive constructions of the Dark Irons inside the Blackrock Mountain.

The Wildhammers did not dwell on their loss to the Bronzebeards. If making a new life for themselves in Grim Batol and the Highlands was hard, it was also exciting and a new challenge to be overcome, a new way of life to meet head on and overcome. Sadly, from these auspicious beginnings disaster would pile upon disaster. Armies would invade, fell sorceries would be unleashed, and in the end, the Wildhammers would abandon their once-great home.

It did not rest quietly.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

Blizzard releases information on new Cataclysm Twin Peaks battleground


PvP fans can rejoice -- Blizzard released information today regarding the new Twin Peaks battleground today, located inside the Eastern Kingdoms' new Twilight Highlands zone. Twin Peaks is described as a "10 vs. 10, capture-the-flag style battleground" reminiscent of Warsong Gulch.

Alliance players will be called to the defense of the Wildhammer Dwarves, who are fighting to regain control of their home territory of Grim Batol. The Horde will be forging a new coalition with the Dragonmaw Clan, who seek to take hold on the territory as well.

More details are beyond the break.

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Filed under: PvP, Cataclysm

Know Your Lore: The Plagued Dragonflight

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We've covered almost all of the dragonflights here on Know Your Lore; check out the articles on the Red, Black, Green, Blue, Bronze, Netherwing and Twilight flights for more information on each respective flight. The dragonflights of Azeroth are all intricately tied together as you can see from the articles -- what one flight does tends to directly affect or somehow involve the others. Today we're going to look at the one exception to that general rule: the Plagued Dragonflight.

What? Plagued? There's a plagued dragonflight? Why yes, there is -- small in numbers, mostly died out, but it exists and can count as a flight of its own. Where can we find these dragons, and where did they originate? To answer that question, we have to go back to the opening days of the Third War and visit with a charming group of individuals called the Cult of the Damned.

Once upon a time, there was an entity known as the Lich King, formed out of the spirit of a former orc leader as a servant for the Burning Legion. At this point, the Lich King still lacked a body, imprisoned within the Frozen Throne, so he commanded his forces telepathically. After gaining a foothold in Northrend, the Lich King used these powers to search telepathically for individuals around the world who would make suitable minions to help spread the plague across Azeroth.

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Filed under: Lore, Know your Lore

Know Your Lore: The Netherwing

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In Azeroth's history, there's a distinct path that dragon evolution follows. First, there are the proto-drakes of Northrend. From these drakes came the other drakes of lower Azeroth, and the five flights that were developed to watch over the world; red, blue, green, bronze and black. The more the game is played out and the longer the story runs, the more we learn about the dragons -- why they're around, what their purpose is on Azeroth. Today, we're going to focus on one of the new flights of dragons, one that didn't see its creation on Azeroth, and instead finds its origins on the planet of Draenor: The Netherwing.

The genesis of the Netherwing is an odd story, some of which was explained in the article covering the Black Dragonflight last week. Deathwing the Destroyer, the by-now insane leader of the black flight had made a deal with Teron Gorefiend shortly after the orcs were defeated in the Second War. Gorefiend had been ordered by Ner'zhul to go to Azeroth and retrieve several artifacts of power that Ner'zhul needed to open dimensional gateways to other worlds. By doing this, Ner'zhul hoped to escape Draenor, and the influence of the Burning Legion, for good -- and take his people to another land in which they could begin to rebuild after the staggering losses from the wars, and the orcs corruption.

The gist of Deathwing's deal was this -- Deathwing and his black drakes would help Gorefiend find the artifacts he was looking for. In exchange, Deathwing wanted access to the Dark Portal so that he, some of his drakes, and some cargo he had could be transported to Draenor. They would continue assisting the orcs on the other side of the portal as long as the orcs left the drakes, and the cargo, alone. While Gorefiend wasn't sure he trusted Deathwing's motives entirely, the addition of drakes to their fighting forces would make things much, much easier -- and so he agreed.

