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Posts with tag black-temple

Cleaning up Black Temple for transmogrification tier gear

Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and we'll show you how!

Trying to head through the Black Temple for transmogrification gear? Be sure to check out the previous two weeks of articles for the start of Black Temple. Illidan's stronghold holds a score of villains to fight your way through, but this week we'll be discussing the last three.

A lot of raiders mistakenly thought that Black Temple was the last raid of The Burning Crusade, until they heard news of the Sunwell patch and yet more raiding content. For many players, however, Black Temple was a disappointment, not because it lacked in stunning visual scenery or interesting boss mechanics but because despite the changes to raid size, Black Temple was still not really widely obtainable. For many players, the closest look they'd get at Illidan Stormrage was The Burning Crusade trailer -- a pity, to say the very least.

Nowadays, those players at level 85 can go back and experience that content -- and I suggest you do! The Black Temple contains a lot of interesting lore and events, and the Illidan fight, while ridiculously easy, does see the return of a familiar face from Warcraft III.

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Filed under: World of Wardrobe, Transmogrification

More transmogrification gear from the Black Temple

Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and we'll show you how!

The Black Temple is a massive, massive raid zone featuring nine bosses, more than any other raid zone in The Burning Crusade. If you're headed into the Temple to farm up gear, be aware that every boss in this zone must be killed in order to get to Illidan. High Warlord Naj'entus opens a gate to the outer courtyard from the sewers upon his death. Supremus opens the way from the Illidari Training Grounds into the Temple proper. All four bosses in the lower level of the Temple must be killed to continue into the Den of Mortal Delights.

Luckily, you don't have to run all the way to the top once Supremus is dead. As part of the Black Temple attunement chain, players had to speak to Seer Olum, located in Serpentshrine Cavern, for a quest to go speak with Akama in Shadowmoon Valley. In order to prevent Illidan from discovering Akama's plans, Olum sacrifices his life. His spirit can be found just inside the sewer entrance, and once Supremus is dead, Olum will teleport players to the lower level of Illidan's Citadel.

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Filed under: World of Wardrobe, Transmogrification

Brave the Black Temple for tier 6 transmogrification gear

Heading back to pick up some awesome armor sets from vanilla WoW or that dazzling weapon that'll have your enemies cowering in fear? Transmogrification makes it possible -- and we'll show you how!

Death knights, we've covered some transmogrification choices for you, and you just got the delightful news that you can purchase your starter sets on the 4.3 PTR servers. Rejoice! For the rest of us, it's time to return to the tier 6 gathering, which stretched through two different raid zones -- three, if you count the pieces hiding in Sunwell Plateau. However, though the boots, belts and bracers available in Sunwell were labeled with set names, they didn't actually match the tier 6 set.

That's all right, though; we aren't headed into the Sunwell just yet. Instead, it's time to venture into the lair of Illidan Stormrage. Once called the Temple of Karabor, a sacred site to the Draenei, the temple fell to the might of Gul'dan's Horde, who proceeded to transform it into a headquarters for the Shadow Council. It's changed hands many times since then, but as of The Burning Crusade, the Black Temple is Illidan's territory.

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Filed under: World of Wardrobe, Transmogrification

Know Your Lore: Illidan Stormrage, The Betrayer

The World of Warcraft is an expansive universe. You're plKnow Youaying the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The story of Illidan Stormrage, born well over 10,000 years ago in the ancient city of Suramar alongside his brother Malfurion and their childhood friend Tyrande, would change the entire world now known as Azeroth. Without them, the Burning Legion might well have succeeded. The machinations of demons, the corrupt Highborne, even Queen Azshara were balked by this trio. But Illidan himself was often his own worst enemy.

He is one of the greatest manipulators of arcane power ever to live, the first to ever seek to stalk and kill demons, a prodigy and a madman. He betrayed his own people in order to save them and the entire world, but he always served himself first. Selfish, mercurial, brilliant, resentful and tormented by himself, Illidan Stormrage helped make Azeroth everything it is today.

