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Posts with tag blacksmithing

Patch 3.3.3 PTR: Upcoming profession changes

There are a number of profession changes being introduced in patch 3.3.3. Most of these changes revolve around the speeding up process of crafting. For example, the cooldown and location requirements for Tailoring items like Moonshroud, Spellweave and Ebonweave? Gone!

Some craftable items have had their costs reduced.

More changes after the break!

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Filed under: Analysis / Opinion, News items

Gold Capped: Using blacksmithing to make gold on the auction house



Want to get Gold Capped? This column will show you how, and is written by Basil "Euripides" Berntsen, also of outdps.com, the hunting party podcast, and the call to auction podcast.

Blacksmithing is a crafting profession that has made me a lot of money. Today, we'll talk about how you can use blacksmithing as something more than a couple of extra gem slots for your main, and actually make gold! Many people with crafting skills invariably have tried linking their profession in trade and saying "tips appreciated." Has that worked for you? Me either. If you want to make money with any crafting skill, the true profits are from acquiring the mats yourself, crafting, and selling your wares over the long term. As I mentioned in my previous post, the default UI won't cut it for our purposes, so let's get cracking and set you up with a proper crafting UI.

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Filed under: Gold Capped

The Light and How to Swing It: The low level tank part 4

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown.

Here we are again with the final section on the low level paladin tanking guide. You can go back and read parts one, two, and three if you need to catch up. This final part deals with consumables, macros, and addons. As a dungeon runner, you don't have the high requirements usually associated with raids, but there are a couple things you'll want to keep an eye on. You'll want to keep reasonably buffed, have some useful macros to fall back on, and have some addons to help organize some of the more procedural steps. Let's take a look after the break.

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Filed under: Paladin, Analysis / Opinion, Add-Ons, Instances, (Paladin) The Light and How to Swing It

Insider Trader: Blacksmith and Jewelcrafting


We talked a few weeks ago about the ability bonuses exclusive to each profession. The idea behind this, of course, is that the majority of these bonuses are relatively equal to one another. If you're a master of your profession, you can expect to receive about 80 Attack Power or 47 Spell Power. You could also pick up an additional 60 Stamina if you're an Enchanter or a Miner.

These are the most common bonuses available to all the professions. However, there are a lot more stats in the game than just Spell Power, Attack Power, and Stamina. (Although, it's a fairly reasonable argument that these are three "sexiest" stats in the game, since they tend to be the centerpiece of many e-peen arguments.)

Especially when you're coming up in the ranks as a new character, there are other stats that are even more important. For example, Hit Rating is frequently regarded as a must have stat. If you're not at the appropriate hit cap for your class, you can never achieve your maximum damage.

This is one of the ways Blacksmithing and Jewelcrafting really shine. These two stats have the ability to laser-focus manage exactly how your crafting bonus will buff your character. Let's take a look behind the cut and start breaking down these two crafting abilities.

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Filed under: Blacksmithing, Analysis / Opinion, Jewelcrafting, Insider Trader (Professions)

Breakfast Topic: Crafting pride

For some reason, crafting has always been a big part of massively multiplayer games. Maybe it's their quality as loot-collecting simulators, but from the very early graphical MMOs, players have almost always been able to create and modify and trade and sell items of their own. Though we don't talk about it as a mechanic much (you press a button and get what you crafted, what's the big deal), it's certainly one of the main reasons people play World of Warcraft, and the crafting system has come to not only fuel the economy, but has ended up becoming one of the best ways to show off and present your customized character.

So our question today is: what's your favorite or most important crafting item? I'm in the middle of leveling my paladin, and he's just now reaching the highest reaches of Engineering, which is a skill I've never leveled up before, but have always wanted to. I haven't gotten together the gold for epic flying yet (well on my way at level 73), but I did make normal flying machine as soon as I could. And my big goal with this character, other than getting him raiding ASAP, is to make the Mekgineer's Chopper -- ever since we first saw it in the early days of Wrath, I've planned to get a character up high enough to make it. I know, I know, I can buy it, but for me it's a crafting thing -- I want to go out, find what I need to find, and craft it with my own virtual hands.

Any other crafted items that have you wanting to make something for yourself?