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Filed under: Lore, Know your Lore

Know Your Lore: The Black Dragonflight

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The history of Azeroth, as well as its origins, is often confusing and lacking in solid information. However, there are a few facts that are well known – once upon a time somewhere in the universe, there were great creatures known as the Titans. The Titans were an odd race of beings that were obsessed with creating order out of chaos. They traveled from world to world, setting things up so that life would progress in an orderly, structured fashion. Sort of like those people you can hire to organize your kitchens and closets.

Enter Azeroth. The Titans came to Azeroth and muddled with it, creating order out of the races that existed on it and tidying everything up, but there was a larger problem that took some intensive cleaning. Ancient creatures known as the Old Gods decided they'd really like to take over the nice chunk of rock -- and where the Titans were concerned with creating order and structure, the Old Gods wanted just the opposite. The Old Gods wanted chaos and destruction where the Titans wanted order and structure, and there was a great war between the two. In the end the Titans prevailed, but they discovered something that was more than a little disturbing – they couldn't simply kill the Old Gods. The Old Gods had integrated themselves too deeply into Azeroth, and destroying the Old Gods meant destroying Azeroth itself.

This presented a problem, but the Titans had a solution that they decided would work – they imprisoned the Old Gods deep beneath the earth, leaving them there to rot. After all of this, the Titans decided to put in some safeguards to make sure the planet would remain running smoothly, orderly, and without any grabby tentacled interference from below.

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Filed under: Lore, Know your Lore

Patch 3.3.5: Assault on the Ruby Sanctum

Just the other day we linked to a GameInformer article in which Tom Chilton mentions a new raid coming soon that would take place in the Ruby Sanctum. To make sure there is no confusion around this, Zarhym hit the forums to tell us exactly what this raid will be.
A powerful war party of the Black Dragonflight, led by the fearsome Twilight dragon, Halion, have launched an assault upon the Ruby Sanctum beneath Wyrmrest Temple. By destroying the sanctum, the Black Dragonflight look to crush those that would stand in the way of their master's reemergence into Azeroth and to ultimately shatter the Wyrmrest Accord – the sacred bond that unites the dragonflights.

The battle that is to come will surely deal a crippling blow to the Red Dragonflight, however, it is up to you to stop this unprecedented offensive and defend the Ruby Sanctum. First you must face the assault of Halion's servants, Saviana Ragefire, Baltharus the Warborn, and General Zarithrian, before squaring off against Halion the Twilight Destroyer, a new and deadly force in this realm.
The Ruby Sanctum will feature 10- and 25-player content, Heroic difficulties and all-new rewards! Stay tuned for more information as we get closer to its release.
From the text, it sounds like we're getting four bosses in the Ruby Sanctum, unless they've taken a Northrend Beasts gauntlet-style approach to the encounters, or perhaps even another council-style battle. Later in the thread, Zarhym suggest that this may only be the beginning of Deathwing's attempts at shattering the Accord, so we may see the other Sanctums open before Cataclysm's launch.

Filed under: Raiding, Wrath of the Lich King

Tom Chilton on Cataclysm additions and the upcoming world event

Our friends over at WorldofWar.de (who were listening live to the podcast this past weekend) recently got an interview done with Lead Designer Tom Chilton, and you can read it over on their site right now. There's not a lot of news in there (though Chilton does gush over the Dungeon Finder, just as players have for the past week or so), but aside from the usual player housing deny and the old "we don't know what the future holds" back and forth, but there is one fun thing he reminds us of in the second half of the interview: Blizzard is adding on to the old Blackwing Lair instance in Cataclysm. It sounds like kind of what they've done with VoA: Blackrock Caverns, which we heard about at BlizzCon, will be a new area (supposedly level 85 5-man, though Chilton says "lots of bosses") inside Blackrock Mountain that's connected to all of the Black Dragonflight bosses in Blackwing Lair.

Finally, Chilton sorta-kinda re-confirms that there will be a new content patch before the expansion -- he says it probably won't be a numbered patch like 3.4 or 3.5, but he says there may be some more class balances in there, new Battle.net features, and possibly even a new raid boss. But mostly it'll just be the patch that brings us all of the world events previous to the Cataclysm shakedown that we'll all go through. Sounds like fun.



World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Patches, Analysis / Opinion, Blizzard, Instances, Lore, Interviews, Cataclysm

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