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Posts with tag bladeflurry

Encrypted Text: Blade Flurry is broken

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article topics you'd like to see covered!

Whenever I think of the current state of combat, I recall rogue blogger Aldriana's insightful post from when the Blade Flurry change was first announced. Blade Flurry has always been the spec's signature ability, but now it's transcended into its only ability. Combat rogues currently fluctuate between "just ahead of subtlety" and "best in the game" based on whether or not Blade Flurry works on a particular encounter. Blade Flurry makes or breaks combat rogues, making it incredibly unbalanced.

Combat rogues are lucky that Magmaw and Halfus are relatively easy heroic encounters, because doing six-digit DPS on Sinestra would've certainly drawn the developer's attention. At one point in time, Blade Flurry was simply an extra perk of the combat tree. You could pick up some extra damage if there was something nearby to cleave, but it rarely decided your outcome. Even on ideal Blade Flurry fights like the Twin Val'kyr, combat rogues weren't that overpowering. The new BF design is impossible to balance against.

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Filed under: Rogue, (Rogue) Encrypted Text

Swords and daggers

Foxx asks over on Livejournal about the oldest question a budding Rogue can face: sword or dagger? As our great Rogue column Encrypted Text says, Rogue specs are designed more around weapons than roles-- the basest decision you make as a Rogue is to use daggers or swords.

To my mind, there's no question: it's got to be daggers. I'm a longtime D&D player, and Rogues are supposed to Backstab, and Ambush, and sneak around and get in positions to do huge amounts of damage. A poisoned dagger is a Rogue's specialty, and that's what he's got to be wielding.

On the other hand, some Rogues can't handle the pressure of stealth-- they equip swords and go in swinging for the fences. Don't get me wrong-- there is a lot of good in a sword spec. Combat is basically the best solo spec you'll find, and Blade Flurry is pretty much a Rogue's only weapon against multiple opponents.

But even though it actually makes soloing harder, to me, a Rogue's just not a Rogue without a dagger in the main hand. You sword Rogues can disagree (and I know you will-- a sword-loving guildie of mine has argued this with me many times), but if you're not interested in sneaking around behind your target, and burying that toxic dagger in his back, maybe you should have rolled a fury Warrior.

Filed under: Rogue, Analysis / Opinion, Tips, Raiding

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