Filed under: Alchemy, Blacksmithing, Engineering, Leatherworking, Tailoring, Fan stuff, Odds and ends, Breakfast Topics, Making money

Arcane Brilliance: Making your Mage raid-worthy, part 2

Welcome to the latest Arcane Brilliance, the weekly Mage column that believes there's no such thing as a wrong time to turn something into a sheep. Unless it was already a sheep to begin with. Then it would probably have been better to turn it into a pig or a rabbit or something. Or maybe just hit it with a Pyroblast. Mmmm. Lamb chops. What were we talking about again?

If you missed last week, here's a link to click on so you can catch up. If you can't be bothered to read the first part of this column, let me summarize the idea here: we're discussing ways to get your Mage all decked out in epic, raid-worthy gear without ever actually entering a raid instance. Now, more than ever before, we have so many options for obtaining raid-quality gear that actually raiding for it seems almost...old-fashioned.

Last week we talked about 5-mans in both their normal and heroic varieties, focusing on Trial of the Champion, because duh. But maybe you don't want to do 5-mans. Maybe your guildies aren't on, and maybe you hate pugs. Maybe you are a Mage, and because there are eighty-four DPSers looking for group for every one tank or healer, you threw your hands up after an hour of trying to get a group and went off to do dailies.

Well good news, everyone! Doing those dailies can get you epics too! Yes, it is entirely possible--even if you happen to be the guy on your server who ninjas gear in pugs and sucks at everything to the point that nobody invites you to groups anymore--to fill just every slot of your gear with sparkly purples without doing any instances of any kind. Isn't that wonderful? It tends to take a bit longer, overall, but these alternative methods for obtaining gear can be perfect for those of us who simply don't have a lot of time to commit to a group. Simply log in, craft an epic cloak, do a daily quest or two, blast out a couple Arena matches, and then repeat for a few weeks, and eventually you'll have epics too. Anyway, nice talking to you, see you next week! Wait...what's that? You want details? Oh fine. Clicky clicky.

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Filed under: Mage, Blacksmithing, Tailoring, Items, Analysis / Opinion, Tips, PvP, Quests, Jewelcrafting, Features, Raiding, Factions, Guides, Classes, Alts, (Mage) Arcane Brilliance, Inscription

A bag for Cooking

Profession bags are a godsend for almost anyone leveling up a profession -- while the loss of bag space in favor of specialty slots can be a problem sometimes at the lower levels, almost all high level characters can definitely make use of at least one profession bag, to hold all of the extra ore, or gems, or leather, or whatever else you're hauling around all the time. But Natalia over on WoW LJ makes an excellent point: just where is our cooking bag? And how about a fishing bag? You might argue that only the gathering professions are meant to have bags (the Blacksmithing bag is actually a Mining bag, so even Engineers can make use of it), but that's not quite true: Engineering does have its own bags, as does Inscription. Cooking and/or Fishing, you'd think, should both have their own profession bags.

Of course, they are both secondary professions, so maybe Blizzard believes that because they're more or less optional, you should be able to carry around all of your food and spices and lures in your regular bags. But cooking especially has gotten pretty complicated lately (there are a few foods that you've got to have in your bags regularly to do the daily quests, especially Chilled Meat), and so a lot of players would definitely find a use for a dedicated bag. First Aid, probably not, but Cooking and Fishing? Definitely.

And if you want to really dream, maybe food could actually get a bonus from being kept in a special "refridgerated" bag -- nothing big, just maybe a few extra points of the bonus stat or a little longer duration when you actually take care of your food rather than just tossing it in with all of the Kobold eyeballs and oily swords and cloth that you're also carrying around. But that would be extra -- for now, just a bigger bag meant for cooking and fishing utensils would be fine, thanks.

Filed under: Fishing, Cooking, Items, Analysis / Opinion

All the World's a Stage: So you want to be a Blacksmith


This installment of All the World's a Stage is the thirty-second in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself.

Blacksmiths are known for being brawny folk -- hammering pieces of metal together is not easy work after all. But in World of Warcraft, even the smallest gnome or scrawniest elf can be a great blacksmith. Azeroth is a land where even the smallest people can wield the biggest of axes, so it would follow that they could craft them too, as well as any other sort of armor or weapon that they could imagine.

Typically, however, even in Azeroth, blacksmiths are, by and large, members of a class that can use plate mail and heavy weapons, such as a warrior, a death knight, or a paladin, just as tailors are usually spellcasters of some kind. So even if a blacksmith appears scrawny on the outside, he or she is very likely still quite brawny on the inside. Underneath that elf's pretty skin are muscles of steel!