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Filed under: Know your Lore

Breakfast Topic: Where's the epic, part two

Okay guys. After spending days thinking this over in the back of my mind and trying to figure out which sock drawer Blizzard stuffed the "epic" into, I've come to a conclusion: It's not about the "epic". What it is about, what's lacking, is something that's strictly based on design. Let's go back to Ragnaros and Molten Core for a moment and see if I can get this point across: the reason that Ragnaros felt "epic" was because the dungeon itself was specifically designed with 40 players in mind. The spacing of the zone, the placement of the rocks and bosses was all designed around the idea that there would be 40 players in this zone.

Moving on, Hyjal felt odd at first because I was used to that 40man model. It faded because the dungeons of Burning Crusade were designed with 25 players in mind. Hyjal, Black Temple, Serpentshrine Cavern, all of it, designed with the intent of 25 players being present in that zone, so they felt natural. On the same principle, the 10man dungeons -- Karazhan and Zul'Aman -- both felt exactly right, because they were designed with 10 players in mind. Karazhan was huge, but not once did the experience feel awkward because all boss encounters and rooms were designed around 10 people playing in there.

When you get to Wrath, Ulduar in particular -- Ulduar was designed with 25 players in mind. The boss rooms, the open spaces were all created specifically so that 25 people would feel like this space was absolutely gigantic. But when you take 10 people in that space, what was once comfortably "huge" for 25 borders on the absurd for 10 players. That's why it doesn't feel right -- because the space simply doesn't fit the people in it.

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Filed under: Breakfast Topics

WoW Moviewatch: Black Temple

This movie was created by RedEyeLobine for the Baron Soosdon's Starcraft 2 beta key contest. Black Temple is probably the finest raid movie I've ever seen about the Burning Crusade raid instance of the same name. Not only are some favorite fights represented, there are call-outs to some very well-known internet memes. Not to mention, it's sheer 8-bit genius. I'd ditch WoW to play this version in a heartbeat.

I got obsessed with watching the warrior's rage bar, though. I don't know. Just, something about my inner power-gamer kept staring at the number. And the big rage climax at the end was not disappointing. I guess now we know who really wasn't prepared, emo-nelf-demon-guy!


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at machinima AT wow DOT com.


Filed under: WoW Moviewatch

Know Your Lore: Intermezzo Part Two - The Alliance Strikes Back


Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore.

Last week, we covered the events after the end of the Second War, when Ner'zhul and Teron Gorefiend led an attack on the Azerothian nations which held artifacts the former elder shaman believed he could use to open new portals on Draenor. These portals would be the salvation of the orcs who were doomed to a slow death as fel corruption slowly consumed the land.

In response to the Horde of Draenor's attacks (led by Gorefiend, Kilrogg Deadeye and Kargath Bladefist) and their theft of artifacts like the Book of Medivh and Eye of Dalaran, King Terenas Menethil ordered Turalyon and Khadgar to lead an expedition beyond the Dark Portal itself to determine what the Horde had planned.

This week, the Alliance Expedition takes the fight to the Horde, and we once again remind you that if you played through these events in WCII, things may have changed in the lore since. Please bear with us as we reconstruct the events surrounding the Alliance Expedition to Draenor. The Sons of Lothar against the Horde of Draenor.

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Filed under: Know your Lore

Naxxramas Raid Deck and Treasure Packs now available

Following the success of their previous raid sets, Onyxia's Lair, Molten Core, Magtheridon's Lair, and the Black Temple, Upper Deck has released the first Wrath-themed event pack with the Naxxramas Raid Deck and Treasure Pack last December 22. Unlike their previous raid offerings, however, the Naxxramas Treasure Packs are stand-alone products which can be used separately from the raid deck.

According to Dan Bojanowski, Upper Deck's World of Warcraft TCG Senior Brand Manager, the stand-alone approach "was created as a direct result of customer feedback." Aside from containing the standard content such as exclusive foil cards, the set would also include "alternate art heroes featuring heroes from the Drums of War block in Naxxramas-themed gear and settings."