Being a blacksmith implies a state of mind as much as it does a state of body, however. Working with metals is not something for the light hearted. The weight, the heat, and all the soot are not for people who like to keep their clothes clean at all times, for instance. It's also not a very socially-oriented profession, requiring long hours spent hammering away at something until it reaches perfection, often using lots of material in the learning process before you finally get one right. Blacksmiths of lore tend to be patient and hardy people, tempered and perfected by their work, like good, hard steel.

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Filed under: Paladin, Warrior, Blacksmithing, Lore, RP, Death Knight, All the World's a Stage (Roleplaying)

Insider Trader: Assessing the gear-crafting trades


Insider Trader is your inside line on making, selling, buying and using player-made products.

In the World of Warcraft, there are three types of craftspeople: those that gather, those that enhance, and those that create gear. They are not mutually exclusive. For example, Scribes can create off-hand weaponry in addition to glyphs and Jewelcrafters can prospect gems from raw materials.

Gathering professions are known to be money-makers, and in addition, when asked, many players will also list the enhancement professions as well:
  • Inscription, although it is currently suffering from a lack of demand created by the introduction of dual-specs with patch 3.1.
  • Jewelcrafting is on the list, not because of its ability to create gear such as rings, but mainly because of the Prospecting and gems, cut or raw.
  • Enchanting is often stated, not only because of the enchants that can be created and even auctioned, but also because of the Disenchanting ability.
To balance this out, one would assume that the gear-crafting professions of Leatherworking, Tailoring and Blacksmithing must be incredibly useful, if not lucrative. Unfortunately, this is not necessarily the case. This week, Insider Trader will be discussing the state of these professions. For a similar assessment of Engineering, check out The state of Engineering in 3.1.

I am especially interested in reader input and brainstorming, so don't forget to read through the comments section at the end of the article!

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Filed under: Blacksmithing, Leatherworking, Tailoring, Analysis / Opinion, Features, Leveling, Making money, Enchants, Insider Trader (Professions)

Blood Pact: How to be a professional Warlock


Blood Pact is a weekly column here at WoW Insider, where Nick Whelan delves into the darkest corner of the Slaughtered Lamb Inn, to take a peek at Warlocks and what they do.

I've been thinking for awhile now that I'd like to approach Blood Pact a bit differently. Thus far the bulk of my posts have focused on playing a Warlock at level 80. Granted, a casual Warlock at 80, but still, my aim has been towards max level players. Aside from the obvious problem that raises of excluding lower level 'locks, this approach pointlessly limits my available subject matter. And that's just plain silly. So, since I still haven't wriggled my way into a new raid group, I think this is a good opportunity to delve into some of the topics I've been ignoring, with the goal of writing a more balanced column in the future.

While pondering what specifically I should post this week, I perused the writings of some of my fellow class columnists, and discovered that most of them had, at some point, explored their class' profession choices. A topic which I then discovered had never been broached by Blood Pact. But then, since the topic of the post is rather evident in the title of the post, I guess there's no point in belaboring its introduction. I'll start with the secondary professions, move on to the gathering professions, and finish up with the production professions.

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Filed under: Warlock, (Warlock) Blood Pact

Arcane Brilliance: Professions for Mages, the thrilling conclusion



Each week Arcane Brilliance brings you a column about Mages and all things Mage-related. That's right, Arcane Brilliance is nothing if not consistent. You won't find any server instability here. We're never down, we're always up, and you can always enter our instanced content. And the best part? Arcane Brilliance doesn't charge you 15 bucks a month. Although, donations are totally welcome.

So how's everything? Did you make it through patch day unscathed? Did you log in, like me, and find that your Mage's face, forearms, and feet were gone, and there was a hole through his chest (pro tip: upgrade your video card drivers more than once every three years)? Are you running out of mana at an outrageous clip? Are your crit numbers from Molten Armor up or down? Did your guild manage to make it into Ulduar yet, and if so, did you manage to snag any phat loot? Did you dual spec your Mage so he can now both DPS and DPS? I went Frostfire/Firefrost, myself. When triple-specs hit, I'm taking a Frarcano-fire spec. Mark my words.

All in all, I'd say 3.1 wasn't too bad. We have some new glyphs to play with, the Argent Tournament is good, clean fun, our mounts can swim, and we have a whole new batch of loot-pinatas to blow up. Our DPS seems to be down a bit, but we're still beating Warlocks, so I'm not going to mail any angry, expletive-laced letters to Blizzard just yet. I've written them--rest assured--but I'm not yet prepared to actually invest in stamps for them. Those things are like a buck apiece these days.

So now we turn to the third and final installment in our guide to professions for Mages. If you missed them, the first two parts can be found here and here. This week we'll investigate the merits of Blacksmithing, Leatherworking, and Engineering. As an added bonus, we'll take a quick peek at the three secondary professions and enumerate the reasons for investing in them. Yes, even though you can conjure Strudel from the very air around you with but a word and a snap of your fingers, you still need to learn how to cook

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Filed under: Mage, Herbalism, Fishing, Mining, Skinning, Alchemy, Blacksmithing, Cooking, Engineering, Leatherworking, Tailoring, Enchanting, First Aid, Patches, Analysis / Opinion, Jewelcrafting, Features, Raiding, Leveling, Guides, Classes, (Mage) Arcane Brilliance, Inscription

The state of Engineering in 3.1


In case you missed the memo, the short list of changes to the Engineering profession that have been posted for patch 3.1 are all you are going to get come patch day, like it or not. Bornakk confirmed that Blizzard feels that the "perks work out" compared to what other professions offer, and that they "have no changes planned at this time."

The relevant forum thread has grown to over 1300 replies and more than 50,000 views, suggesting that while Blizz might be satisfied, much of the Engineering community is not.

In fact, many are threatening to drop the profession and take up Jewelcrafting, which is something I hear about a lot. Of course, if your profession is really, honestly inferior to all others, then why is everyone trading up to the same one?

Pass through the break for a list of the upcoming changes, the major gripes, and a comparison of Engineering to other professions in order to put this all into perspective.

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Filed under: Enchanting, Patches, Analysis / Opinion, PvP, Jewelcrafting, Features, Buffs, Enchants, Forums

Giving Engineering a little self-buff

You may think, as I did upon first seeing this Engineering thread in the forums, that Engineers have nothing to complain about. They get some of the coolest and most-wanted items in the game exclusive to their profession. In fact, as a LW/Skinner, I'm thinking about dropping Skinning when I hit 440 LW just to pick up Engineering, and pour a whole ton of gold into it just so I can get the Roflcopter and all of the other great stuff they get.

But after Wryxian gets everyone to settle down and give out just one suggestion for how to help Engineers, they all make a pretty good point: Engineering doesn't have that one self-buff that all the other professions seem to have lately. My Leatherworker can put a nice enchant on my bracers, Blacksmiths can add sockets to some of their items, and Tailors have spellthread that can be weaved into certain pieces of gear. Ashram, the original poster in the thread, actually has some good ideas along those lines -- "Electrified Armor" (reflect damage to chest) or "Laser Targeting System" (a +crit or +expertise head enchant). Other Engis just ask for their current "enchants" to stack with other enchants already on their gear.

The flip side here, of course, is that Engi can't be overpowered One person asks for Engineering to have a "significant advantage" in some bit of gameplay, and that's not the way Blizzard is handling professions -- different classes may play better or worse in different situations, but since every class can choose any profession, they've got to work across the entire spectrum (yes, even Rogues with Tailoring). But it does seem like Engineering is missing that extra self-buff that other professions picked up in Wrath.

Filed under: Engineering, Items, Analysis / Opinion, Odds and ends, Blizzard, Classes, Enchants, Forums

The Queue: Change we can believe in


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

No no no. I'm not being political here.

The change I'm talking about is changing the game. We can all believe in changes to WoW because we're all reading a big flashy World of Warcraft news and information site. Namely change about Wintergrasp, audio settings, mob behavior, and craftables.

Except changing Paladins. They don't need any change. /snicker

MK asked...

"I was wondering if there's been any noise coming out of Blizzard regarding fixing Wintergrasp?"

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Filed under: The Queue

Phat Loot Phriday: Titansteel Shield Wall


This is one of the more legendary shields in the game at this point, even if it isn't actually Legendary. But it is for all you Blacksmiths out there looking for something to do.

Name: Titansteel Shield Wall (Wowhead, Thottbot, Wowdigger)
Type: Epic Shield
Armor: 7350
Abilities:
  • 211 Block, +36 Strength, +69 Stamina
  • Increases defense rating by 64, and at this level, while I'm not a tank expert (I leave that to the pros), Defense is what you want.

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Filed under: Blacksmithing, Items, Analysis / Opinion, Odds and ends, Instances, Phat Loot Phriday, Leveling

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