The Raid Deck, which is available for $29.99, contains a 110-card raid deck, 15 oversized boss cards, a 16-card Treasure Pack, and a UDE points card (or Loot card) and rulebook. Treasure Packs retail for $9.99 apiece and contain 15 random foil Treasure Pack cards out of a total of thirty collectible cards, a hero in Naxxramas-themed armor, and a UDE points card or Loot card. Hero cards are drawn from the Drums of War expansion set with variant art, with a total of ten cards with new art to collect. Each Treasure Pack also has a chance to contain a random Loot card from the Fields of Honor expansion set.

Filed under: Fan stuff, Odds and ends, Raiding, WoW TCG

Breakfast Topic: Most emotional boss encounter?

After compiling a list of what I felt were the most difficult raid bosses to heal, it got me wondering. Many of the encounters we've faced, be it in 5 mans or raids, have players feeling varying levels of emotion after they bring them down. One of my guild officers refers to it as "chasing a high". It's a feeling you experience after taking down a particularly tough boss.

I'll give you an example.

In vanilla WoW, Vael was a challenge in his own right. It took a long time for my guild to bring him down before the expansion came out. But to me, the greatest rush and "high" I experienced was after taking down Illidan for the first time. Kil'Jaeden was a close second. Sartharion with 3 drakes alive was the closest encounter in Wrath of the Lich King to even compare to the euphoric feelings I felt before during Burning Crusade.

Then there's the other kind of emotional where you've felt invested in a particular character and experience a sense of dread after realizing you're the executioner. After my guild took down Kael'thas, I felt a pang of regret. I was heavily into Warcraft III in the years before World of Warcraft. Kael was one of my favourite expansion heroes to play with. No one truly enjoys killing their favourite heroes. Of course, little did I know that Kael wasn't quite finished yet. So in a sense, even though I was overjoyed that we killed Kael after 6 or so weeks, I was disappointed that we had to kill Kael. I know I'm not the only one on the staff who feels a connection to raid bosses. For Alex, killing Vaelstrasz bought a slight tear to his eye. Just one. He's still a dragon with loot after all.

Maybe the next boss that will give me the exhilarating thrill will be when we drop Arthas himself.

Which boss made the most impact to you as a player and what about it made it so special?

Filed under: Breakfast Topics

The Queue: You are slightly more prepared than you were


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

That's a trailer we haven't seen in awhile, huh? It's relevant today, I promise! Besides, a little nostalgia is always fun. If I have one grievance with Wrath of the Lich King's cinematic, it's that they didn't give us an incredibly corny catchphrase to spout for nearly two years.

Discolando asked...

"Is there any substance to the rumor I've recently read that patch 3.3 will contain another yet unknown raid instance, and patch 3.4 will contain Icecrown Citadel? It does seem more logical to 'finish' the expansion with the advertised antagonist instead of a deux ex machina like patch 2.4 gave us."

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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, The Queue

Why now's the best time to run BC content

Spartonian over on WoW LJ has been running some old content, and he points out something that everyone should hear: now is the absolute best time to be running the old Burning Crusade endgame. He says the contest is laughably easy with current endgame levels and gear, and yet, because we're still basically at the beginning of this expansion's endgame, there are still quite a few items that can be picked off of the end bosses in Black Temple and Sunwell (not to mention you can pick up the achievements for those places if you weren't able to down them before.

And he's right -- there are some nice trinkets still found in those old instances, and who wouldn't want to complete their Warglaive set or grab a Thori'dal from Sunwell? Sure, the stats may not be the best, but until the ammo changes go in, you can save money while soloing -- and own a legendary to boot.

Of course, when Ulduar shows up, we'll all likely be too busy with the new content (be it the raids or the Argent Tournment or whatever else you got) to go back to Burning Crusade. But now, during the downtime post-OS and Naxx, is the perfect time to go back and clean up the old content.

Filed under: Items, Analysis / Opinion, Raiding, The Burning Crusade, Bosses, Wrath of the Lich King, Achievements

The Queue: Good morning Azeroth!


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Welcome to this edition of The Queue. It's 11:00 a.m. Do you know where your children are? Hopefully they're firmly planted in some sort of edumacation. I am so smart, S. M. R. T., I mean S. M. A. R. T.

AlexW573 asked...

"How many reasonably geared (entry 80 raiding) people does it take for TBC 25man raids?"

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Filed under: The Queue

Ready Check: A look back on Burning Crusade raiding



Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we sing a swansong to TBC raiding in all its glory.

With less than a week to go before we all start frantically levelling and leaving Outland behind for good, let's not forget the ups and downs raiding during The Burning Crusade has brought us. From Attumen to Kil'jaeden, we've run the gamut of raiding, killing anything from pit lords to corrupted naaru with nary a blink.

We've shed blood and tears over rare drops, wiped countless times until the small hours, decked our alts out in epics and moved servers to find a better guild. We've rerolled, watched ourselves and our raid instances get nerfed, hung out in Shattrath showing off our gear, and gotten to grips with major class changes in the last two weeks. So let's look back...

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Filed under: Analysis / Opinion, Instances, Raiding, Bosses, Ready Check (Raiding)

Shifting Perspectives: State of the class, part 1 - Balance


Every Tuesday, or possibly Thursday when the writer votes on Tuesday and spends Wednesday screaming and beating her laptop over formatting errors, Shifting Perspectives explores issues affecting Druids and those who group with them. This week Allison Robert steals John Patricelli's column once again, secure in the knowledge that she will never be forced to atone for her crime as long as she writes something nice about ferals and keeps a respectful distance from Dan O'Halloran's whip.

I hate Tauren cat form.

Good. I got that out of my system and can write something productive. Although, believe me, if I could get away with it, an entire Shifting Perspectives would be devoted to just how much I hate Tauren cat form. I mean, just look at it! Look at the angle on the horns! The cat can't bite anything! Christ, I just -- hi, Dan. Yes, I'm totally writing the column! Look at me go!

This week, mindful as always of American election-year politicking, I'm going to borrow a page from presidential duties and write a little something I like to call "State of the Class." Druids have undergone a number of changes in the transition to Wrath of the Lich King, and will acquire even more as they level to 80. We are one of Blizzard's primary targets for both gear and role consolidation, which raises a few questions over how comfortably we're going to scale in relation to pure classes and what we can realistically expect on the march to a new level cap.

The TL:DR version of this article -- I believe our future is generally bright, the Druid community continues to have a few concerns over certain aspects of the class, our focus in PvP seems to be changing the most, and I hate Tauren cat form. This is a three-part post, so let's get started with balance. However, if you want to jump ahead to feral, you'll find that here; and the third part, restoration, is here.

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Filed under: Druid, Analysis / Opinion, PvP, Instances, Expansions, Features, Raiding, The Burning Crusade, Leveling, Buffs, (Druid) Shifting Perspectives, Wrath of the Lich King, Battlegrounds, Arena

Ready Check: Kil'jaeden (and friends), post-3.0.2



Kil'jaeden, the Sunwell Plateau end boss, has had a tough time lately. Since the Echoes of Doom patch, plenty of guilds have breezed through Sunwell and many of those have managed to kill him for the first time, signing off TBC raiding with a bang. Congratulations to them!

This is pretty symptomatic of raiding post-3.0.2 in general -- while nothing on the surface has changed drastically, everything's become a whole lot easier, as increased damage output, decreased mob health and relaxing of raid constraints all add up to great effect. Previously complex encounters become almost trivial and previously trivial encounters become hilarious, with a slight twist of nostalgia when remembering how hard they were first time round.

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Filed under: Analysis / Opinion, Raiding, Bosses, Guides, Ready Check (Raiding)

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